Last active
October 9, 2019 20:17
-
-
Save osteslag/560f942ba4ce144315ceaeea9c2bba7c to your computer and use it in GitHub Desktop.
A composable type to suplement the read-only CIRectangleFeature.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// | |
// Quadrilateral.swift | |
// CPR | |
// | |
// Created by Joachim Bondo on 16/08/16. | |
// Copyright © 2016 Joachim Bondo. All rights reserved. | |
// | |
import UIKit | |
import CoreImage | |
protocol Quadrilateral: CustomStringConvertible { | |
var bounds: CGRect { get } | |
var topLeft: CGPoint { get } | |
var topRight: CGPoint { get } | |
var bottomRight: CGPoint { get } | |
var bottomLeft: CGPoint { get } | |
} | |
extension Quadrilateral { | |
var description: String { | |
return "tl {\(String(format: "%.01f", self.topLeft.x)), \(String(format: "%.01f", self.topLeft.y))}, tr {\(String(format: "%.01f", self.topRight.x)), \(String(format: "%.01f", self.topRight.y))}, br {\(String(format: "%.01f", self.bottomRight.x)), \(String(format: "%.01f", self.bottomRight.y))}, bl {\(String(format: "%.01f", self.bottomLeft.x)), \(String(format: "%.01f", self.bottomLeft.y))}" | |
} | |
} | |
/// Because we cannot instantiate a `CIRectangleFeature` object. | |
struct QuadrilateralRegion: Quadrilateral { | |
let topLeft: CGPoint | |
let topRight: CGPoint | |
let bottomRight: CGPoint | |
let bottomLeft: CGPoint | |
var bounds: CGRect { | |
let top = max(topLeft.y, topRight.y, bottomRight.y, bottomLeft.y) | |
let bottom = min(topLeft.y, topRight.y, bottomRight.y, bottomLeft.y) | |
let left = min(topLeft.x, topRight.x, bottomRight.x, bottomLeft.x) | |
let right = max(topLeft.x, topRight.x, bottomRight.x, bottomLeft.x) | |
let origin = CGPoint(x: left, y: bottom) | |
let size = CGSize(width: right - left, height: top - bottom) | |
return CGRect(origin: origin, size: size) | |
} | |
init(topLeft: CGPoint, topRight: CGPoint, bottomRight: CGPoint, bottomLeft: CGPoint) { | |
self.topLeft = topLeft | |
self.topRight = topRight | |
self.bottomRight = bottomRight | |
self.bottomLeft = bottomLeft | |
} | |
} | |
// MARK: - UIKit | |
extension Quadrilateral { | |
var path: UIBezierPath { | |
let path = UIBezierPath() | |
path.move(to: self.topLeft) | |
path.addLine(to: self.topRight) | |
path.addLine(to: self.bottomRight) | |
path.addLine(to: self.bottomLeft) | |
path.close() | |
return path | |
} | |
} | |
extension QuadrilateralRegion { | |
init(rect: CGRect) { | |
let top = rect.maxY | |
let bottom = rect.minY | |
let left = rect.minX | |
let right = rect.maxX | |
self.topLeft = CGPoint(x: left, y: top) | |
self.topRight = CGPoint(x: right, y: top) | |
self.bottomRight = CGPoint(x: right, y: bottom) | |
self.bottomLeft = CGPoint(x: left, y: bottom) | |
} | |
} | |
// MARK: - Core Image | |
extension CIRectangleFeature: Quadrilateral {} | |
extension QuadrilateralRegion { | |
init(rectangleFeature feature: CIRectangleFeature) { | |
self.topLeft = feature.topLeft | |
self.topRight = feature.topRight | |
self.bottomRight = feature.bottomRight | |
self.bottomLeft = feature.bottomLeft | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment