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Created April 5, 2023 08:03
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C# AppSDK HelixToolkit
<!-- Copyright (c) Microsoft Corporation. All rights reserved. -->
<!-- Licensed under the MIT License. See LICENSE in the project root for license information. -->
<Window
x:Class="TestHelix.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:TestHelix"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:hx="using:HelixToolkit.WinUI"
mc:Ignorable="d">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<StackPanel Grid.Column="0" Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center">
<Button x:Name="myButton" Click="myButton_Click">Click Me</Button>
</StackPanel>
<Grid Grid.Column="1">
<hx:Viewport3DX x:Name="MainSwapChainPanel"
Background="Blue"
FXAALevel="None"
EffectsManager="{x:Bind EffectsManager }"
ModelUpDirection="{x:Bind UpDirection}"
ShowCoordinateSystem="True"
BackgroundColor="White"
ShowFrameDetails="True"
ShowCameraInfo="True"
ShowFrameRate="True"
>
<hx:AmbientLight3D Color="White" />
<hx:DirectionalLight3D Direction="{ Binding ElementName=MainSwapChainPanel, Path=Camera.LookDirection}" Color="White" />
<hx:LineGeometryModel3D x:Name="grid"
Geometry="{ x:Bind Grid}"
Color="{x:Bind GridColor}"
>
</hx:LineGeometryModel3D>
</hx:Viewport3DX>
</Grid>
</Grid>
</Window>
using HelixToolkit.SharpDX.Core;
using HelixToolkit.WinUI;
using Microsoft.UI;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Controls.Primitives;
using Microsoft.UI.Xaml.Data;
using Microsoft.UI.Xaml.Input;
using Microsoft.UI.Xaml.Media;
using Microsoft.UI.Xaml.Media.Media3D;
using Microsoft.UI.Xaml.Navigation;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace TestHelix
{
/// <summary>
/// An empty window that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class MainWindow : Window
{
public Camera Camera = new OrthographicCamera( ) {
NearPlaneDistance = 1e-2,
FarPlaneDistance = 1e4,
Position = new SharpDX.Vector3( 0, -5, 0 ),
};
public EffectsManager EffectsManager;
public SharpDX.Vector3 UpDirection = new SharpDX.Vector3( 0, 0, 1 );
public LineGeometry3D Grid;
public Windows.UI.Color GridColor;
public MainWindow( )
{
this.InitializeComponent( );
this.EffectsManager = new DefaultEffectsManager( );
this.Grid = LineBuilder.GenerateGrid( new SharpDX.Vector3( 0, 0, 1 ), -5, 5, -5, 5 );
this.GridColor = Colors.Red;
var blue = PhongMaterials.Blue;
blue.EnableFlatShading = true;
var p1 = new SharpDX.Vector3( 0, 0, 0 );
var p2 = new SharpDX.Vector3( 5, 0, 0 );
var s1 = new MeshBuilder( );
s1.AddCylinder( p1, p2, 0.25, 120 );
var mesh_geometry = s1.ToMeshGeometry3D( );
MeshGeometryModel3D mesh = new MeshGeometryModel3D( )
{
Geometry = mesh_geometry,
Material = blue,
};
this.MainSwapChainPanel.Items.Add( mesh );
this.MainSwapChainPanel.LookAt( new SharpDX.Vector3( 0, 0, 0 ) );
}
private void myButton_Click( object sender, RoutedEventArgs e )
{
myButton.Content = "Clicked";
}
}
}
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