Skip to content

Instantly share code, notes, and snippets.

@omundy
Created November 19, 2020 15:06
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save omundy/cd5865ef5a6fa5161807768f7dc4f6a3 to your computer and use it in GitHub Desktop.
Save omundy/cd5865ef5a6fa5161807768f7dc4f6a3 to your computer and use it in GitHub Desktop.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class CameraSETUP: MonoBehaviour {
private Camera m_Camera;
private CanvasGroup myCanvas;
private GameObject myTexty;
public GameObject CamParent;
private GameObject myDot;
// Start is called before the first frame update
void Awake() {
DontDestroyOnLoad(this);
m_Camera = Camera.main;
Instantiate(CamParent);
CamParent.transform.SetPositionAndRotation(new Vector3( - 4.5f, 1.6f, 0), Quaternion.Euler(new Vector3(0, 180.0f, 0)));
int currentScene = SceneManager.GetActiveScene().buildIndex;
// myTexty = GameObject.FindWithTag("cam_stuff");
// myDot = GameObject.FindWithTag("dot");
myCanvas = transform.GetChild(0).GetComponent < CanvasGroup > ();
StartCoroutine(faderCoroutine.FadeCanvas(myCanvas, 1f, 0f, 2f));
CamParent.GetComponent < playVideo > ().enabled = true;
CamParent.GetComponent < MouseRayv2 > ().enabled = false;
}
// Update is called once per frame
void Update() {
SceneManager.sceneLoaded += OnSceneLoaded;
}
void OnSceneLoaded(Scene scene, LoadSceneMode mode) {
myDot = GameObject.FindWithTag("dot");
myTexty = GameObject.FindWithTag("cam_stuff");
int currentScene = SceneManager.GetActiveScene().buildIndex;
switch (currentScene) {
case 0:
Instantiate(CamParent);
CamParent.GetComponent < playVideo > ().enabled = true;
CamParent.GetComponent < MouseRayv2 > ().enabled = false;
myTexty.SetActive(false);
myDot.SetActive(false);
CamParent.transform.SetPositionAndRotation(new Vector3( - 4.5f, 1.6f, 0), Quaternion.Euler(new Vector3(0, 180.0f, 0)));
break;
case 1:
Debug.Log("caseDone");
Instantiate(CamParent);
CamParent.transform.position = new Vector3( - 0.49f, 1.6f, -2.714f);
//CamParent.transform.SetPositionAndRotation(new Vector3(-0.45f, 1.8f, -2.75f), Quaternion.Euler(new Vector3(0, 90.0f, 0)));
myCanvas = transform.GetChild(0).GetComponent < CanvasGroup > ();
StartCoroutine(faderCoroutine.FadeCanvas(myCanvas, 1f, 0f, 2f));
Debug.Log(CamParent.transform.position);
// CamParent.transform.rotation = Quaternion.Euler(0, 90.0f, 0);
CamParent.GetComponent < playVideo > ().enabled = false;
CamParent.GetComponent < MouseRayv2 > ().enabled = true;
// myTexty = GameObject.FindWithTag("cam_stuff");
// myDot = GameObject.FindWithTag("dot");
myTexty.SetActive(true);
myDot.SetActive(true);
break;
case 2:
CamParent.GetComponent < playVideo > ().enabled = false;
CamParent.GetComponent < MouseRayv2 > ().enabled = false;
myTexty.SetActive(false);
myDot.SetActive(false);
break;
}
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment