commit 0cd0cbc02adf2f794570cf102fde08089d7fdae2 (HEAD -> main, origin/main)
Merge: e65ae80172a 474aa2ed03a
Author: Doug Gregor <dgregor@apple.com>
Date: Tue Jun 8 19:46:20 2021 -0700
Merge pull request #37794 from DougGregor/isolated-parameters
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class BracketQueryEncoder { | |
private result: [string, string][] = []; | |
encode(json: any): [string, string][] { | |
this.result = []; | |
this.encodeStep([], json); | |
return this.result; | |
} | |
encodeStep(path: string[], json: any) { |
import Foundation
enum E: Codable {
case a(Int???)
}
let encoder = JSONEncoder()
encoder.outputFormatting = .prettyPrinted
let value: [E] = [
NUROのサイトからの導線には終了した引っ越しキャンペーンがある
https://www.nuro.jp/hikari/campaign/moving/
So-netのサイトからの導線は以下で辿れる
https://www.so-net.ne.jp/support/taikai/
引越しの場合は退会の必要はありません。
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import Foundation | |
private class BundleToken {} | |
extension Bundle { | |
static var current: Bundle { | |
Bundle(for: BundleToken.self) | |
} | |
func localized(locale: Locale) -> Bundle? { |
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import WeaselRoll | |
enum Hoge: Equatable { | |
case c01(String) | |
case c02(String) | |
case c03(String) | |
case c04(String) | |
case c05(String) | |
case c06(String) | |
case c07(String) |
UnityのAndroid向け開発で、GL_OES_EGL_image_external
を使う時の注意。
マニュアルの以下に、 textureExternal
を使えと書いてあるが、
これは罠で、動かなくなるので使ってはならない。
https://docs.unity3d.com/2019.4/Documentation/Manual/SL-GLSLShaderPrograms.html
textureExternal
は、ES20ターゲットでもES30ターゲットでも、どちらもtexture2D
に変換される。