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@oobbles /rps_driver.rb Secret
Last active Aug 29, 2015

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Rock Paper Scissors version deux
require "./rps_game_class.rb"
puts "Welcome to the game. Let's play Rock Paper Scissors! "
puts "How many games would you like to play? "
#instantiates a new instance of the game class and passes it the number indicated by the user.
game1 = Game.new(gets.chomp.to_f)
#asks for the name of each player and callss the get_name method
puts " Please enter your name: "
game1.get_name(1)
puts " Please enter your name: "
game1.get_name(2)
#sets game_winner to nil and starts a while loop so the correct number of games can be played. In the while loop we ask for moves and make sure they are valid.
game_winner = nil
while game_winner == nil
puts "Make your move: #{game1.player1.name}"
is_valid = game1.get_move(1, gets.chomp)
while is_valid == false
puts "Invalid entry: Please enter your move: "
is_valid = game1.get_move(1, gets.chomp)
end
puts " Please enter your move: #{game1.player2.name} "
is_valid = game1.get_move(2, gets.chomp)
while is_valid == false
puts "Invalid entry: Please enter your move: "
is_valid = game1.get_move(2, gets.chomp)
end
#calls the determine game winner method (which takes both player objects as arguemnts) and then iterpolates the answer and calls the name attribute)
puts "#{game1.determine_game_winner(game1.player1, game1.player2).name} wins!"
#calls determine match winner to see if it is still nil, or if one of the players has met the required wins. If so, puts it.
game_winner = game1.determine_match_winner
if game_winner != nil
puts "#{game_winner.name} wins it all."
end
end
require "./rps_player_class.rb"
class Game
attr_accessor :total_number_of_games, :games_to_win, :game_count, :player1, :player2
def initialize(total_number_of_games, game_count: 0)
@total_number_of_games = total_number_of_games
end
#method gets argument of 1 or 2 to instantiate a new instance of the player class with the name entered.
def get_name(player_number)
if player_number == 1
then @player1 = Player.new(gets.chomp)
else
@player2 = Player.new(gets.chomp)
end
end
#method receives player(1 or 2) move and checks if it is ture, if true, assigns it to current move, otherwise returns false.
def get_move(player_number, current_move)
if check_if_valid(current_move) == true
if player_number == 1
then
@player1.move = current_move
else
@player2.move = current_move
end
else
return false
end
return true
end
#method used to check if move is valid, returns boolean
def check_if_valid(player_move)
["rock", "paper", "scissors"].include?(player_move.downcase)
end
#method contains game logic to determine winner by taking two player instance variables and comparing their move atrributes then returning wining player object, or neither if is tie. It then adds one to the score attribute of the player.
def determine_game_winner(p1, p2)
if p1.move == "rock" and p2.move == "scissors"
winner = p1
elsif p1.move == "rock" and p2.move == "paper"
winner = p2
elsif p1.move == "scissors" and p2.move == "rock"
winner = p2
elsif p1.move == "scissors" and p2.move == "paper"
winner = p1
elsif p1.move == "paper" and p2.move == "rock"
winner = p1
elsif p1.move == "paper" and p2.move == "scissors"
winner = p2
else winner = Player.new("Neither")
end
winner.score += 1
return winner
end
#uses the number of games that the players input to determine the amount needed to win, then checks to see if either player's score attribute equals that number. If so, returns that player, else returns nil
def determine_match_winner
@games_to_win = ((total_number_of_games / 2.0).floor) + 1
if player1.score == games_to_win
return player1
elsif player2.score == games_to_win
return player2
else
return nil
end
end
end
#set the Player class with the attributes of name and move. Initialize name, set score to 0.
class Player
attr_accessor :name, :move, :score
def initialize(name, score: 0)
@name = name
@score = score
end
end
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