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osirisgothra / e2e-typical-log.log
Created February 13, 2023 14:13
Last run-serversidecrash-hub-exit log
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[07:24:44] [Netty Client IO #2/INFO]: Patching class: "net.minecraft.network.play.server.SPacketBlockAction" with Transformer Group: "TransformerGroupBlockHardcoredConstants"
[07:24:44] [Netty Client IO #2/INFO]: Attempting connection with missing mods [minecraft, mcp, FML, forge, advancedrocketrycore, creativecoredummy, itemphysic, ivtoolkit, openmodscore, foamfixcore, opencomputers|core, randompatches, actuallyadditions, actuallybaubles, advancedrocketry, ae2stuff, ae2wtlib, aiimprovements, akashictome, angermanagement, animania, animus, applecore, appleskin, appliedenergistics2, architecturecraft, armoreablemobs, astralsorcery, attributefix, autoreglib, avaritia, backpack, badwithernocookiereloaded, baubles, bdlib, betteradvancements, betterbuilderswands, betterquesting, bibliocraft, biomesoplenty, blockcraftery, bloodmagic, bookshelf, botania, brandonscore, brokenwings, buildinggadgets, carryon, cctweaked, computercraft, chameleon, chisel, chiselsandbits, chunkpregenerator, claybucket, clumps, codechicken
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osirisgothra / How to Get Gmic to run with BIMP in Gimp 2.10 under Windows 10.md
Created March 10, 2023 23:56
How to get a G'mic command string for using with BIMP via GUI in Windows (Gimp 2.10, Windows 10)

To do this, use the button on the top-right (the two overlapped squares) It was not very obvious to me, always assumed that it was for fullscreen or something, I had almost given up looking for it when I moused over it as a last ditch effort.

The most current BIMP will allow you to use gmic, make sure you install G'mic and then BIMP while GIMP 2.10 is not running, then start GIMP.

I am still in the dark about log output, haven't found that one yet. Thanks to SEO there is no more exact match text searches, so finding exact documents... a dying niche.

If you are new to G'mic, check out some of the neat plugins (dream smoothing is pretty cool, as is the line art and AI line art color fill)

If you have the desire to do so, I urge you to write more presets :) we can't get enough.

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osirisgothra / why i hate the internet.post.md
Created June 1, 2023 12:52
Reasons I hate the internet, archived

I used to love the internet, when it was much younger (late 80s, early 90s), unfortunately the whole world joined in, which was supposedly the dream, and for a moment, a sorta-reality. We have some explaining to do on what this big shitstorm really means for the world and what it does not:

  • It unites the whole world and allows us freedom to communicate. Unfortunately "whole world" means we must also include the scum of the earth. I think us computer scientists got a real wake up call as to just how much scum is indeed on the earth. I wonder if we knew these numbers prior to this, would we still have decided to go ahead and make a network that connected everyone?
  • It creates false opinions about people or categorizes them into groups. I am late to the party on purpose. Because I hate participating in current threads because they more often than not turn into an arguing gallery or a finger pointing contest, marked up with snarky stupid comments that don't even matter. I am here for one reason, to add my opini
this city is terrible, it is literally the same carp over and over, i'd rather it be shoddy quality and be different than have the same tiles over and over. The worst part is, that this city's model is copy-pasted into other towns in morrowind as well. Kind of like how all the forts and the keeps are the exact same. SMH if there was a huge amount of content, say like daggerfall, it might be expected to see repeats, but seriously... why do big companies have such a hard time suppressing the urge to copy-paste just because they can.
The movie industry doing this now too, reusing models and backgrounds over and over to make cheap films. We need more games that enriched with original content per location, and big game companies have the resources to make that happen but they seem to still just copy paste because it saves time and money. Every once in a while we get a fluke of a game that doesn't, but lots of times we do.
Hopefully, with the general acknowledgement of deep procedural modeling and texturing becomin