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using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using UnityEngine.Networking; | |
public class GameManager : MonoBehaviour | |
{ | |
[SerializeField] | |
public PlayerJson playerJson; | |
[SerializeField] | |
public PlayerInfo playerInfo; | |
[SerializeField] | |
public string gameDataProjectFilePath = "/data.json"; | |
private void Start() | |
{ | |
StartCoroutine(GetText()); | |
} | |
[ContextMenu("ShowJsonPlayerJson")] | |
public void ShowJsonPlayerJson() | |
{ | |
playerJson.SaveToString(); | |
} | |
[ContextMenu("ShowJsonPlayerInfo")] | |
public void ShowJsonPlayerInfo() | |
{ | |
playerInfo.SaveToString(); | |
} | |
private IEnumerator GetText() | |
{ | |
using (UnityWebRequest www = UnityWebRequest.Get("http://thegamingworld.info/")) | |
{ | |
yield return www.Send(); | |
if (www.isNetworkError || www.isHttpError) | |
{ | |
Debug.Log(www.error); | |
} | |
else | |
{ | |
// Show results as text | |
Debug.Log(www.downloadHandler.text); | |
string dataAsJson = www.downloadHandler.text; | |
string JSONToParse = "{\"values\":" + dataAsJson + "}"; | |
Debug.Log(JSONToParse); | |
PlayerInfo auxPI = JsonUtility.FromJson<PlayerInfo>(JSONToParse); | |
print(auxPI.values[0].id); | |
print(auxPI.values[0].nome); | |
print(auxPI.values[0].senha); | |
} | |
} | |
} | |
//[ContextMenu("CreateObj PlayerInfo")] | |
//public void CreateObj() | |
//{ | |
// string filePath = Application.dataPath + gameDataProjectFilePath; | |
// if (File.Exists(filePath)) | |
// { | |
// string dataAsJson = File.ReadAllText(filePath); | |
// string JSONToParse = "{\"values\":" + dataAsJson + "}"; | |
// Debug.Log(JSONToParse); | |
// PlayerInfo auxPI = JsonUtility.FromJson<PlayerInfo>(JSONToParse); | |
// foreach (PlayerJson item in auxPI.values.ToList()) | |
// { | |
// Debug.Log( | |
// string.Format("{0}{1}{2}", | |
// item.id, | |
// item.nome, | |
// item.senha | |
// )); | |
// } | |
// } | |
//} | |
//[ContextMenu("CreateObj PlayerJson")] | |
//public void CreateObjJson() | |
//{ | |
// string filePath = Application.dataPath + gameDataProjectFilePath; | |
// if (File.Exists(filePath)) | |
// { | |
// string dataAsJson = File.ReadAllText(filePath); | |
// Debug.Log(dataAsJson); | |
// //PlayerJson pla = PlayerJson.CreateFromJSON(dataAsJson); | |
// PlayerJson auxPJ = JsonUtility.FromJson<PlayerJson>(dataAsJson); | |
// Debug.Log( | |
// string.Format("{0}{1}{2}", | |
// auxPJ.id, | |
// auxPJ.nome, | |
// auxPJ.senha | |
// )); | |
// } | |
//} | |
} | |
[System.Serializable] | |
public class PlayerInfo | |
{ | |
public PlayerJson[] values; | |
public static PlayerJson CreateFromJSON(string jsonString) | |
{ | |
Debug.Log(jsonString); | |
return JsonUtility.FromJson<PlayerJson>(jsonString); | |
} | |
public string SaveToString() | |
{ | |
Debug.Log(JsonUtility.ToJson(this)); | |
return JsonUtility.ToJson(this); | |
} | |
} | |
[System.Serializable] | |
public class PlayerJson | |
{ | |
[SerializeField] | |
public string id; | |
[SerializeField] | |
public string nome; | |
[SerializeField] | |
public string senha; | |
public static PlayerJson CreateFromJSON(string jsonString) | |
{ | |
Debug.Log(jsonString); | |
return JsonUtility.FromJson<PlayerJson>(jsonString); | |
} | |
public string SaveToString() | |
{ | |
Debug.Log(JsonUtility.ToJson(this)); | |
return JsonUtility.ToJson(this); | |
} | |
} |
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