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Smooth LinearGradient
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public class MathUtil { | |
public static float constrain(float min, float max, float v) { | |
return Math.max(min, Math.min(max, v)); | |
} | |
public static float interpolate(float x1, float x2, float f) { | |
return x1 + (x2 - x1) * f; | |
} | |
public static float uninterpolate(float x1, float x2, float v) { | |
if (x2 - x1 == 0) { | |
throw new IllegalArgumentException("Can't reverse interpolate with domain size of 0"); | |
} | |
return (v - x1) / (x2 - x1); | |
} | |
public static int floorEven(int num) { | |
return num & ~0x01; | |
} | |
public static int roundMult4(int num) { | |
return (num + 2) & ~0x03; | |
} | |
// divide two integers but round up | |
// see http://stackoverflow.com/a/7446742/102703 | |
public static int intDivideRoundUp(int num, int divisor) { | |
int sign = (num > 0 ? 1 : -1) * (divisor > 0 ? 1 : -1); | |
return sign * (Math.abs(num) + Math.abs(divisor) - 1) / Math.abs(divisor); | |
} | |
public static float maxDistanceToCorner(int x, int y, int left, int top, int right, int bottom) { | |
float maxDistance = 0; | |
maxDistance = Math.max(maxDistance, (float) Math.hypot(x - left, y - top)); | |
maxDistance = Math.max(maxDistance, (float) Math.hypot(x - right, y - top)); | |
maxDistance = Math.max(maxDistance, (float) Math.hypot(x - left, y - bottom)); | |
maxDistance = Math.max(maxDistance, (float) Math.hypot(x - right, y - bottom)); | |
return maxDistance; | |
} | |
private MathUtil() { | |
} | |
} |
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/* | |
* Copyright 2014 Google Inc. | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software | |
* distributed under the License is distributed on an "AS IS" BASIS, | |
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
* See the License for the specific language governing permissions and | |
* limitations under the License. | |
*/ | |
import android.graphics.Color; | |
import android.graphics.LinearGradient; | |
import android.graphics.Shader; | |
import android.graphics.drawable.Drawable; | |
import android.graphics.drawable.PaintDrawable; | |
import android.graphics.drawable.ShapeDrawable; | |
import android.graphics.drawable.shapes.RectShape; | |
import android.util.LruCache; | |
import android.view.Gravity; | |
/** | |
* Utility methods for creating prettier gradient scrims. | |
*/ | |
public class ScrimUtil { | |
private static final LruCache<Integer, Drawable> cubicGradientScrimCache = new LruCache<>(10); | |
private ScrimUtil() { | |
} | |
/** | |
* Creates an approximated cubic gradient using a multi-stop linear gradient. See | |
* <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more | |
* details. | |
*/ | |
public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) { | |
// Generate a cache key by hashing together the inputs, based on the method described in the Effective Java book | |
int cacheKeyHash = baseColor; | |
cacheKeyHash = 31 * cacheKeyHash + numStops; | |
cacheKeyHash = 31 * cacheKeyHash + gravity; | |
Drawable cachedGradient = cubicGradientScrimCache.get(cacheKeyHash); | |
if (cachedGradient != null) { | |
return cachedGradient; | |
} | |
numStops = Math.max(numStops, 2); | |
PaintDrawable paintDrawable = new PaintDrawable(); | |
paintDrawable.setShape(new RectShape()); | |
final int[] stopColors = new int[numStops]; | |
int red = Color.red(baseColor); | |
int green = Color.green(baseColor); | |
int blue = Color.blue(baseColor); | |
int alpha = Color.alpha(baseColor); | |
for (int i = 0; i < numStops; i++) { | |
float x = i * 1f / (numStops - 1); | |
float opacity = MathUtil.constrain(0, 1, (float) Math.pow(x, 3)); | |
stopColors[i] = Color.argb((int) (alpha * opacity), red, green, blue); | |
} | |
final float x0, x1, y0, y1; | |
switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) { | |
case Gravity.LEFT: x0 = 1; x1 = 0; break; | |
case Gravity.RIGHT: x0 = 0; x1 = 1; break; | |
default: x0 = 0; x1 = 0; break; | |
} | |
switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) { | |
case Gravity.TOP: y0 = 1; y1 = 0; break; | |
case Gravity.BOTTOM: y0 = 0; y1 = 1; break; | |
default: y0 = 0; y1 = 0; break; | |
} | |
paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() { | |
@Override | |
public Shader resize(int width, int height) { | |
LinearGradient linearGradient = new LinearGradient( | |
width * x0, | |
height * y0, | |
width * x1, | |
height * y1, | |
stopColors, null, | |
Shader.TileMode.CLAMP); | |
return linearGradient; | |
} | |
}); | |
cubicGradientScrimCache.put(cacheKeyHash, paintDrawable); | |
return paintDrawable; | |
} | |
} |
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