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/* | |
The following license supersedes all notices in the source code. | |
Copyright (c) 2021 Kurt Dekker/PLBM Games All rights reserved. | |
http://www.twitter.com/kurtdekker | |
Redistribution and use in source and binary forms, with or without | |
modification, are permitted provided that the following conditions are | |
met: |
As of January 2020, all apps running on macOs 10.15 Catalina are required to be notarized. For Unity games distributed outside the Mac App Store, such as with Steam, the notarization process is done post build using a series of Xcode command line tools.
- a Mac that is compatible with macOs 10.15 Catalina :
- MacBook (2015 or newer)
- MacBook Air (2012 or newer)
- MacBook Pro (2012 or newer)
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# Unity | |
*.cginc text | |
*.cs diff=csharp text | |
*.shader text | |
# Unity YAML | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf | |
*.prefab merge=unityyamlmerge eol=lf |
Put links inside codeblocks on GitHub:
<pre>
import { assign, map } from '<a href="https://www.npmjs.com/package/lodash" title="Lodash on npm">lodash</a>';
<a href="https://lodash.com/docs#assign" title="assign documentation">assign</a>({ 'a': 1 }, { 'b': 2 }, { 'c': 3 });
// → { 'a': 1, 'b': 2, 'c': 3 }
<a href="https://lodash.com/docs#map" title="map documentation">map</a>([1, 2, 3], function(n) { return n * 3; });
// → [3, 6, 9]
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/* | |
This script is meant to be used with a Google Sheets spreadsheet. When you edit a cell containing a | |
valid CSS hexadecimal colour code (like #000 or #000000), the background colour will be changed to | |
that colour and the font colour will be changed to the inverse colour for readability. | |
To use this script in a Google Sheets spreadsheet: | |
1. go to Tools » Script Editor » Spreadsheet; | |
2. erase everything in the text editor; | |
3. change the title to "Set colour preview on edit"; |
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/* | |
First run npm install topojson --save and then link "node_modules/topojson/build/topojson.min.js" | |
above this snippet in your html. | |
Usage: http://leafletjs.com/reference.html#geojson | |
*/ | |
L.TopoJSON = L.GeoJSON.extend({ | |
addData: function (data) { | |
var geojson, key; |
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## Unity ## | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf | |
*.prefab merge=unityyamlmerge eol=lf |
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