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Last active May 22, 2023 16:18
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Modal-Draw 2d & 3d (gpu, blf) #Blender

Basic gpu examples for Blender 3.5+

import bpy
import math
import gpu, blf
from gpu_extras.batch import batch_for_shader
from mathutils import Vector
def draw_mouse_path(coords, color, width=1.0):
shader = gpu.shader.from_builtin('UNIFORM_COLOR')
gpu.state.line_width_set(width)
batch = batch_for_shader(shader, 'LINE_STRIP', {"pos": coords})
shader.uniform_float("color", color)
batch.draw(shader)
def draw_poly(coords, color, width=1.0):
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
gpu.state.line_width_set(width)
batch = batch_for_shader(shader,'LINE_STRIP', {"pos": coords})
shader.bind()
shader.uniform_float("color", color)
batch.draw(shader)
def draw_circle_2d(color, cx, cy, r, num_segments, width=1.0):
theta = 2 * math.pi / num_segments
c = math.cos(theta)
s = math.sin(theta)
x = r # we start at angle = 0
y = 0
vector_list = []
for i in range (num_segments+1):
vector_list.append(Vector((x + cx, y + cy)))
t = x
x = c * x - s * y
y = s * t + c * y
draw_poly(vector_list, color, width)
def draw_line_2d(color, start, end, width=1.0):
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
gpu.state.line_width_set(width)
batch = batch_for_shader(shader, 'LINES', {"pos": [start,end]})
shader.bind()
shader.uniform_float("color", color)
batch.draw(shader)
def draw_type_2d(color, text, size=17):
font_id = 0
blf.position(font_id, 20, 70, 0)
blf.color(font_id, *color)
blf.size(font_id, size*(bpy.context.preferences.system.dpi/72))
blf.draw(font_id, text)
def draw_callback_2d(self, context):
# ...api_current/bpy.types.Area.html?highlight=bpy.types.area
editor_width = context.area.width
editor_height = context.area.height - context.area.regions[0].height
# set the gpu state
gpu.state.blend_set('ALPHA')
# draw each shape
draw_mouse_path(self.mouse_path, (1.0, 1.0, 1.0, 1.0), 1.0)
draw_line_2d((0.0, 1.0, 0.0, 0.8), (0,0), (editor_width, editor_height), 3.0)
draw_line_2d((1.0, 1.0, 0.0, 0.8), (editor_width, 0), (0, editor_height), 1.0)
draw_circle_2d((1.0, 1.0, 1.0, 0.6), editor_width*.5, editor_height*.5, 70, 360, 1)
draw_circle_2d((1.0, 0.0, 0.0, 0.4), editor_width*.5, editor_height*.5, 230, 5)
# draw the text
hud = "Hello Word {} {}".format(len(self.mouse_path), self.mouse_path[-1])
draw_type_2d((1.0, 1.0, 1.0, 0.8), hud)
# restore gpu defaults
gpu.state.line_width_set(1.0)
gpu.state.blend_set('NONE')
class ModalDrawOperator(bpy.types.Operator):
"""Draw 2d Operator"""
bl_idname = "node.modal_draw_operator"
bl_label = "Simple Modal Node Editor Operator"
def modal(self, context, event):
context.area.tag_redraw()
if event.type == 'MOUSEMOVE':
self.mouse_path.append((event.mouse_region_x, event.mouse_region_y))
elif event.type == 'LEFTMOUSE':
bpy.types.SpaceNodeEditor.draw_handler_remove(self._handle, 'WINDOW')
return {'FINISHED'}
elif event.type in {'RIGHTMOUSE', 'ESC'}:
bpy.types.SpaceNodeEditor.draw_handler_remove(self._handle, 'WINDOW')
return {'CANCELLED'}
return {'RUNNING_MODAL'}
def invoke(self, context, event):
if context.area.type == 'NODE_EDITOR':
# the arguments we pass the the callback
args = (self, context)
# Add the region OpenGL drawing callback
# draw in view space with 'POST_VIEW' and 'PRE_VIEW'
self._handle = bpy.types.SpaceNodeEditor.draw_handler_add(draw_callback_2d, args, 'WINDOW', 'POST_PIXEL')
self.mouse_path = []
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "NodeEditor not found, cannot run operator")
return {'CANCELLED'}
def menu_func(self, context):
self.layout.operator(ModalDrawOperator.bl_idname, text="Modal Draw Operator")
