Skip to content

Instantly share code, notes, and snippets.

@oraricha
Created December 22, 2013 13:10
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save oraricha/8082434 to your computer and use it in GitHub Desktop.
Save oraricha/8082434 to your computer and use it in GitHub Desktop.
Snowflakes canvas generator
// as seen at http://gtaforums.com/
$j(document).ready(function() {
window.disableSnow = false;
//canvas init
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
//canvas dimensions
$branding = $j("#branding");
var W = $branding.innerWidth();
var H = $branding.innerHeight();
canvas.width = W;
canvas.height = H;
//snowflake particles
var mp = 25; //max particles
var particles = [];
for(var i = 0; i < mp; i++)
{
particles.push({
x: Math.random()*W, //x-coordinate
y: Math.random()*H, //y-coordinate
r: Math.random()*4+1, //radius
d: Math.random()*mp //density
})
}
//Lets draw the flakes
function draw()
{
ctx.clearRect(0, 0, W, H);
ctx.fillStyle = "rgba(255, 255, 255, 0.8)";
ctx.beginPath();
for(var i = 0; i < mp; i++)
{
var p = particles[i];
ctx.moveTo(p.x, p.y);
ctx.arc(p.x, p.y, p.r, 0, Math.PI*2, true);
}
ctx.fill();
update();
}
//Function to move the snowflakes
//angle will be an ongoing incremental flag. Sin and Cos functions will be applied to it to create vertical and horizontal movements of the flakes
var angle = 0;
function update()
{
if(window.disableSnow) {
return;
}
angle += 0.01;
for(var i = 0; i < mp; i++)
{
var p = particles[i];
//Updating X and Y coordinates
//We will add 1 to the cos function to prevent negative values which will lead flakes to move upwards
//Every particle has its own density which can be used to make the downward movement different for each flake
//Lets make it more random by adding in the radius
p.y += Math.cos(angle+p.d) + 1 + p.r/2;
p.x += Math.sin(angle) * 2;
//Sending flakes back from the top when it exits
//Lets make it a bit more organic and let flakes enter from the left and right also.
if(p.x > W+5 || p.x < -5 || p.y > H)
{
if(i%3 > 0) //66.67% of the flakes
{
particles[i] = {x: Math.random()*W, y: -10, r: p.r, d: p.d};
}
else
{
//If the flake is exitting from the right
if(Math.sin(angle) > 0)
{
//Enter from the left
particles[i] = {x: -5, y: Math.random()*H, r: p.r, d: p.d};
}
else
{
//Enter from the right
particles[i] = {x: W+5, y: Math.random()*H, r: p.r, d: p.d};
}
}
}
}
}
//animation loop
setInterval(draw, 33);
// Disable when scrolling or out of view
(function() {
var bottomOfCanvasPosition = $branding.offset().top + $branding.outerHeight();
var timer;
$window = $j(window);
$window.bind('scroll',function () {
window.disableSnow = true;
clearTimeout(timer);
timer = setTimeout( refresh , 300 );
});
var refresh = function () {
if($window.scrollTop() > bottomOfCanvasPosition) {
window.disableSnow = true;
} else {
window.disableSnow = false;
}
};
})();
});
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment