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LifeGame(三次元)
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| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <title>三次元ライフゲーム</title> | |
| <script type="text/javascript" src="https://www.googledrive.com/host/0BxNQTV_CEVCHZDM5XzZPS1JQd3c"></script><!-- Three.js --> | |
| <script type="text/javascript" src="https://www.googledrive.com/host/0BxNQTV_CEVCHcDEtSGpLV20zRjg"></script><!-- TrackballControls.js --> | |
| <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script> | |
| </head> | |
| <body> | |
| <div><button onclick="start()">START</button><button onclick="stop()">STOP</button><button onclick="random()">RANDOM</button><button onclick="oneStep()">ONE STEP</button> 世代:<input id="gene" size="3"/></div> | |
| <hr /> | |
| <div id="container"></div> | |
| <script> | |
| // -------------------------------------------------------------- | |
| // --- HTML | |
| // -------------------------------------------------------------- | |
| var container = document.getElementById("container"); // コンテナー | |
| // Global変数 (Three.js) | |
| var camera; // カメラ | |
| var trackBall; // トラックボール | |
| var scene; // シーン | |
| var renderer; // レンダー | |
| // Global変数 (LifeGame) | |
| var cells; // セル | |
| var tmpCells; // セル一時領域 | |
| var cellSize = 21; // セルのサイズ | |
| var intervalId; // 繰り返し処理ID | |
| var geneCount = 1; // 世代 | |
| // -------------------------------------------------------------- | |
| // 初期処理実行 | |
| // -------------------------------------------------------------- | |
| init(); | |
| animate(); | |
| // -------------------------------------------------------------- | |
| // --- Three.js | |
| // -------------------------------------------------------------- | |
| // 初期化処理 | |
| function init() { | |
| // カメラ初期化 | |
| initCamera(); | |
| // トラックボール初期化 | |
| initTrackBall(); | |
| // レンダー初期化 | |
| initRenderer(); | |
| // セル初期化 | |
| cells = [ | |
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| ,[[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]] | |
| ,[[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0],[0,0,0,0,0,0,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0],[0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0],[0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0],[0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0],[0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0,0,0,0],[0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]] | |
| ,[[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]] | |
| ,[[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]] | |
| ,[[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]] | |
| ,[[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]] | |
| ]; | |
| // セル初期化 | |
| initCells = new Array(cellSize); | |
| for (x = 0; x < cellSize; x++){ | |
| initCells[x] = new Array(cellSize); | |
| for (y = 0; y < cellSize; y++){ | |
| initCells[x][y] = new Array(cellSize); | |
| for (z = 0; z < cellSize; z++){ | |
| initCells[x][y][z] = 0; | |
| } | |
| } | |
| } | |
| // 描写 | |
| view(); | |
| } | |
| // カメラ初期化 | |
| function initCamera() { | |
| camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000); | |
| camera.position.x = 0; | |
| camera.position.y = 0; | |
| camera.position.z = 50; | |
| } | |
| // トラックボール初期化 | |
| function initTrackBall() { | |
| trackBall = new THREE.TrackballControls(camera); | |
| } | |
| // レンダー初期化 | |
| function initRenderer() { | |
| renderer = new THREE.WebGLRenderer(); | |
| renderer.setSize(window.innerWidth, window.innerHeight); | |
| renderer.setClearColor(0x000000); | |
| container.appendChild(renderer.domElement); | |
| } | |
