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rant on vivec
this city is terrible, it is literally the same carp over and over, i'd rather it be shoddy quality and be different than have the same tiles over and over. The worst part is, that this city's model is copy-pasted into other towns in morrowind as well. Kind of like how all the forts and the keeps are the exact same. SMH if there was a huge amount of content, say like daggerfall, it might be expected to see repeats, but seriously... why do big companies have such a hard time suppressing the urge to copy-paste just because they can.
The movie industry doing this now too, reusing models and backgrounds over and over to make cheap films. We need more games that enriched with original content per location, and big game companies have the resources to make that happen but they seem to still just copy paste because it saves time and money. Every once in a while we get a fluke of a game that doesn't, but lots of times we do.
Hopefully, with the general acknowledgement of deep procedural modeling and texturing becoming by graphics hardware and software, we will start to see more games that have a truly unique look and feel. Procedural always costs more in terms of processing, but if used correctly, can create truly breathtaking results.. for example no two mountains would ever be the same and would have variations on everything, requiring only real-world information about them (like how close to the water, surface and interior temperature zones, rock substance types, moisture levels, freezing level, wind erosion, air and water temps, etc.)
...oops went on a tangent much like being lost in vivec!
@osirisgothra
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Originally posted but moved here because I didn't like that it went a bit off topic.

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