Final script for UniWebView "Working with Code" sample
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Controller : MonoBehaviour { | |
UniWebView webView; | |
// Use this for initialization | |
void Start () { | |
// Create a game object to hold UniWebView and add component. | |
var webViewGameObject = new GameObject("UniWebView"); | |
webView = webViewGameObject.AddComponent<UniWebView>(); | |
// More to add... | |
webView.Frame = new Rect(0, 0, Screen.width, Screen.height); | |
webView.Load("https://docs.uniwebview.com/game.html"); | |
webView.Show(); | |
webView.OnPageFinished += (view, statusCode, url) => { | |
webView.EvaluateJavaScript("startGame();", (payload)=>{ | |
if (payload.resultCode.Equals("0")) { | |
Debug.Log("Game Started!"); | |
} else { | |
Debug.Log("Something goes wrong: " + payload.data); | |
} | |
}); | |
}; | |
webView.OnShouldClose += (view) => { | |
Debug.Log("miao"); | |
webView = null; | |
return true; | |
}; | |
webView.OnMessageReceived += (view, message) => { | |
if (message.Path.Equals("game-over")) { | |
var score = message.Args["score"]; | |
Debug.Log("Your final score is: " + score); | |
webView.EvaluateJavaScript("getStars(" + score + ");", (payload)=>{ | |
Debug.Log("You got " + payload.data + " stars!"); | |
}); | |
Invoke("Restart", 3.0f); | |
} | |
if (message.Path.Equals("close")) { | |
Destroy(webView); | |
webView = null; | |
} | |
}; | |
} | |
void Restart() { | |
if (webView != null) { | |
webView.Reload(); | |
} | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
} |
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