View glsl-rotation-2d
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vec2 rotate(vec2 v, float a) { | |
float s = sin(a); | |
float c = cos(a); | |
mat2 m = mat2(c, -s, s, c); | |
return m * v; | |
} |
View sierpinskitriangleloop.pde
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// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; |
View Trie.js
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// Trie.js - super simple JS implementation | |
// https://en.wikipedia.org/wiki/Trie | |
// ----------------------------------------- | |
// we start with the TrieNode | |
function TrieNode(key) { | |
// the "key" value will be the character in sequence | |
this.key = key; | |