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@owenzhao
Created October 17, 2016 18:29
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progress bar with file dealing process
// MARK: - progress bar with file dealing process
private var counter:Int = 0
func process() {
// get total
// prepare alert
let screenFrame = NSScreen.main()!.frame
let window = NSWindow(contentRect: NSMakeRect(screenFrame.width / 2 - 140, screenFrame.height * 0.66 + 50, 280, 20),
styleMask: NSBorderlessWindowMask,
backing: .buffered, defer: false)
window.isOpaque = false
let alert = NSAlert()
alert.addButton(withTitle: "OK")
alert.buttons.first!.isHidden = true
// prepare prgreessBar
let progressBar = NSProgressIndicator(frame: NSMakeRect(0,0,296,20))
progressBar.isIndeterminate = false
progressBar.maxValue = 1000
progressBar.doubleValue = 0
let step = progressBar.maxValue / Double(total)
alert.accessoryView = progressBar
alert.messageText = "0/\(total)"
alert.beginSheetModal(for: window) { [unowned self] (buttonId) in
alert.window.orderOut(self)
}
let userInfo:[String:Any] = ["progress bar": progressBar, "step": step, "alert": alert, "total": total]
// timer to update progress bar UI
self.counter = 0
let timer = Timer.scheduledTimer(timeInterval: 0.5, target: self, selector: #selector(updateProgressbar(timer:)), userInfo: userInfo, repeats: true)
DispatchQueue.global().async() { [unowned self] () -> () in
func excute() {
// MARK: - do works
// for in loop
for _ in 0 ... total {
// update counter
self.counter += 1
}
}
excute()
DispatchQueue.main.async { [unowned self] () -> () in
timer.invalidate()
progressBar.doubleValue = 1000
alert.messageText = "\(total)/\(total)"
alert.buttons.first!.performClick(self)
}
}
}
func updateProgressbar(timer:Timer) {
DispatchQueue.main.async { [unowned self] () -> () in
if let dic = timer.userInfo as? [String:Any], let progressBar = dic["progress bar"] as? NSProgressIndicator, let step = dic["step"] as? Double, let alert = dic["alert"] as? NSAlert, let total = dic["total"] as? Int {
progressBar.doubleValue = step * Double(self.counter)
alert.messageText = "\(self.counter)/\(total)"
}
}
}
@konstantintuev
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Thanks, very useful. Also you can add window.level = Int(CGWindowLevelForKey(.maximumWindow)) to make the alert always on top and visible.

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