git checkout develop git checkout -b feature_branch
ou
git flow feature start feature_branch
class Node { | |
constructor(key) { | |
this.key = key; | |
this.left = null; | |
this.right = null; | |
} | |
} | |
class BstTree { | |
constructor() { |
package br.com.telefonica.willams.sec01; | |
import java.io.BufferedWriter; | |
import java.io.FileWriter; | |
import java.io.IOException; | |
public class LargeFileWriterOptimized { | |
public static void main(String[] args) { | |
String filename = "file.txt"; |
body { | |
font-family: Arial, sans-serif; | |
} | |
header { | |
background-color: #883397; /* Cor roxa */ | |
color: white; | |
padding: 10px 0; | |
text-align: center; | |
} |
<!DOCTYPE html> | |
<html xmlns:th="http://www.thymeleaf.org"> | |
<head> | |
<meta charset="UTF-8"> | |
<title>OpenGateway Password Portal - Result</title> | |
<link rel="stylesheet" type="text/css" href="/css/result.css?v1=11" /> | |
<script type="text/javascript" src="/js/javascript.js"></script> | |
<link rel="icon" type="image/png" href="/img/favicon.ico"> | |
</head> | |
<body> |
body { | |
font-family: Arial, sans-serif; | |
} | |
header { | |
background-color: #800080; /* Cor roxa */ | |
color: white; | |
padding: 10px 0; | |
text-align: center; | |
} |
<!DOCTYPE html> | |
<html xmlns:th="http://www.thymeleaf.org"> | |
<head> | |
<meta charset="UTF-8"> | |
<title>OpenGateway Password Portal</title> | |
<link rel="stylesheet" href="css/style.css"> <!-- Link para o seu arquivo CSS --> | |
<script src="js/script.js" defer></script> <!-- Link para o seu arquivo JavaScript --> | |
</head> | |
<body> | |
<header> |
import express from 'express'; | |
import crypto from 'crypto'; | |
import jwt from 'jsonwebtoken'; | |
const app = express(); | |
interface SessionData { | |
state?: string; | |
nonce?: string; | |
codeVerifier?: string; |
//----------------------------------------------------------------------------- | |
// The input class constructor. | |
//----------------------------------------------------------------------------- | |
Input::Input( HWND window ) | |
{ | |
// Store the handle to the parent window. | |
m_window = window; | |
// Create a DirectInput interface. |
//----------------------------------------------------------------------------- | |
// Provides basic collision detection in a 3D environment that includes both | |
// static geometry and dynamic objects. | |
// | |
// Note: This uses an adaptation of the algorithm from the Improved Collision | |
// Detection and Response article written by Kasper Fauerby. | |
// | |
// Programming a Multiplayer First Person Shooter in DirectX | |
// Copyright (c) 2004 Vaughan Young | |
//----------------------------------------------------------------------------- |