Created
December 31, 2023 19:02
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FullScreenRenderPass-BeforeSkybox
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using UnityEngine; | |
using UnityEngine.Experimental.Rendering.RenderGraphModule; | |
using UnityEngine.Rendering; | |
using UnityEngine.Rendering.Universal; | |
public class FullScreenRenderFeature3 : ScriptableRendererFeature | |
{ | |
public enum InjectionPoint | |
{ | |
BeforeRenderingTransparents = RenderPassEvent.BeforeRenderingTransparents, | |
BeforeRenderingPostProcessing = RenderPassEvent.BeforeRenderingPostProcessing, | |
AfterRenderingPostProcessing = RenderPassEvent.AfterRenderingPostProcessing, | |
BeforeSkybox = RenderPassEvent.BeforeRenderingSkybox | |
} | |
public Material passMaterial; | |
public InjectionPoint injectionPoint = InjectionPoint.AfterRenderingPostProcessing; | |
public ScriptableRenderPassInput requirements = ScriptableRenderPassInput.Color; | |
[HideInInspector] | |
public int passIndex = 0; | |
private FullScreenRenderPass fullScreenPass; | |
private bool requiresColor; | |
private bool injectedBeforeTransparents; | |
public override void Create() | |
{ | |
fullScreenPass = new FullScreenRenderPass(); | |
fullScreenPass.renderPassEvent = (RenderPassEvent)injectionPoint; | |
ScriptableRenderPassInput modifiedRequirements = requirements; | |
requiresColor = (requirements & ScriptableRenderPassInput.Color) != 0; | |
injectedBeforeTransparents = injectionPoint <= InjectionPoint.BeforeRenderingTransparents; | |
if (requiresColor && !injectedBeforeTransparents) | |
{ | |
modifiedRequirements ^= ScriptableRenderPassInput.Color; | |
} | |
fullScreenPass.ConfigureInput(modifiedRequirements); | |
} | |
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) | |
{ | |
if (passMaterial == null) | |
{ | |
Debug.LogWarningFormat("Missing Post Processing effect Material. {0} Fullscreen pass will not execute. Check for missing reference in the assigned renderer.", GetType().Name); | |
return; | |
} | |
fullScreenPass.Setup(passMaterial, passIndex, requiresColor, injectedBeforeTransparents, "FullScreenPassRendererFeature", renderingData); | |
renderer.EnqueuePass(fullScreenPass); | |
} | |
protected override void Dispose(bool disposing) | |
{ | |
fullScreenPass.Dispose(); | |
} | |
class FullScreenRenderPass : ScriptableRenderPass | |
{ | |
private static Material s_PassMaterial; | |
private int m_PassIndex; | |
private bool m_RequiresColor; | |
private bool m_IsBeforeTransparents; | |
private PassData m_PassData; | |
private ProfilingSampler m_ProfilingSampler; | |
private RTHandle m_CopiedColor; | |
private static readonly int m_BlitTextureShaderID = Shader.PropertyToID("_BlitTexture"); | |
public void Setup(Material mat, int index, bool requiresColor, bool isBeforeTransparents, string featureName, in RenderingData renderingData) | |
{ | |
s_PassMaterial = mat; | |
m_PassIndex = index; | |
m_RequiresColor = requiresColor; | |
m_IsBeforeTransparents = isBeforeTransparents; | |
m_ProfilingSampler ??= new ProfilingSampler(featureName); | |
var colorCopyDescriptor = renderingData.cameraData.cameraTargetDescriptor; | |
colorCopyDescriptor.depthBufferBits = (int) DepthBits.None; | |
RenderingUtils.ReAllocateIfNeeded(ref m_CopiedColor, colorCopyDescriptor, name: "_FullscreenPassColorCopy"); | |
m_PassData ??= new PassData(); | |
} | |
public void Dispose() | |
{ | |
m_CopiedColor?.Release(); | |
} | |
public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData) | |
{ | |
ResetTarget(); | |
} | |
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) | |
{ | |
ref var cameraData = ref renderingData.cameraData; | |
var cmd = CommandBufferPool.Get(); | |
if (s_PassMaterial == null) | |
{ | |
return; | |
} | |
if (cameraData.isPreviewCamera) | |
{ | |
return; | |
} | |
using (new ProfilingScope(cmd, profilingSampler)) | |
{ | |
if (m_RequiresColor) | |
{ | |
var source = cameraData.renderer.cameraColorTargetHandle; | |
Blitter.BlitCameraTexture(cmd, source, m_CopiedColor); | |
s_PassMaterial.SetTexture(m_BlitTextureShaderID, m_CopiedColor); | |
} | |
CoreUtils.SetRenderTarget(cmd, cameraData.renderer.cameraColorTargetHandle); | |
CoreUtils.DrawFullScreen(cmd, s_PassMaterial); | |
} | |
context.ExecuteCommandBuffer(cmd); | |
cmd.Clear(); | |
CommandBufferPool.Release(cmd); | |
} | |
private class PassData | |
{ | |
internal Material effectMaterial; | |
internal int passIndex; | |
internal TextureHandle source; | |
public TextureHandle copiedColor; | |
} | |
} | |
} |
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