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ioQuake3 – custom high definition configurations for best visual quality (Quake 3, Quake III Arena). This config file is featured on https://swissmacuser.ch/how-you-want-to-run-quake-iii-arena-in-2018-with-high-definition-graphics-120-fps-on-5k-resolution/
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seta r_mode "-1" | |
seta r_customwidth "5120" | |
seta r_customheight "2880" | |
seta cg_fov "115" | |
seta cg_gunCorrectFOV "1" | |
seta cl_renderer "opengl2" | |
seta r_allowSoftwareGL "0" | |
seta r_ignoreGLErrors "1" | |
seta r_smp "1" | |
seta r_displayrefresh "0" | |
seta r_swapinterval "0" | |
seta com_maxfps "333" | |
seta com_hunkmegs "512" | |
seta r_hdr "1" | |
seta r_ssao "1" | |
seta r_postProcess "1" | |
seta r_toneMap "1" | |
seta r_parallaxMapping "2" | |
seta r_picmip "0" | |
seta r_colorbits "32" | |
seta r_depthbits "24" | |
seta r_stencilbits "16" | |
seta r_lodbias "-2" | |
seta r_subdivisions "1" | |
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" | |
seta r_texturebits "32" | |
seta r_ext_texture_filter_anisotropic "1" | |
seta r_ext_multisample "4" | |
seta r_ext_framebuffer_multisample "4" | |
seta r_ext_max_anisotropy "16" | |
seta r_ext_compressed_textures "0" | |
seta r_ext_multitexture "1" | |
seta r_detailtextures "1" | |
seta r_preloadtextures "1" | |
seta r_dynamiclight "1" | |
seta r_dlightMode "2" | |
seta r_deluxeMapping "1" | |
seta r_roundImagesDown "1" | |
seta r_fastsky "0" | |
seta r_drawSun "1" | |
seta r_drawSunRays "1" | |
seta r_sunShadows "1" | |
seta r_sunlightMode "1" | |
seta r_shadowFilter "2" | |
seta r_shadowBlur "1" | |
seta r_shadowFilter "2" | |
seta r_flares "1" | |
seta cg_drawfps 1 | |
seta cg_drawIcons "1" | |
seta cg_draw3dIcons "1" | |
seta cg_draw2D "1" | |
seta cg_simpleItems "0" | |
seta cg_marks "1" | |
seta cg_gibs "1" | |
seta cg_railTrailTime "800" | |
seta cg_teamRails "1" | |
seta cg_smoke_sg "1" | |
seta cg_visibleBleeding "1" | |
seta cg_noProjectileTrail "0" | |
seta cg_showBulletHits "1" | |
seta cg_oldPlasma "0" | |
seta cg_oldRocket "0" | |
seta cg_oldRail "0" |
How about separating the original Q3A CVAR's from the ioquake3 CVAR's? Like:
//quake3arena
...
seta r_picmip "0"
...
//ioquake3
...
seta r_toneMap "1"
seta r_parallaxMapping "2"
...
Where I place it?
@diegoulloao simply drop it into your baseq3
-directory
Revision 4
- Changed
com_maxfps
to333
due to this:
https://youtu.be/P13KmJBNn1c
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Note: with ioquake3 on macOS High Sierra, some of these configurations need to be updated using the in-game console:
Shift
+ESC
(this brings down the console)\x_command value
Return
– some graphics related commands require to restart the video rendering:\vid_restart