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Last active May 1, 2019 20:44
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Build Zstd Unity(ios/mac)

wget https://github.com/facebook/zstd/archive/v1.3.5.zip
cd zstd-1.3.5/build/cmake
mkdir ios
cd ios

wget https://raw.githubusercontent.com/leetal/ios-cmake/master/ios.toolchain.cmake

cmake .. -DCMAKE_TOOLCHAIN_FILE=ios.toolchain.cmake -DIOS_PLATFORM=SIMULATOR64
make
mv lib/libzstd.1.3.5.dylib lib/libzstd.bundle

cmake .. -DCMAKE_TOOLCHAIN_FILE=ios.toolchain.cmake -DIOS_PLATFORM=OS
make
  • Unity Import
    • lib/libzstd.a
    • lib/libzstd.bundle

Get ZstdNet

cd ~/src
wget https://github.com/skbkontur/ZstdNet/archive/v1.3.3.0.zip
unzip v1.3.3.0.zip
cd ZstdNet-1.3.3.0
rm -rf ZstdNet/build
  • Unity import
    • ./ZstdNet

Edit ZstdNet/ExternMethods.cs

- private const string DllName = "libzstd";

+ #if UNITY_EDITOR
+     private const string DllName = "libzstd";
+ #else
+     private const string DllName = "__Internal";
+ #endif
@anders-lundgren
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Hi, looking to replicate using CMake 3.14 and XCode 10.2. The above cmake instruction fails with error ”Bundle target missing”. Any ideas what’s going wrong?

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