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Etienne Jacob Bleuje

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View rotateblocks.pde
// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
View circularstructures_blenderscript.py
# blender script by @etiennejcb
# There must be no object in the scene before running this
# Path to folder where the frames will be saved and beginning of filename for frames
PATH_TO_SAVED_IMAGES_FOLDER = r'path\to\folder\frame'
# Window > Toggle System Console to see the progress (and blender can't be used while it renders)
#####################################################################
# IMPORTS AND TEMPLATE
import bpy
from mathutils import Vector
View 2dto3d.pde
// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
View kdtree-test2.pde
// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
View cubescollapsedepthchange.pde
// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// result of this is more like tumblr version than twitter version (https://necessary-disorder.tumblr.com/image/190425356073)
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
View radialcollapse2.pde
// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
// A lot of hidden blocks are drawn, I don't really care
int[][] result;
float t, c;
View destroyVolume3.pde
// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
View destroyVolume2.pde
// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
View dvdptest5.pde
// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
View maintexture.cpp
#include <QCoreApplication>
#include <QImage>
#include <bits/stdc++.h>
using namespace std;
#define FILENAME "rocks.jpg"
const int START_WINDOW_SIZE = 11;
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