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February 29, 2016 19:15
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Height map 1.py
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# coding: utf-8 | |
# Optimized version of the code in this forum post: https://forum.omz-software.com/topic/2850/2-problems-with-shape-nodes-and-sprite-nodes | |
from scene import * | |
import random | |
import ui | |
import math | |
def render_bottom_texture(width=100.0): | |
left_path = ui.Path() | |
left_path.move_to(0, 0) | |
left_path.line_to(width/2, width/4) | |
left_path.line_to(width/2, 0) | |
right_path = ui.Path() | |
right_path.move_to(width, 0) | |
right_path.line_to(width / 2, 0) | |
right_path.line_to(width/2, width/4) | |
img_height = width/4 | |
with ui.ImageContext(width, width/4) as ctx: | |
ui.set_color('#009900') | |
left_path.fill() | |
ui.set_color('#3fb427') | |
right_path.fill() | |
return Texture(ctx.get_image()) | |
def render_top_texture(width=100.0): | |
height = width/2 | |
top_path = ui.Path() | |
top_path.move_to(width / 2, width/2) | |
top_path.line_to(width, width/4) | |
top_path.line_to(width / 2, 0) | |
top_path.line_to(0, width/ 4) | |
top_path.line_to(-width / 2, 0) | |
with ui.ImageContext(width, height) as ctx: | |
ui.set_color('#3aa243') | |
top_path.fill() | |
return Texture(ctx.get_image()) | |
class HeightTileNode (Node): | |
def __init__(self, top_tex, bottom_tex, width, height, position): | |
Node.__init__(self, position=position) | |
bottom_node = SpriteNode(bottom_tex, parent=self) | |
right_wall = SpriteNode(parent=self) | |
right_wall.size = (width/2, height) | |
right_wall.color = '#3fb427' | |
right_wall.anchor_point = (-1, 0) | |
right_wall.position = (0, width/8) | |
left_wall = SpriteNode(parent=self) | |
left_wall.size = (width/2, height) | |
left_wall.color = '#009900' | |
left_wall.anchor_point = (1, 0) | |
left_wall.position = (0, width/8) | |
top_node = SpriteNode(top_tex, parent=self) | |
top_node.position = (0, height + width/8) | |
class MyScene (Scene): | |
def create_tile(self, height, position, width=100.): | |
return HeightTileNode(self.top_tex, self.bottom_tex, width, height, position) | |
def setup(self): | |
self.width = 100.0 | |
self.bottom_tex = render_bottom_texture(self.width) | |
self.top_tex = render_top_texture(self.width) | |
self.map_width = 29 | |
self.height_map = [] | |
for i in range(0, self.map_width): | |
self.height_map.append([]) | |
for k in range(0, self.map_width): | |
self.height_map[-1].append(random.randint(1, 255)) | |
self.height_tile_node = Node(position = (700, -50)) | |
self.height_tile_node.scale = 0.32 | |
self.height_tile_node.position = (275, 200) | |
self.add_child(self.height_tile_node) | |
for i in range(len(self.height_map) - 1, -1, -1): | |
for k in range(0, len(self.height_map[i])): | |
tile_node = self.create_tile(self.height_map[i][k], (k * self.width / 2 + i * self.width / 2 - 738, i * self.width / 4 - k * self.width / 4 + 384), self.width) | |
self.height_tile_node.add_child(tile_node) | |
run(MyScene(), show_fps=True) |
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