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@opparco
Created September 3, 2023 13:32
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Performance Ultra Settings 60fps in cities
--- Ultra.ini 2023-09-01 08:57:51.408400700 +0900
+++ Ultra-Performance.ini 2023-09-03 06:43:22.568596100 +0900
@@ -1,6 +1,6 @@
[Display]
bVolumetricLightingEnable=1
-bDepthOfFieldEnable=1
+bDepthOfFieldEnable=0
[Decals]
uMaxDecals=100
@@ -10,65 +10,64 @@
iMaxSkinDecalsPerFrame=10
[Grass]
-fGrassStartFadeDistance=200.0
-fGrassRandomCullFactor=0.5
+fGrassStartFadeDistance=150.0
+fGrassRandomCullFactor=2.0
fGrassStartRandomCullDistance=50.0
uGrassMeshInstanceCullingSSFootprint=0
[SAO]
fGTAORadius=0.3
-fGTAOPower=1.0
-fGTAOMaxAttenuationDistance=50.0
+fGTAOPower=0.8
+fGTAOMaxAttenuationDistance=40.0
fDistantAOMidSAORadius=2.5
-fDistantAOMidMaxAttenuationDistance=400.0
-fDistantAOMidPower=1.0
+fDistantAOMidMaxAttenuationDistance=350.0
+fDistantAOMidPower=0.8
fDistantAOMidBetaThicknessCorrection=0.2
-fDistantAOFarSAORadius=5.0
-fDistantAOFarMaxAttenuationDistance=3000.0
-fDistantAOFarPower=1.25
-fDistantAOFarBetaThicknessCorrection=0.15
+fDistantAOFarSAORadius=6.0
+fDistantAOFarMaxAttenuationDistance=2000.0
+fDistantAOFarPower=0.5
+fDistantAOFarBetaThicknessCorrection=0.10
[Shadows]
-fShadowCascadeSplitDistance0=10.0
-fShadowCascadeSplitDistance1=30.0
-fShadowCascadeSplitDistance2=100.0
-fShadowCascadeSplitDistance3=600.0
-uTerrainShadowMapSize=2048
-uShadowMapCount4096=4
-uShadowMapCount2048=10
-uShadowMapCount1024=16
-uShadowMapCount512=32
-uShadowMapCount256=128
-uShadowMapCount128=128
-uDirectionalLightShadowMapResolution=4096
-uFocusShadowResolution=4096
-uShadowFilteringQuality=2
-uShadowFilteringTransparencies=1
+fShadowCascadeSplitDistance0=6.0
+fShadowCascadeSplitDistance1=12.0
+fShadowCascadeSplitDistance2=25.0
+fShadowCascadeSplitDistance3=150.0
+uTerrainShadowMapSize=512
+uShadowMapCount4096=0
+uShadowMapCount2048=4
+uShadowMapCount1024=4
+uShadowMapCount512=4
+uShadowMapCount256=8
+uShadowMapCount128=16
+uDirectionalLightShadowMapResolution=1028
+uFocusShadowResolution=1028
+uShadowFilteringQuality=0
+uShadowFilteringTransparencies=0
bContactShadowsEnabled=1
-uTotalDynamicShadowMapRenderCount=32
-uAdditionalDynamicOnlyLightsBudget=3
-bDirectionalShadowmapsUseLODFade=1
+uTotalDynamicShadowMapRenderCount=16
+uAdditionalDynamicOnlyLightsBudget=0
[MotionBlur]
-uMotionBlurQuality=3
+uMotionBlurQuality=1
[GlobalIllumination]
uGIFallbackQuality=2
bHalfResIndirect=0
[Reflections]
-uReflectionsResolution=256
-uReflectionProbeFacesToRenderPerFrame=6
-uReflectionProbeArraySize=32
+uReflectionsResolution=64
+uReflectionProbeFacesToRenderPerFrame=2
+uReflectionProbeArraySize=16
[Particle]
-uParticleLightingParticleCountQuality=2
+uParticleLightingParticleCountQuality=1
bEnableHalfResParticles=0
[VolumetricLighting]
-uraVolumetricQuality=3
+uraVolumetricQuality=0
bFogMapBlurHalfRes=0
-bVolumetricIndirectForceFallback=0
+bVolumetricIndirectForceFallback=1
uraVolumetricLightingPhaseFunction=0 ;HG
[VariableRateShading]
@@ -76,7 +75,7 @@
[Crowd]
fCrowdActorPlatformSpecificSpawnScalar=1
-uMaxCrowdActorCount=200
+uMaxCrowdActorCount=125
[Terrain]
bEnableStochasticTiling=1
@@ -85,16 +84,16 @@
fTerrainDisplacementErrorThreshold=0.5
[DynamicResolution]
-fRenderResolutionSetting=0.75
+fRenderResolutionSetting=0.62
[ContactShadows]
-iContactShadowsQuality=3
+iContactShadowsQuality=0
bContactShadowsEnabled=1
-bContactShadowHalfResolution=0
+bContactShadowHalfResolution=1
iBlurRadius=2
[ContactShadow]
-iContactShadowsQuality=3
+iContactShadowsQuality=0
[PostEffects]
-fCASSharpnessSetting=0.7
\ No newline at end of file
+fCASSharpnessSetting=1.0
\ No newline at end of file
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