Skip to content

Instantly share code, notes, and snippets.

@paavohuhtala
Last active March 31, 2016 03:37
Show Gist options
  • Save paavohuhtala/b976ca8f12570a977da8 to your computer and use it in GitHub Desktop.
Save paavohuhtala/b976ca8f12570a977da8 to your computer and use it in GitHub Desktop.
Source 2 is a myth, right, guys, right?
string m_Id = "Attribute.CBaseRendererSource2.m_bAdditive"
string m_Id = "Attribute.CBaseRendererSource2.m_flDiffuseAmount"
string m_Id = "Attribute.CBaseRendererSource2.m_flSelfIllumAmount"
string m_Id = "Attribute.CBaseRendererSource2.m_hTexture"
"cmdLine" "string" "dmxexport -filename D:/dev/source2/content/source2/models/dev/dmx/mesh/error_mesh.dmx -type mesh;"
"mod" "left4dead2_source2"
// don't import source2 files sitting in source 1 (source1 had no 'sounds' dir, it was 'sound')
// Source 2 has its own debug\dev\editor materials
// Source 2 has its own debug\dev\editor models
// Specific to how L4D2/Source works, invalid for Source2
-c:\buildslave\source2_dota_rel_win64\build\src\tier1\mempool.cpp
.?AV?$CBaseAppSystem@VISource2Client@@@@
.?AV?$CBaseAppSystem@VISource2ClientConfig@@@@
.?AV?$CBaseAppSystem@VISource2GameClients@@@@
.?AV?$CBaseAppSystem@VISource2GameEntities@@@@
.?AV?$CBaseAppSystem@VISource2Host@@@@
.?AV?$CBaseAppSystem@VISource2Server@@@@
.?AV?$CBaseAppSystem@VISource2ServerConfig@@@@
.?AV?$CConCommandMemberAccessor@VCSource2Server@@@@
.?AV?$CGameAppSystem@VISource2Client@@$0A@@@
.?AV?$CGameAppSystem@VISource2GameClients@@$0A@@@
.?AV?$CGameAppSystem@VISource2GameEntities@@$0A@@@
.?AV?$CGameAppSystem@VISource2Host@@$0A@@@
.?AV?$CGameAppSystem@VISource2Server@@$0A@@@
.?AV?$CGameSystemFactory@VCSource2EntitySystem@@V1@@@
.?AV?$CSchemaNonConstructibleClassBinding@VCBaseRendererSource2@@@@
.?AV?$CTier0AppSystem@VISource2Client@@@@
.?AV?$CTier0AppSystem@VISource2GameClients@@@@
.?AV?$CTier0AppSystem@VISource2GameEntities@@@@
.?AV?$CTier0AppSystem@VISource2Host@@@@
.?AV?$CTier0AppSystem@VISource2Server@@@@
.?AV?$CTier1AppSystem@VISource2Client@@$0A@@@
.?AV?$CTier1AppSystem@VISource2GameClients@@$0A@@@
.?AV?$CTier1AppSystem@VISource2GameEntities@@$0A@@@
.?AV?$CTier1AppSystem@VISource2Host@@$0A@@@
.?AV?$CTier1AppSystem@VISource2Server@@$0A@@@
.?AV?$CTier2AppSystem@VISource2Client@@$0A@@@
.?AV?$CTier2AppSystem@VISource2GameClients@@$0A@@@
.?AV?$CTier2AppSystem@VISource2GameEntities@@$0A@@@
.?AV?$CTier2AppSystem@VISource2Host@@$0A@@@
.?AV?$CTier2AppSystem@VISource2Server@@$0A@@@
.?AV?$CTier3AppSystem@VISource2Client@@$0A@@@
.?AV?$CTier3AppSystem@VISource2GameClients@@$0A@@@
.?AV?$CTier3AppSystem@VISource2GameEntities@@$0A@@@
.?AV?$CTier3AppSystem@VISource2Host@@$0A@@@
.?AV?$CTier3AppSystem@VISource2Server@@$0A@@@
.?AVCBaseRendererSource2@@
.?AVCQSource2Style@@
.?AVCSource2Client@@
.?AVCSource2EntitySystem@@
.?AVCSource2GameClients@@
.?AVCSource2GameEntities@@
.?AVCSource2HostBase@@
.?AVCSource2HostDota@@
.?AVCSource2Server@@
.?AVISource2Client@@
.?AVISource2ClientConfig@@
.?AVISource2Engine@@
.?AVISource2GameClients@@
.?AVISource2GameEntities@@
.?AVISource2Host@@
.?AVISource2Server@@
.?AVISource2ServerConfig@@
.?AVISource2WorldSession@@
// "integ" = integ src1 file over to source2 location with no change
; Exported entry 6. Source2Main
?Source2EngineToClientStringTable001
application/x-source2-assetname
aSource2
aSource2_dota_g
aSource2_dota_t
