float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);
return mix(rand(fl), rand(fl + 1.0), fc);
}
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/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |
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/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |
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//var csv is the CSV file with headers | |
function csvJSON(csv){ | |
var lines=csv.split("\n"); | |
var result = []; | |
var headers=lines[0].split(","); | |
for(var i=1;i<lines.length;i++){ |
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/** | |
* Custom task to copy all dependencies declared in you .gradle file | |
* to "libs" folder. If their dependencies contains .jar files, this will be released | |
* on aar or .jar final file of your project. | |
*/ | |
task copyLibs(type: Copy) { | |
from configurations.compile | |
into 'libs' | |
} |
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/* Getopt for GNU. | |
NOTE: getopt is now part of the C library, so if you don't know what | |
"Keep this file name-space clean" means, talk to drepper@gnu.org | |
before changing it! | |
Copyright (C) 1987,88,89,90,91,92,93,94,95,96,98,99,2000,2001 | |
Free Software Foundation, Inc. | |
This file is part of the GNU C Library. | |
The GNU C Library is free software; you can redistribute it and/or | |
modify it under the terms of the GNU Lesser General Public |
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#ifdef _MSC_VER | |
#include <intrin.h> | |
static inline int __builtin_ctz(uint32_t x) { | |
unsigned long ret; | |
_BitScanForward(&ret, x); | |
return (int)ret; | |
} | |
static inline int __builtin_ctzll(unsigned long long x) { |
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function toUTF8Array(str) { | |
var utf8 = []; | |
for (var i=0; i < str.length; i++) { | |
var charcode = str.charCodeAt(i); | |
if (charcode < 0x80) utf8.push(charcode); | |
else if (charcode < 0x800) { | |
utf8.push(0xc0 | (charcode >> 6), | |
0x80 | (charcode & 0x3f)); | |
} | |
else if (charcode < 0xd800 || charcode >= 0xe000) { |
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/* | |
I've wrapped Makoto Matsumoto and Takuji Nishimura's code in a namespace | |
so it's better encapsulated. Now you can have multiple random number generators | |
and they won't stomp all over eachother's state. | |
If you want to use this as a substitute for Math.random(), use the random() | |
method like so: | |
var m = new MersenneTwister(); |