-
-
Save okuoku/4422deccab18648138c2f9f450dc7a4a to your computer and use it in GitHub Desktop.
Compiled UnityChanToonShaderVer2 (partial)
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
!!ARBfp1.0 | |
# cgc version 3.1.0013, build date Apr 18 2012 | |
# command line args: -ogles -profile arbfp1 | |
# source file: 1.frag | |
#vendor NVIDIA Corporation | |
#version 3.1.0.13 | |
#profile arbfp1 | |
#program main | |
#semantic _ClippingMask_ST | |
#semantic _Clipping_Level | |
#semantic _Inverse_Clipping | |
#semantic _ClippingMask | |
#var float4 gl_FragData[0] : $vout.COL : COL : -1 : 1 | |
#var float4 gl_FragData[1] : : : -1 : 0 | |
#var float4 gl_FragData[2] : : : -1 : 0 | |
#var float4 gl_FragData[3] : : : -1 : 0 | |
#var float4 gl_FragData[4] : : : -1 : 0 | |
#var float4 gl_FragData[5] : : : -1 : 0 | |
#var float4 gl_FragData[6] : : : -1 : 0 | |
#var float4 gl_FragData[7] : : : -1 : 0 | |
#var half4 _ClippingMask_ST : : c[0] : -1 : 1 | |
#var half _Clipping_Level : : c[1] : -1 : 1 | |
#var half _Inverse_Clipping : : c[2] : -1 : 1 | |
#var sampler2D _ClippingMask : : texunit 0 : -1 : 1 | |
#var float2 vs_TEXCOORD1 : $vin.TEX0 : TEX0 : -1 : 1 | |
#var <none>4 $kill_0000 : $vout.$kill : $kill : -1 : 0 | |
#const c[3] = 0 1 -2 -0.5 | |
PARAM c[4] = { program.local[0..2], | |
{ 0, 1, -2, -0.5 } }; | |
TEMP R0; | |
MAD R0.xy, fragment.texcoord[0], c[0], c[0].zwzw; | |
TEX R0.x, R0, texture[0], 2D; | |
MAD R0.y, R0.x, c[3].z, c[3]; | |
MAD R0.x, R0.y, c[2], R0; | |
ADD_SAT R0.x, R0, c[1]; | |
SLT R0.x, R0, -c[3].w; | |
ABS R0.x, -R0; | |
CMP R0.x, -R0, c[3].y, c[3]; | |
MOV result.color, c[3].x; | |
KIL -R0.x; | |
END | |
# 10 instructions, 1 R-regs |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment