Created
April 1, 2017 02:44
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Translate, MovePosition, Avelocity=, AddForce...
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using System; | |
using System.Collections; | |
using UnityEngine; | |
class MovementTest : MonoBehaviour | |
{ | |
private Rigidbody rigid; | |
void Start() | |
{ | |
rigid = GetComponent<Rigidbody>(); | |
} | |
void Update() | |
{ | |
if (Input.GetKeyDown(KeyCode.T)) | |
{ | |
transform.Translate(Vector3.forward * 10); | |
return; | |
} | |
if (Input.GetKeyDown(KeyCode.M)) | |
{ | |
var position = rigid.position + Vector3.forward * 10; | |
rigid.MovePosition(position); | |
return; | |
} | |
if (Input.GetKeyDown(KeyCode.V)) | |
{ | |
rigid.velocity = Vector3.right * 10; | |
Action changeDirection = () => { rigid.velocity = Vector3.forward * 10; }; | |
StartCoroutine(DelayExec(changeDirection)); | |
return; | |
} | |
if (Input.GetKeyDown(KeyCode.A)) | |
{ | |
rigid.AddForce(Vector3.right * 500); | |
Action addForwardForce = () => { rigid.AddForce(Vector3.forward * 500); }; | |
StartCoroutine(DelayExec(addForwardForce)); | |
return; | |
} | |
} | |
private IEnumerator DelayExec(Action action) | |
{ | |
yield return new WaitForSeconds(1); | |
action(); | |
} | |
} |
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