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@oklahomer
Last active February 14, 2019 06:03
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package main
import (
"github.com/AsynkronIT/protoactor-go/actor"
"log"
"time"
)
type pong struct {
}
type ping struct {
}
type pingActor struct {
pongPid *actor.PID
}
func (p *pingActor) Receive(ctx actor.Context) {
switch ctx.Message().(type) {
case struct{}:
// Below does not set ctx.Self() as sender,
// and hence the recipient has no knowledge of the sender
// even though the message is sent from another actor via actor.Context.
//
ctx.Tell(p.pongPid, &ping{})
case *pong:
log.Print("Received pong message")
}
}
func main() {
pongProps := actor.FromFunc(func(ctx actor.Context) {
switch ctx.Message().(type) {
case *ping:
log.Print("Received ping message")
// 2018/09/15 02:01:27 [ACTOR] [DeadLetter] pid="nil" message=&{} sender="nil"
ctx.Respond(&pong{})
// 2018/09/15 02:01:27 [MAILBOX] [ACTOR] Recovering actor="nonhost/$1" reason="runtime error: invalid memory address or nil pointer dereference" stacktrace="github.com/AsynkronIT/protoactor-go/actor.(*PID).ref:26"
// 2018/09/15 02:01:27 [ACTOR] [SUPERVISION] actor="nonhost/$1" directive="RestartDirective" reason="runtime error: invalid memory address or nil pointer dereference"
ctx.Sender().Tell(&pong{})
default:
}
})
pongPid := actor.Spawn(pongProps)
pingProps := actor.FromProducer(func() actor.Actor {
return &pingActor{
pongPid: pongPid,
}
})
pingPid := actor.Spawn(pingProps)
pingPid.Tell(struct{}{})
time.Sleep(1 * time.Second) // Just to make sure system ends after actor execution
}
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