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@oismaelash
Created February 10, 2018 00:55
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using UnityEngine;
/// <summary>
/// Link de referencia para estudo:
/// https://unity3d.com/pt/learn/tutorials/topics/2d-game-creation/2d-physics-overview?playlist=17120
/// </summary>
public class MyCharacterManager : MonoBehaviour
{
[SerializeField] private float velocityMyCharacter = 1;
private void Update()
{
if (Input.GetKey(KeyCode.LeftArrow))
{
transform.Translate(Vector3.left * velocityMyCharacter * Time.deltaTime);
}
if (Input.GetKey(KeyCode.RightArrow))
{
transform.Translate(Vector3.right * velocityMyCharacter * Time.deltaTime);
}
}
#region IsTrigger = false
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Finish"))
{
print("Colidiu com a parede");
print("nome da parede:: " + collision.gameObject.name);
}
}
private void OnCollisionStay2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Finish"))
{
print("Esta colidindo com a parede de colidir com a parede");
}
}
private void OnCollisionExit2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Finish"))
{
print("Parou de colidir com a parede");
print("nome da parede:: " + collision.gameObject.name);
}
}
#endregion
#region IsTrigger = true
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Finish"))
{
print("Atravesou a parede com a parede");
print("nome da parede:: " + collision.gameObject.name);
}
}
private void OnTriggerStay2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Finish"))
{
print("Esta dentro da parede");
}
}
private void OnTriggerExit2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Finish"))
{
print("Saiu de dentro da parede");
}
}
#endregion
}
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