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@oyvindrobertsen
Created September 10, 2014 13:22
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Bilde makefile
#OBJS specifies which files to compile as part of the project
OBJS = main.cpp visuals.cpp
#CC specifies which compiler we're using
CC = g++
#INCLUDE_PATHS specifies the additional include paths we'll need
INCLUDE_PATHS = -I/usr/local/include -I/opt/X11/include
#LIBRARY_PATHS specifies the additional library paths we'll need
LIBRARY_PATHS = -L/usr/local/lib -I/opt/X11/lib
#COMPILER_FLAGS specifies the additional compilation options we're using
# -w suppresses all warnings
COMPILER_FLAGS = -w
#LINKER_FLAGS specifies the libraries we're linking against
LINKER_FLAGS = -framework OpenGL -lGLUT
#OBJ_NAME specifies the name of our exectuable
OBJ_NAME = bin/hello_gl
#This is the target that compiles our executable
all: $(OBJS)
$(CC) $(OBJS) $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME)
./bin/hello_gl
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