Created
May 22, 2018 00:48
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using UnityEngine; | |
using UnityEngine.Tilemaps; | |
using System.Collections; | |
using System.Collections.Generic; | |
public enum BlockMaterial { GRASS, SAND, WATER } | |
public class MapGenerator : MonoBehaviour | |
{ | |
public Tilemap map; | |
public Vector2 mapSize = new Vector2(100, 100); | |
public int seed = -1; | |
public float detailScale = 1; | |
public float heightScale = 1; | |
public Block[] availableBlocks; | |
// Use this for initialization | |
void Start() | |
{ | |
if (seed < 0) | |
{ | |
seed = Random.Range(0, 9999) + Random.Range(0, 9999) + Random.Range(0, 9999) + Random.Range(0, 9999); | |
Debug.Log("Generate seed : " + seed); | |
} | |
for (int x = 0; x < mapSize.x; x++) | |
{ | |
for (int y = 0; y < mapSize.y; y++) | |
{ | |
int height = (int)(Mathf.PerlinNoise((x + seed) / detailScale, (y + seed) / detailScale) * heightScale); | |
Debug.Log(x + "," + y + " : " + height); | |
foreach (Block block in availableBlocks) | |
{ | |
if (height <= block.minHeight) | |
{ | |
Vector3Int pos = new Vector3Int(x, y, (int)map.transform.position.z); | |
map.SetTile(pos, block.tile); | |
} | |
} | |
} | |
} | |
} | |
[System.Serializable] | |
public struct Block | |
{ | |
public BlockMaterial type; | |
public int minHeight; | |
public Tile tile; | |
} | |
} |
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