Created
April 3, 2018 23:00
-
-
Save omiq/620e9b88477bf42ff59a0e596cdf8a2c to your computer and use it in GitHub Desktop.
In this simple demo we bounce a sprite over a moving background to show the basic functions of the Python Arcade module
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# https://makerhacks.com | |
import subprocess | |
import arcade | |
# Open the window. Set the window title and dimensions (width and height) | |
arcade.open_window(800, 600, "Drawing Test") | |
arcade.set_background_color(arcade.color.BLACK) | |
# render function that draws our stuff | |
def render(sprite_x=0, sprite_y=0, line_start=0, rot=0): | |
# Start the render process | |
arcade.start_render() | |
# Draw vertical lines every 50 pixels | |
for x in range(0, 800, 50): | |
arcade.draw_line(x+line_start, 0, x+line_start, 600, arcade.color.BLUE_GRAY, 2) | |
# Draw horizontal lines every 50 pixels | |
for y in range(0, 600, 50): | |
arcade.draw_line(0, y+line_start, 800, y+line_start, arcade.color.BLUEBERRY, 2) | |
# Text | |
arcade.draw_text("Loc: {}, {}".format(sprite_x, sprite_y), 50, 500, arcade.color.RED_ORANGE, 36) | |
# Berry Textures | |
texture = arcade.load_texture("raspberry.png") | |
scale = 2 # 2x size | |
arcade.draw_texture_rectangle(500, 600, scale * texture.width, | |
scale * texture.height, texture, rot+0) | |
arcade.draw_texture_rectangle(500, 500, scale * texture.width, | |
scale * texture.height, texture, rot+23) | |
arcade.draw_texture_rectangle(500, 400, scale * texture.width, | |
scale * texture.height, texture, rot+45) | |
arcade.draw_texture_rectangle(500, 300, scale * texture.width, | |
scale * texture.height, texture, rot+68) | |
arcade.draw_texture_rectangle(500, 200, scale * texture.width, | |
scale * texture.height, texture, rot+90) | |
arcade.draw_texture_rectangle(500, 100, scale * texture.width, | |
scale * texture.height, texture, rot+112) | |
arcade.draw_texture_rectangle(500, 0, scale * texture.width, | |
scale * texture.height, texture, rot+135) | |
# Sprites | |
sprite = arcade.Sprite("raspberry.png", scale=1, center_x=sprite_x, center_y=sprite_y) | |
sprite.draw() | |
# Finish the render to show our work. | |
arcade.finish_render() | |
# set up sprite coords | |
sprite_x = 100 | |
sprite_y = 100 | |
x_dir = 10 | |
y_dir = 10 | |
line_start = -1 | |
rot = 0 | |
# load sound effect - bug in the module on Ubuntu :( | |
#fart_sound = arcade.sound.load_sound("raspberry.wav") | |
# loop forever | |
while 1: | |
# bounce the berry | |
if sprite_x == 750: | |
#arcade.sound.play_sound(fart_sound) | |
x_dir = -10 | |
if sprite_x == 50: | |
#arcade.sound.play_sound(fart_sound) | |
x_dir = 10 | |
if sprite_y == 550: | |
#arcade.sound.play_sound(fart_sound) | |
y_dir = -10 | |
if sprite_y == 50: | |
#arcade.sound.play_sound(fart_sound) | |
subprocess.Popen(["aplay", "raspberry.wav"]) | |
y_dir = 10 | |
sprite_x += x_dir | |
sprite_y += y_dir | |
# move the background | |
if line_start < 49: | |
line_start += 1 | |
else: | |
line_start = 0 | |
# rotation | |
if rot < 359: | |
rot += 1 | |
else: | |
rot = 0 | |
# draw | |
render(sprite_x, sprite_y, line_start, rot) | |
# wait a little bit | |
arcade.pause(0.05) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment