Created
August 5, 2014 07:27
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Trying to figure out why i can't do something
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#include "testApp.h" | |
#define STRINGIFY(A) "#define QUALITY 32 \n uniform float progress; \n uniform vec2 resolution; \n uniform float time; \n uniform sampler2DRect first; \n uniform sampler2DRect second; \n" #A | |
float width, height; | |
//-------------------------------------------------------------- | |
void testApp::setup(){ | |
string shaderProgram = STRINGIFY( | |
void main (void){ | |
vec2 pos = gl_FragCoord.xy; | |
vec4 src = texture2DRect(second, pos); | |
gl_FragColor = src; | |
} | |
); | |
string windTransition = STRINGIFY( | |
// Custom parameters | |
uniform float size = 0.2f; | |
float rand (vec2 co) { | |
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453); | |
} | |
void main() { | |
vec2 pos = gl_FragCoord.xy; | |
float r = rand(vec2(0, pos.y)); | |
float m = smoothstep(0.0, -size, pos.x*(1.0-size) + size*r - (progress * (1.0 + size))); | |
gl_FragColor = mix(texture2DRect(first, pos), texture2DRect(second, pos), m); | |
} | |
); | |
string blur2Transition = STRINGIFY( | |
void main() { | |
vec2 p = gl_FragCoord.xy ; | |
gl_FragColor = mix(texture2DRect(first, p), texture2DRect(second, p), progress); | |
} | |
); | |
shader.setupShaderFromSource(GL_FRAGMENT_SHADER, wipeTransition); | |
shader.linkProgram(); | |
width = ofGetWidth(); | |
height = ofGetHeight(); | |
first.loadImage("images/girl1.jpg"); | |
second.loadImage("images/girl2.jpg"); | |
fbo.allocate(width, height); | |
firstFbo.allocate(width, height); | |
secondFbo.allocate(width, height); | |
firstFbo.begin(); | |
ofClear(0,0,0,255); | |
firstFbo.end(); | |
secondFbo.begin(); | |
ofClear(0,0,0,255); | |
secondFbo.end(); | |
} | |
//-------------------------------------------------------------- | |
void testApp::update(){ | |
firstFbo.begin(); | |
first.draw(0, 0, width, height); | |
firstFbo.end(); | |
secondFbo.begin(); | |
second.draw(0, 0, width, height); | |
secondFbo.end(); | |
fbo.begin(); | |
ofClear(0, 0, 0, 0); | |
shader.begin(); | |
float resolution[] = {(float)width, (float)height}; | |
float direction[] = {(1.0f, 0.0f)}; | |
float time = ofGetElapsedTimef(); | |
shader.setUniform1f("time",time); | |
shader.setUniform2fv("resolution",resolution); | |
float progress = ofMap(mouseX, 0, width, 0, 1, true); | |
shader.setUniform1f("progress", progress); | |
shader.setUniform2fv("direction", direction); | |
shader.setUniformTexture("first", firstFbo.getTextureReference(), 0); | |
shader.setUniformTexture("second", secondFbo.getTextureReference(), 1); | |
glBegin(GL_QUADS); | |
glTexCoord2f(0, 0); glVertex3f(0, 0, 0); | |
glTexCoord2f(width, 0); glVertex3f(width, 0, 0); | |
glTexCoord2f(width, height); glVertex3f(width, height, 0); | |
glTexCoord2f(0,height); glVertex3f(0,height, 0); | |
glEnd(); | |
shader.end(); | |
fbo.end(); | |
} | |
//-------------------------------------------------------------- | |
void testApp::draw(){ | |
fbo.draw(0, 0, width, height); | |
} | |
//-------------------------------------------------------------- | |
void testApp::keyPressed(int key){ | |
} | |
//-------------------------------------------------------------- | |
void testApp::keyReleased(int key){ | |
} | |
//-------------------------------------------------------------- | |
void testApp::mouseMoved(int x, int y ){ | |
} | |
//-------------------------------------------------------------- | |
void testApp::mouseDragged(int x, int y, int button){ | |
} | |
//-------------------------------------------------------------- | |
void testApp::mousePressed(int x, int y, int button){ | |
} | |
//-------------------------------------------------------------- | |
void testApp::mouseReleased(int x, int y, int button){ | |
} | |
//-------------------------------------------------------------- | |
void testApp::windowResized(int w, int h){ | |
} | |
//-------------------------------------------------------------- | |
void testApp::gotMessage(ofMessage msg){ | |
} | |
//-------------------------------------------------------------- | |
void testApp::dragEvent(ofDragInfo dragInfo){ | |
} |
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