| // 描写 | |
| function animate() { | |
| requestAnimationFrame(animate); | |
| renderer.render(scene,camera); | |
| trackBall.update(); | |
| } | |
| // -------------------------------------------------------------- | |
| // --- LifeGame | |
| // -------------------------------------------------------------- | |
| // ライフゲームスタート | |
| function start() { | |
| // 既存処理をストップ | |
| stop(); | |
| // 繰り返し処理実行 | |
| intervalId = setInterval( | |
| function() { | |
| // 世代交代処理実行 | |
| alternationOfGenerations(); | |
| // 描写 | |
| view(); | |
| } | |
| ,250 | |
| ); | |
| } | |
| // 世代交代 | |
| function alternationOfGenerations() { | |
| // 初期化 | |
| var tmpCells = $.extend(true, [], initCells); | |
| for (x in cells) { | |
| for (y in cells[x]) { | |
| for (z in cells[x][y]) { | |
| tmpCells[x][y][z] = roule(x, y, z); | |
| } | |
| } | |
| } | |
| // 変異しない場合はストップ | |
| if (JSON.stringify(cells) == JSON.stringify(tmpCells)) { | |
| stop(); | |
| } else { | |
| // 世代更新 | |
| ++geneCount; | |
| cells = tmpCells; | |
| } | |
| } | |
| // 変異ルール | |
| function roule(x, y, z) { | |
| var count = 0; | |
| var xxFrom = parseInt(x) - 1; | |
| var xxTo = parseInt(x) + 1; | |
| var yyFrom = parseInt(y) - 1; | |
| var yyTo = parseInt(y) + 1; | |
| var zzFrom = parseInt(z) - 1; | |
| var zzTo = parseInt(z) + 1; | |
| for (xx = xxFrom; xx <= xxTo; xx++) { | |
| if (xx < 0) continue; | |
| if (xx == cellSize) break; | |
| for (yy = yyFrom; yy <= yyTo; yy++) { | |
| if (yy < 0) continue; | |
| if (yy == cellSize) break; | |
| for (zz = zzFrom; zz <= zzTo; zz++) { | |
| if (zz < 0 || (x == xx && y == yy && z == zz)) continue; | |
| if (zz == cellSize) break; | |
| try { | |
| if (cells[xx][yy][zz]) { | |
| count = count + cells[xx][yy][zz]; | |
| } | |
| } catch (e) { | |
| } | |
| } | |
| } | |
| } | |
| // 死 | |
| if (count >= 8 || count <= 3) { | |
| return 0; | |
| // 誕生 | |
| } else if (count == 6) { | |
| return 1; | |
| // 変異なし | |
| } else { | |
| return cells[x][y][z]; | |
| } | |
| } | |
| // 描写 | |
| function view() { | |
| $("#gene").val(geneCount); | |
| scene = new THREE.Scene(); | |
| var geometry = new THREE.Geometry(); | |
| for (x in cells) { | |
| for (y in cells[x]) { | |
| for (z in cells[x][y]) { | |
| if (cells[x][y][z] == 1) { | |
| var vertex = new THREE.Vector3(); | |
| vertex.x = parseInt(x) + (cellSize / 2 * -1); | |
| vertex.y = parseInt(y) + (cellSize / 2 * -1); | |
| vertex.z = parseInt(z) + (cellSize / 2 * -1); | |
| geometry.vertices.push(vertex); | |
| } | |
| } | |
| } | |
| } | |
| scene.add(new THREE.PointCloud(geometry, new THREE.PointCloudMaterial({size:1,color: 0xFFFFFF}))); | |
| animate(); | |
| } | |
| // ランダム値で初期化 | |
| function random() { | |
| geneCount = 1; | |
| cells = new Array(cellSize); | |
| initCells = new Array(cellSize); | |
| for (x = 0; x < cellSize; x++){ | |
| if (x == cellSize) break; | |
| cells[x] = new Array(cellSize); | |
| initCells[x] = new Array(cellSize); | |
| for (y = 0; y < cellSize; y++){ | |
| if (y == cellSize) break; | |
| cells[x][y] = new Array(cellSize); | |
| initCells[x][y] = new Array(cellSize); | |
| for (z = 0; z < cellSize; z++){ | |
| if (z == cellSize) break; | |
| cells[x][y][z] = Math.floor(Math.random()*2); | |
| initCells[x][y][z] = 0; | |
| } | |
| } | |
| } | |
| // 描画 | |
| view(); | |
| } | |
| // 1ステップのみ実行 | |
| function oneStep() { | |
| // 世代交代処理実行 | |
| alternationOfGenerations(); | |
| // 描写 | |
| view(); | |
| } | |
| // ライフゲームストップ | |
| function stop() { | |
| console.log("ID:" + intervalId + "の処理をストップしました。"); | |
| clearInterval(intervalId); | |
| } | |
| </script> | |
| </body> | |
| </html> |
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