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An example code for https://blog.oklahome.net/2018/09/protoactor-go-messaging-protocol.html
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package main | |
import ( | |
"github.com/AsynkronIT/protoactor-go/actor" | |
"log" | |
"time" | |
) | |
type pong struct { | |
} | |
type ping struct { | |
} | |
type pingActor struct { | |
pongPid *actor.PID | |
} | |
func (p *pingActor) Receive(ctx actor.Context) { | |
switch ctx.Message().(type) { | |
case struct{}: | |
// Below both send a message with sender information | |
ctx.Request(p.pongPid, &ping{}) | |
p.pongPid.Request(&ping{}, ctx.Self()) | |
case *pong: | |
log.Print("Received pong message") | |
} | |
} | |
func main() { | |
pongProps := actor.FromFunc(func(ctx actor.Context) { | |
switch ctx.Message().(type) { | |
case *ping: | |
log.Print("Received ping message") | |
// Below both work | |
ctx.Respond(&pong{}) | |
ctx.Sender().Tell(&pong{}) | |
default: | |
} | |
}) | |
pongPid := actor.Spawn(pongProps) | |
pingProps := actor.FromProducer(func() actor.Actor { | |
return &pingActor{ | |
pongPid: pongPid, | |
} | |
}) | |
pingPid := actor.Spawn(pingProps) | |
pingPid.Tell(struct{}{}) | |
time.Sleep(1 * time.Second) // Just to make sure system ends after actor execution | |
} |
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