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#!/usr/bin/env bash | |
VERSION=4.0.1 | |
SCRIPT=`basename "$0"` | |
APPNAME="My App" | |
APPICONS="/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/GenericApplicationIcon.icns" | |
OSX_VERSION=`sw_vers -productVersion` | |
PWD=`pwd` | |
function usage { | |
cat <<EOF | |
$SCRIPT v${VERSION} for for Mac OS X - https://gist.github.com/oubiwann/453744744da1141ccc542ff75b47e0cf | |
Usage: | |
$SCRIPT [options] | |
Options: | |
-h, --help Prints this help message, then exits | |
-s, --script Name of the script to 'appify' (required) | |
-n, --name Name of the application (default "$APPNAME") | |
-i, --icons Name of the icons file to use when creating the app | |
(defaults to $APPICONS) | |
-v, --version Prints the version of this script, then exits | |
Description: | |
Creates the simplest possible Mac app from a shell script. | |
Appify has one required parameter, the script to appify: | |
$SCRIPT --script my-app-script.sh | |
Note that you cannot rename appified apps. If you want to give your app | |
a custom name, use the '--name' option | |
$SCRIPT --script my-app-script.sh --name "Sweet" | |
Copyright: | |
Copyright (c) Thomas Aylott <http://subtlegradient.com/> | |
Modified by Mathias Bynens <http://mathiasbynens.be/> | |
Modified by Andrew Dvorak <http://OhReally.net/> | |
Rewritten by Duncan McGreggor <http://github.com/oubiwann/> | |
EOF | |
exit 1 | |
} | |
function version { | |
echo "v${VERSION}" | |
exit 1 | |
} | |
function error { | |
echo | |
echo "ERROR: $1" | |
echo | |
usage | |
} | |
while :; do | |
case $1 in | |
-h | --help ) usage;; | |
-s | --script ) APPSCRIPT="$2"; shift ;; | |
-n | --name ) APPNAME="$2"; shift ;; | |
-i | --icons ) APPICONS="$2"; shift ;; | |
-v | --version ) version;; | |
-- ) shift; break ;; | |
* ) break ;; | |
esac | |
shift | |
done | |
if [ -z ${APPSCRIPT+nil} ]; then | |
error "the script to appify must be provided!" | |
fi | |
if [ ! -f "$APPSCRIPT" ]; then | |
error "the can't find the script '$APPSCRIPT'" | |
fi | |
if [ -a "$APPNAME.app" ]; then | |
error "the bundle '$PWD/$APPNAME.app' already exists" | |
fi | |
APPDIR="$APPNAME.app/Contents" | |
mkdir -vp "$APPDIR"/{MacOS,Resources} | |
cp -v "$APPICONS" "$APPDIR/Resources/$APPNAME.icns" | |
cp -v "$APPSCRIPT" "$APPDIR/MacOS/$APPNAME" | |
chmod +x "$APPDIR/MacOS/$APPNAME" | |
cat <<EOF > "$APPDIR/Info.plist" | |
<?xml version="1.0" encoding="UTF-8"?> | |
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
<plist version="1.0"> | |
<dict> | |
<key>CFBundleExecutable</key> | |
<string>$APPNAME</string> | |
<key>CFBundleGetInfoString</key> | |
<string>$APPNAME</string> | |
<key>CFBundleIconFile</key> | |
<string>$APPNAME</string> | |
<key>CFBundleName</key> | |
<string>$APPNAME</string> | |
<key>CFBundlePackageType</key> | |
<string>APPL</string> | |
<key>CFBundleSignature</key> | |
<string>4242</string> | |
</dict> | |
</plist> | |
EOF | |
echo "Application bundle created at '$PWD/$APPNAME.app'" | |
echo | |
Or do I need to open a terminal window in the shell script?
@oubiwann, considered making this brewable? I like your version the best, because it includes the additional options like icon (which I was going to add as well prior to finding your fork).
brew install appify
https://apple.stackexchange.com/questions/97065/how-do-i-write-a-homebrew-recipe
I've never done it before, but it appears to be simple enough.
I get
"The application cannot be opened because it has an incorrect executable format." on High Sierra.
You can’t open the application “iPhone Bitrise Build” because it is not supported on this type of Mac.
The icon does not update if I replace by new one?
What needs to be done for the new app to be disoverable by system_profiler, as in 'system_profiler SPApplicationsDataType' ?
Is there a way to 'register' the newly packaged app so it shows as 'installed'?
Yikes, I had no idea people were leaving comments here until today -- sorry, all!
I haven't used the script since 2016; I can give it a shot, and see if it still works.
@dlpigpen: usually running touch Your.app
refreshes icons in Mac OS X ...
All Bundles I create on bigSure are not compatible it says.
it worked for me
https://sveinbjorn.org/platypus
This worked great for turning a script into a .app! But if you're doing this to deal with permission stuff, I'll note that the .app still isn't treated like one by macOS for security permission purposes. For example, if your script needs the Accessibility permission, macOS asks you to grant Accessibility permissions to bash
(or zsh/sh/env/whatever), even though it's run from this .app. The heavier-weight Platypus app, linked above, addresses this for me so that the .app itself is what needs the permissions. Though I imagine for many this isn't important.
Thank you for this convenient script. It works like a charm on my Intel iMac running Monterey. On my MacBook Air M1 (Apple Silicon) on the other hand I only get a pop up which offers to install Rosetta emulation. This does not make a lot of sense to me, since I've only packaged a bash script. Any idea if this is a general limitation of macOS and the M1 SOC?
Hi ! Something has to change over the time. The script successfully creates an .APP but it does not work in these days. I tried to make simple shell script that works when if invoked directly, however it does not work if wrapped by .APP. Any idea ?
radim@Radim-MacBookPro14 % ./test
Ahoj !
radim@Radim-MacBookPro14 % ./test.app/Contents/MacOS/test
Ahoj !
radim@Radim-MacBookPro14 % ./test.app
zsh: permission denied: ./test.app
radim@Radim-MacBookPro14 % open ./test.app
The application cannot be opened for an unexpected reason, error=Error Domain=NSOSStatusErrorDomain Code=-10661 "(null)" UserInfo={_LSLine=4129, _LSFunction=_LSOpenStuffCallLocal}
radim@Radim-MacBookPro14 % sw_vers
ProductName: macOS
ProductVersion: 14.4.1
BuildVersion: 23E224
Thanks! One question though, I use the bash script below as a test, but where can I find the output of the script?