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Example of using xcodeproj
require_relative "../config.rb"
gem 'xcodeproj', '>=0.19.4'
require 'xcodeproj'
PROJECT = 'Unity-iPhone'
TARGET = 'Unity-iPhone'
LIBRARY = 'Libraries'
### Export
def exportUnityProject
FileUtils.cd("#{UNITY_DEV_PATH}") do
`#{UNITY_APP_PATH}/Contents/MacOS/Unity -batchmode -quit -executeMethod Builder.BuildiOS`
end
xcodeProjectPath = "#{UNITY_DEV_PATH}/Build/iOS"
end
### Patch
def exist_framework?(build_phase, name)
build_phase.files.each do |file|
return true if file.file_ref.name == "#{name}.framework"
end
false
end
def copy_library(name)
from = "#{UNITY_DEV_PATH}/Assets/Plugins/iOS/#{name}.framework"
to = "#{UNITY_DEV_PATH}/Build/iOS/#{LIBRARY}/#{name}.framework"
FileUtils.copy_entry(from, to)
end
def add_system_frameworks(project, names, optional = false)
project.targets.each do |target|
next unless TARGET == target.name
build_phase = target.frameworks_build_phase
framework_group = project.frameworks_group
names.each do |name|
next if exist_framework?(build_phase, name)
path = "System/Library/Frameworks/#{name}.framework"
file_ref = framework_group.new_reference(path)
file_ref.name = "#{name}.framework"
file_ref.source_tree = 'SDKROOT'
build_file = build_phase.add_file_reference(file_ref)
if optional
build_file.settings = { 'ATTRIBUTES' => ['Weak'] }
end
end
end
end
def add_external_frameworks(project, names)
project.targets.each do |target|
next unless TARGET == target.name
target.build_configurations.each do |configuration|
configuration.build_settings['FRAMEWORK_SEARCH_PATHS'] = configuration.build_settings['LIBRARY_SEARCH_PATHS']
end
build_phase = target.frameworks_build_phase
library_group = project.main_group.children.find {|child| child.path == LIBRARY}
names.each do |name|
next if exist_framework?(build_phase, name)
copy_library(name)
path = "#{UNITY_DEV_PATH}/Build/iOS/#{LIBRARY}/#{name}.framework"
file_ref = library_group.new_reference(path)
file_ref.name = "#{name}.framework"
file_ref.source_tree = 'SOURCE_ROOT'
build_phase.add_file_reference(file_ref)
end
end
end
def add_other_linker_flags(project, flags)
project.targets.each do |target|
next unless TARGET == target.name
target.build_configurations.each do |configuration|
flags.each do |flag|
configuration.build_settings['OTHER_LDFLAGS'].push flag
end
end
end
end
def patchXcodeProject(projectPath)
project = Xcodeproj::Project.open "#{projectPath}/Unity-iPhone.xcodeproj"
add_external_frameworks project, ["LineAdsSdk"]
add_system_frameworks project, ["CoreTelephony"]
add_system_frameworks project, ["AdSupport"], true
add_other_linker_flags project, ["-ObjC", "-all_load"]
project.save
end
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