# Register and add to the "view" menu (required to also use F3 search "Modal Draw Operator" for quick access).
def register():
bpy.utils.register_class(ModalDrawOperator)
bpy.types.NODE_MT_view.append(menu_func)
def unregister():
bpy.utils.unregister_class(ModalDrawOperator)
bpy.types.NODE_MT_view.remove(menu_func)
if __name__ == "__main__":
register()
import bpy
import blf
import gpu
from gpu_extras.batch import batch_for_shader
def draw_line_3d(color, start, end, width=1.0):
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
gpu.state.line_width_set(width)
batch = batch_for_shader(shader, 'LINES', {"pos": [start,end]})
shader.bind()
shader.uniform_float("color", color)
batch.draw(shader)
def draw_type_2d(color, text, size=17):
font_id = 0
blf.position(font_id, 20, 70, 0)
blf.color(font_id, *color)
blf.size(font_id, size*(bpy.context.preferences.system.dpi/72))
blf.draw(font_id, text)
def draw_callback_3d(self, context):
cube_loc = context.scene.objects['Cube'].location
lamp_loc = context.scene.objects['Light'].location
camera_loc = context.scene.objects['Camera'].location
# set the gpu state
gpu.state.blend_set('ALPHA')
# green, red and blue line
draw_line_3d((0.0, 1.0, 0.0, 0.7), camera_loc, cube_loc)
draw_line_3d((1.0, 0.0, 0.0, 0.7), cube_loc, lamp_loc)
draw_line_3d((0.0, 0.0, 1.0, 0.7), lamp_loc, camera_loc)
# restore gpu defaults
gpu.state.line_width_set(1.0)
gpu.state.blend_set('NONE')
def draw_callback_2d(self, context):
gpu.state.blend_set('ALPHA')
# dynamic text
hud = "Hello Word {} {}".format(len(self.mouse_path), self.mouse_path[-1])
draw_type_2d((1.0, 0.5, 0.0, 0.8), hud)
# restore gpu defaults
gpu.state.line_width_set(1.0)
gpu.state.blend_set('NONE')
class ModalDrawOperator(bpy.types.Operator):
"""Draw 3d Operator"""
bl_idname = "view3d.modal_draw_operator"
bl_label = "Simple Modal View3D Operator"
def modal(self, context, event):
context.area.tag_redraw()
if event.type == 'MOUSEMOVE':
self.mouse_path.append((event.mouse_region_x, event.mouse_region_y))
if event.type in {'RIGHTMOUSE', 'ESC'}:
bpy.types.SpaceView3D.draw_handler_remove(self._handle_3d, 'WINDOW')
bpy.types.SpaceView3D.draw_handler_remove(self._handle_2d, 'WINDOW')
return {'CANCELLED'}
return {'PASS_THROUGH'}
#return {'RUNNING_MODAL'}
def invoke(self, context, event):
if context.area.type == 'VIEW_3D':
# the arguments we pass the the callback
args = (self, context)
# draw in view space with 'POST_VIEW' and 'PRE_VIEW'
self._handle_3d = bpy.types.SpaceView3D.draw_handler_add(draw_callback_3d, args, 'WINDOW', 'POST_VIEW')
self._handle_2d = bpy.types.SpaceView3D.draw_handler_add(draw_callback_2d, args, 'WINDOW', 'POST_PIXEL')
self.mouse_path = []
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "View3D not found, cannot run operator")
return {'CANCELLED'}
def menu_func(self, context):
self.layout.operator(ModalDrawOperator.bl_idname, text="Modal Draw Operator")
# Register and add to the "view" menu (required to also use F3 search "Modal Draw Operator" for quick access).
def register():
bpy.utils.register_class(ModalDrawOperator)
bpy.types.VIEW3D_MT_view.append(menu_func)
def unregister():
bpy.utils.unregister_class(ModalDrawOperator)
bpy.types.VIEW3D_MT_view.remove(menu_func)
if __name__ == "__main__":
register()
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