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GroupsInScene #Blender
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bl_info = { | |
"name": "tester", | |
"description": "", | |
"author": "", | |
"version": (0, 0, 3), | |
"blender": (2, 70, 0), | |
"location": "3D View > Toolbox", | |
"warning": "", # used for warning icon and text in addons panel | |
"wiki_url": "", | |
"tracker_url": "", | |
"category": "Test" | |
} | |
import bpy | |
import re | |
import math | |
from mathutils import Vector | |
from math import pi | |
from bpy.props import (StringProperty, | |
BoolProperty, | |
IntProperty, | |
FloatProperty, | |
FloatVectorProperty, | |
EnumProperty, | |
PointerProperty, | |
) | |
from bpy.types import (Panel, | |
Operator, | |
AddonPreferences, | |
PropertyGroup, | |
) | |
# ------------------------------------------------------------------------------------------------ | |
# get object type list | |
# ------------------------------------------------------------------------------------------------ | |
def get_groupItems(): | |
items = None | |
def func(self, context): | |
items = [(group.name, group.name, "") for group in bpy.data.groups] | |
return items | |
return func | |
# ------------------------------------------------------------------------ | |
# store properties in the active scene | |
# ------------------------------------------------------------------------ | |
class MySettings(PropertyGroup): | |
search_selection = StringProperty(name="Group") | |
enum_selection = EnumProperty( | |
name="Apply Data to:", | |
description="Apply Data to attribute.", | |
items=get_groupItems() | |
) | |
# ------------------------------------------------------------------------ | |
# myTool in objectmode | |
# ------------------------------------------------------------------------ | |
class OBJECT_PT_my_panel(Panel): | |
bl_idname = "OBJECT_PT_my_panel" | |
bl_label = "My Panel" | |
bl_space_type = "VIEW_3D" | |
bl_region_type = "TOOLS" | |
bl_category = "TESTER" | |
bl_context = "objectmode" | |
def draw(self, context): | |
layout = self.layout | |
scene = context.scene | |
mytool = scene.my_tool | |
layout.prop_search(mytool, "search_selection", bpy.data, "groups") | |
layout.prop(mytool, "enum_selection", text="") | |
print (mytool.search_selection) | |
print (mytool.enum_selection) | |
# ------------------------------------------------------------------------ | |
# register and unregister functions | |
# ------------------------------------------------------------------------ | |
def register(): | |
bpy.utils.register_module(__name__) | |
bpy.types.Scene.my_tool = PointerProperty(type=MySettings) | |
def unregister(): | |
bpy.utils.unregister_module(__name__) | |
del bpy.types.Scene.my_tool | |
if __name__ == "__main__": | |
register() |
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