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/** | |
* Copyright 2012 JogAmp Community. All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without modification, are | |
* permitted provided that the following conditions are met: | |
* | |
* 1. Redistributions of source code must retain the above copyright notice, this list of | |
* conditions and the following disclaimer. | |
* | |
* 2. Redistributions in binary form must reproduce the above copyright notice, this list | |
* of conditions and the following disclaimer in the documentation and/or other materials | |
* provided with the distribution. | |
* | |
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED | |
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND | |
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR | |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON | |
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | |
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF | |
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
* | |
* The views and conclusions contained in the software and documentation are those of the | |
* authors and should not be interpreted as representing official policies, either expressed | |
* or implied, of JogAmp Community. | |
*/ | |
package com.jogamp.opengl.test.junit.jogl.acore; | |
import java.nio.FloatBuffer; | |
import javax.media.opengl.GL2ES1; | |
import javax.media.opengl.GLCapabilities; | |
import javax.media.opengl.GLContext; | |
import javax.media.opengl.GLDrawable; | |
import javax.media.opengl.GLDrawableFactory; | |
import javax.media.opengl.GLProfile; | |
import javax.media.opengl.fixedfunc.GLMatrixFunc; | |
import org.junit.AfterClass; | |
import org.junit.Assert; | |
import org.junit.BeforeClass; | |
import org.junit.Test; | |
import com.jogamp.common.os.Platform; | |
import com.jogamp.opengl.math.FloatUtil; | |
import com.jogamp.opengl.math.geom.Frustum; | |
import com.jogamp.opengl.test.junit.util.MiscUtils; | |
import com.jogamp.opengl.test.junit.util.UITestCase; | |
import com.jogamp.opengl.util.PMVMatrix; | |
public class TestFrustum extends UITestCase { | |
public float[] translate(float[] p, float d, float[] result){ | |
for (int i = 0; i<3; i++){ | |
result[i] += p[i]*d; | |
} | |
} | |
public float[] set(float[] p, float[] result){ | |
for (int i = 0; i<3; i++){ | |
result[i] = p[i]; | |
} | |
} | |
@SuppressWarnings("unused") | |
@Test | |
public void test05VectorPlane() { | |
final float fov = 90; | |
final float aspect = 0.4; | |
final float zNear = 0.1f; | |
final float zFar = 100f; | |
final float[] eye = {7,-4, 23}; | |
final float pitch = 30; | |
final float yaw = 24; | |
final float roll = -23; | |
final PMVMatrix pmvMatrix = new PMVMatrix(true); | |
final FloatBuffer mv = pmvMatrix.glGetMvMatrixf(); | |
final int mvOffset = mv.position(); | |
pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); | |
pmvMatrix.glLoadIdentity(); | |
pmvMatrix.gluPerspective(fov, aspect, zNear, zFar); | |
pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); | |
pmvMatrix.glLoadIdentity(); | |
pmvMatrix.glRotatef(-pitch, 1, 0, 0); | |
pmvMatrix.glRotatef(-yaw, 0, 1, 0); | |
pmvMatrix.glRotatef(-roll, 0, 0, 1); | |
pmvMatrix.glTranslatef(eye[0], eye[1], eye[2]); | |
pmvMatrix.update(); | |
final float[] right = new float[3]; | |
right[0] = mv.get(mvOffset + 0); // mv - modelview matrix | |
right[1] = mv.get(mvOffset + 4); | |
right[2] = mv.get(mvOffset + 8); | |
final float[] look = new float[3]; | |
look[0] = mv.get(mvOffset + 0); // mv - modelview matrix | |
look[1] = mv.get(mvOffset + 4); | |
look[2] = mv.get(mvOffset + 8); | |
final float[] up = VectorUtil.cross(look, right); | |
final Frustum frustum = pmvMatrix.glGetFrustum(); | |
final FloatBuffer Mvi = FloatBuffer.allocate(16); | |
final FloatBuffer Pi = FloatBuffer.allocate(16); | |
final ProjectFloat projectFloat = new ProjectFloat(true); | |
projectFloat.gluInvertMatrixf(pmvMatrix.glGetMvMatrixf(), Mvi); | |
projectFloat.gluInvertMatrixf(pmvMatrix.glGetPMatrixf(), Pi); | |
final float tang = (float) Math.tan((Math.PI * fov / 180) / 2.0f); | |
final float nh = zNear * tang; | |
final float nw = nh * aspect; | |
final float fh = zFar * tang; | |
final float fw = fh * aspect; | |
final float[] nearc = new float[3]; | |
set(eye, nearc); | |
translate(look, -zNear, nearc); | |
final float[] farc = new float[3]; | |
set(eye, farc); | |
translate(look, -zFar, farc); | |
final float[] flb = new float[3]; | |
set(farc, flb); | |
translate(right, -fw / 2, flb); | |
translate(up, -fh / 2, flb); | |
Assert.assertEquals(frustum.getPlanes()[Frustum.FAR].distance(flb), 0); | |
Assert.assertEquals(frustum.getPlanes()[Frustum.BOTTOM].distance(flb), 0); | |
Assert.assertEquals(frustum.getPlanes()[Frustum.LEFT].distance(flb), 0); | |
} | |
} |
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