Skip to content

Instantly share code, notes, and snippets.

What would you like to do?
How to convert a mesh into a point cloud with Houdini.


  1. Import the source geometry.
  2. Append a Point Wrangle SOP and set the following snippet.
int vlist[] = pointvertices(0, @ptnum);
vector uv = vertex(0, "uv", vlist[0]);
@Cd = colormap("$HIP/TEXTURE_FILENAME.jpg", uv);
  1. Insert a Delete SOP. Change the pattern to "*". Enable "Keep Points".
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment