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UI - Expand Enum #Blender #BSE
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# for http://blender.stackexchange.com/questions/58171/how-to-create-a-boolean-vector-property-that-is-single-selection | |
bl_info = { | |
"name": "Add-on Template", | |
"description": "", | |
"author": "", | |
"version": (0, 0, 1), | |
"blender": (2, 70, 0), | |
"location": "3D View > Tools", | |
"warning": "", # used for warning icon and text in addons panel | |
"wiki_url": "", | |
"tracker_url": "", | |
"category": "Development" | |
} | |
import bpy | |
# ------------------------------------------------------------------------ | |
# store properties in the active scene | |
# ------------------------------------------------------------------------ | |
class MySettings(bpy.types.PropertyGroup): | |
my_bool = bpy.props.BoolProperty( | |
name="Enable or Disable", | |
description="A bool property", | |
default = False | |
) | |
my_axis = bpy.props.EnumProperty( | |
name="Axis", | |
description="Description", | |
items = (('POS_X', "X", ""), | |
('POS_Y', "Y", ""), | |
('POS_Z', "Z", ""), | |
), | |
default='POS_X' | |
) | |
# ------------------------------------------------------------------------ | |
# my tool in objectmode | |
# ------------------------------------------------------------------------ | |
class OBJECT_PT_my_panel(bpy.types.Panel): | |
bl_idname = "OBJECT_PT_my_panel" | |
bl_label = "My Panel" | |
bl_space_type = "VIEW_3D" | |
bl_region_type = "TOOLS" | |
bl_category = "Tools" | |
bl_context = "objectmode" | |
@classmethod | |
def poll(self,context): | |
return context.object is not None | |
def draw(self, context): | |
layout = self.layout | |
scene = context.scene | |
mytool = scene.my_tool | |
layout.prop(mytool, "my_bool") | |
layout.row().prop(mytool, "my_axis", expand=True) | |
# ------------------------------------------------------------------------ | |
# register and unregister | |
# ------------------------------------------------------------------------ | |
def register(): | |
bpy.utils.register_module(__name__) | |
bpy.types.Scene.my_tool = bpy.props.PointerProperty(type=MySettings) | |
def unregister(): | |
bpy.utils.unregister_module(__name__) | |
del bpy.types.Scene.my_tool | |
if __name__ == "__main__": | |
register() |
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