Created
February 17, 2012 22:32
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Async Game Server
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import asyncore | |
import socket | |
import json | |
state = {} | |
class UpdateMsg(object): | |
def __init__(self, data): | |
sdata = data.strip().split(' ') | |
self.player = sdata[0] | |
self.x = sdata[1] | |
self.y = sdata[2] | |
self.z = sdata[3] | |
self.health = sdata[4] | |
def __str__(self): | |
return "Player(" + self.player + ") Health(" + self.health + ") Pos(" + self.x + "," + self.y + "," + self.z + ")" | |
class UpdateStateHandler(asyncore.dispatcher_with_send): | |
def handle_read(self): | |
data = self.recv(8192) | |
if data: | |
print "RX: " + str(data) | |
msg = UpdateMsg(data) | |
print msg | |
# Store the game state | |
state[msg.player] = {'id': msg.player, 'x': msg.x, 'y': msg.y, 'z': msg.z, 'h': msg.health} | |
print str(json.dumps(state)) | |
# Get all other players states | |
tx = {} | |
tx['players'] = [] | |
for key in state.keys(): | |
if key == msg.player: | |
pass | |
else: | |
tx['players'].append(state[key]) | |
# Get the environment state | |
tx['env'] = {'time': '1'} | |
# Return the game state | |
tx = json.dumps(tx) | |
print "TX: " + str(tx) | |
self.send(tx) | |
class GameServer(asyncore.dispatcher): | |
def __init__(self, host, port): | |
asyncore.dispatcher.__init__(self) | |
self.create_socket(socket.AF_INET, socket.SOCK_STREAM) | |
self.set_reuse_addr() | |
self.bind((host, port)) | |
self.listen(5) | |
def handle_accept(self): | |
pair = self.accept() | |
if pair is None: | |
pass | |
else: | |
sock, addr = pair | |
#print 'Incoming connection from %s' % repr(addr) | |
handler = UpdateStateHandler(sock) | |
print "Running server..." | |
server = GameServer('localhost', 8080) | |
asyncore.loop() |
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