Created
November 3, 2017 16:25
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private Vector2 MouseAxis | |
{ | |
get { return new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y")); } | |
} | |
if(usePanning && Input.GetKey(panningKey) && MouseAxis != Vector2.zero) | |
{ | |
Vector3 desiredMove; | |
if (!game2D) | |
{ | |
desiredMove = new Vector3(-MouseAxis.x, 0, -MouseAxis.y); | |
} | |
else | |
{ | |
desiredMove = new Vector3(-MouseAxis.x, -MouseAxis.y, 0); | |
} | |
desiredMove *= panningSpeed; | |
desiredMove *= Time.deltaTime; | |
desiredMove = Quaternion.Euler(new Vector3(0f, transform.eulerAngles.y, 0f)) * desiredMove; | |
desiredMove = m_Transform.InverseTransformDirection(desiredMove); | |
m_Transform.Translate(desiredMove, Space.Self); | |
} |
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Asset RTS Camera Open Source: https://github.com/IsmaelNascimento/RTS_Camera