Created
July 4, 2017 19:02
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A Timeout class in C++
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#include <cstdio> | |
#include <setjmp.h> | |
#include <signal.h> | |
#include <unistd.h> | |
class Timeout; | |
static Timeout * global_timeout_instance = 0; | |
class Timeout { | |
public: | |
int m_timeout; | |
jmp_buf env; | |
Timeout(int timeout) : m_timeout(timeout) { | |
if (global_timeout_instance) { | |
throw "Timeout already in use"; | |
} | |
global_timeout_instance = this; | |
} | |
~Timeout() { | |
stop(); | |
global_timeout_instance = 0; | |
} | |
static void alarm_handler(int signum) { | |
longjmp(global_timeout_instance->env, 1); | |
} | |
void start() { | |
Timeout * ptr = this; | |
if (setjmp(env) != 0) { | |
// Don't do anything except throw here, since the state | |
// is... funky... | |
printf("Alarm fired: %p\n", ptr); | |
throw global_timeout_instance; | |
} | |
signal(SIGALRM, alarm_handler); | |
alarm(m_timeout); | |
printf("Alarm set: %p\n", ptr); | |
} | |
void stop() { | |
alarm(0); | |
} | |
}; | |
#define LOOPSIZE 10000 | |
int f() { | |
int sum = 0; | |
for (int i = 0; i < LOOPSIZE; i++) { | |
for (int j = 0; j < LOOPSIZE; j++) { | |
for (int k = 0; k < LOOPSIZE; k++) { | |
sum += i*j*k; | |
} | |
} | |
} | |
printf("Done!\n"); | |
return sum; | |
} | |
int g() { | |
try { | |
Timeout timeout(1); timeout.start(); | |
f(); | |
} catch (Timeout * t) { | |
printf("Timeout!\n"); | |
} | |
} | |
int main() { | |
g(); | |
} |
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