Initial version from https://blender.stackexchange.com/q/5064/3710 for Blender 2.7x
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# | |
# This program is free software; you can redistribute it and/or | |
# modify it under the terms of the GNU General Public License | |
# as published by the Free Software Foundation; either version 2 | |
# of the License, or (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
# GNU General Public License for more details. | |
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# You should have received a copy of the GNU General Public License | |
# along with this program; if not, write to the Free Software Foundation, | |
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
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# ##### END GPL LICENSE BLOCK ##### | |
# <pep8 compliant> | |
bl_info = { | |
"name": "Import multiple OBJ files", | |
"author": "poor", | |
"version": (0, 1, 0), | |
"blender": (2, 65, 0), | |
"location": "File > Import-Export", | |
"description": "Import multiple OBJ files, UV's, materials", | |
"warning": "", | |
"wiki_url": "", | |
"tracker_url": "", | |
"category": "Import-Export"} | |
import bpy | |
import os | |
from bpy_extras.io_utils import ImportHelper | |
from bpy.props import (BoolProperty, | |
FloatProperty, | |
StringProperty, | |
EnumProperty, | |
CollectionProperty | |
) | |
class ImportMultipleObjs(bpy.types.Operator, ImportHelper): | |
"""This appears in the tooltip of the operator and in the generated docs""" | |
bl_idname = "import_scene.multiple_objs" | |
bl_label = "Import multiple OBJ's" | |
bl_options = {'PRESET', 'UNDO'} | |
# ImportHelper mixin class uses this | |
filename_ext = ".obj" | |
filter_glob = StringProperty( | |
default="*.obj", | |
options={'HIDDEN'}, | |
) | |
# Selected files | |
files = CollectionProperty(type=bpy.types.PropertyGroup) | |
# List of operator properties, the attributes will be assigned | |
# to the class instance from the operator settings before calling. | |
ngons_setting = BoolProperty( | |
name="NGons", | |
description="Import faces with more than 4 verts as ngons", | |
default=True, | |
) | |
edges_setting = BoolProperty( | |
name="Lines", | |
description="Import lines and faces with 2 verts as edge", | |
default=True, | |
) | |
smooth_groups_setting = BoolProperty( | |
name="Smooth Groups", | |
description="Surround smooth groups by sharp edges", | |
default=True, | |
) | |
split_objects_setting = BoolProperty( | |
name="Object", | |
description="Import OBJ Objects into Blender Objects", | |
default=True, | |
) | |
split_groups_setting = BoolProperty( | |
name="Group", | |
description="Import OBJ Groups into Blender Objects", | |
default=True, | |
) | |
groups_as_vgroups_setting = BoolProperty( | |
name="Poly Groups", | |
description="Import OBJ groups as vertex groups", | |
default=False, | |
) | |
image_search_setting = BoolProperty( | |
name="Image Search", | |
description="Search subdirs for any associated images " | |
"(Warning, may be slow)", | |
default=True, | |
) | |
split_mode_setting = EnumProperty( | |
name="Split", | |
items=(('ON', "Split", "Split geometry, omits unused verts"), | |
('OFF', "Keep Vert Order", "Keep vertex order from file"), | |
), | |
) | |
clamp_size_setting = FloatProperty( | |
name="Clamp Size", | |
description="Clamp bounds under this value (zero to disable)", | |
min=0.0, max=1000.0, | |
soft_min=0.0, soft_max=1000.0, | |
default=0.0, | |
) | |
axis_forward_setting = EnumProperty( | |
name="Forward", | |
items=(('X', "X Forward", ""), | |
('Y', "Y Forward", ""), | |
('Z', "Z Forward", ""), | |
('-X', "-X Forward", ""), | |
('-Y', "-Y Forward", ""), | |
('-Z', "-Z Forward", ""), | |
), | |
default='-Z', | |
) | |
axis_up_setting = EnumProperty( | |
name="Up", | |
items=(('X', "X Up", ""), | |
('Y', "Y Up", ""), | |
('Z', "Z Up", ""), | |
('-X', "-X Up", ""), | |
('-Y', "-Y Up", ""), | |
('-Z', "-Z Up", ""), | |
), | |
default='Y', | |
) | |
def draw(self, context): | |
layout = self.layout | |
row = layout.row(align=True) | |
row.prop(self, "ngons_setting") | |
row.prop(self, "edges_setting") | |
layout.prop(self, "smooth_groups_setting") | |
box = layout.box() | |
row = box.row() | |
row.prop(self, "split_mode_setting", expand=True) | |
row = box.row() | |
if self.split_mode_setting == 'ON': | |
row.label(text="Split by:") | |
row.prop(self, "split_objects_setting") | |
row.prop(self, "split_groups_setting") | |
else: | |
row.prop(self, "groups_as_vgroups_setting") | |
row = layout.split(percentage=0.67) | |
row.prop(self, "clamp_size_setting") | |
layout.prop(self, "axis_forward_setting") | |
layout.prop(self, "axis_up_setting") | |
layout.prop(self, "image_search_setting") | |
def execute(self, context): | |
# get the folder | |
folder = (os.path.dirname(self.filepath)) | |
# iterate through the selected files | |
for i in self.files: | |
# generate full path to file | |
path_to_file = (os.path.join(folder, i.name)) | |
# call obj operator and assign ui values | |
bpy.ops.import_scene.obj(filepath = path_to_file, | |
axis_forward = self.axis_forward_setting, | |
axis_up = self.axis_up_setting, | |
use_edges = self.edges_setting, | |
use_smooth_groups = self.smooth_groups_setting, | |
use_split_objects = self.split_objects_setting, | |
use_split_groups = self.split_groups_setting, | |
use_groups_as_vgroups = self.groups_as_vgroups_setting, | |
use_image_search = self.image_search_setting, | |
split_mode = self.split_mode_setting, | |
global_clamp_size = self.clamp_size_setting) | |
return {'FINISHED'} | |
# Only needed if you want to add into a dynamic menu | |
def menu_func_import(self, context): | |
self.layout.operator(ImportMultipleObjs.bl_idname, text="Wavefont Batch (.obj)") | |
def register(): | |
bpy.utils.register_class(ImportMultipleObjs) | |
bpy.types.INFO_MT_file_import.append(menu_func_import) | |
def unregister(): | |
bpy.utils.unregister_class(ImportMultipleObjs) | |
bpy.types.INFO_MT_file_import.remove(menu_func_import) | |
if __name__ == "__main__": | |
register() | |
# test call | |
#bpy.ops.import_scene.multiple_objs('INVOKE_DEFAULT') |
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Hi @semillerimages, of course, have a look into: https://blender.stackexchange.com/a/31825/31447 Best regards, |
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Ahh perfect! One thing I have this crazy model of a heart and when I import it, the .obj file names don't come into Blender. Anyway to do this? Thanks! |
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not woreking |
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Did you write the version that works in 2.8X also? I found it somewhere and now I can't find it again :)