aSource2client0
aSource2clientc
aSource2clientp
aSource2engin_0
aSource2engin_1
aSource2engin_2
aSource2engin_3
aSource2engines
aSource2enginet
aSource2gamecli
aSource2gameent
aSource2host001
aSource2init
aSource2launche
aSource2main
aSource2main_0
aSource2preinit
aSource2server0
aSource2serverc
C:\buildslave\source2_dota_rel_win64\build\src\animationsystem\Retail\win64\animationsystem.pdb
c:\buildslave\source2_dota_rel_win64\build\src\appframework\appsystemdict.cpp
C:\buildslave\source2_dota_rel_win64\build\src\assetbrowser\Retail\win64\assetbrowser.pdb
c:\buildslave\source2_dota_rel_win64\build\src\assetpreview\assetpreviewsystem.cpp
c:\buildslave\source2_dota_rel_win64\build\src\assetpreview\qassetpreviewtoolscenewidget.cpp
C:\buildslave\source2_dota_rel_win64\build\src\assetpreview\Retail\win64\assetpreview.pdb
c:\buildslave\source2_dota_rel_win64\build\src\assetsystem\assetfilesystem_stdio.cpp
c:\buildslave\source2_dota_rel_win64\build\src\assetsystem\assetfilesystem_test.cpp
c:\buildslave\source2_dota_rel_win64\build\src\assetsystem\assetsystem.h
c:\buildslave\source2_dota_rel_win64\build\src\assetsystem\assetsystemtest.cpp
C:\buildslave\source2_dota_rel_win64\build\src\assetsystem\Retail\win64\assetsystem.pdb
c:\buildslave\source2_dota_rel_win64\build\src\assetsystem\utlcoveragetest.h
c:\buildslave\source2_dota_rel_win64\build\src\avi\avi.cpp
C:\buildslave\source2_dota_rel_win64\build\src\avi\Retail\win64\valve_avi.pdb
c:\buildslave\source2_dota_rel_win64\build\src\bitmap\floatbitmap.cpp
c:\buildslave\source2_dota_rel_win64\build\src\common\protobuf_helpers.cpp
c:\buildslave\source2_dota_rel_win64\build\src\configurationsystem\configurationsystem.cpp
C:\buildslave\source2_dota_rel_win64\build\src\configurationsystem\Retail\win64\configurationsystem.pdb
c:\buildslave\source2_dota_rel_win64\build\src\datacache\datacache.cpp
C:\buildslave\source2_dota_rel_win64\build\src\datacache\Retail\win64\datacache.pdb
c:\buildslave\source2_dota_rel_win64\build\src\datamodel\datamodelschema.cpp
c:\buildslave\source2_dota_rel_win64\build\src\datamodel\undomanager.cpp
c:\buildslave\source2_dota_rel_win64\build\src\dmeutils\loadfromdmx.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\cl_demo.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\cl_demoaction.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\cl_ents_parse.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\clockdriftmgr.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\downloadlistgenerator.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\engine2.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\engineservicemgr.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\gameeventsystem.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\gameuiservice.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\generated_proto\win64\connectionless_netmessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\engine2\generated_proto\win64\demo.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\engine2\generated_proto\win64\netmessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\engine2\generated_proto\win64\network_connection.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\engine2\generated_proto\win64\networkbasetypes.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\engine2\generated_proto\win64\peertopeer_netmessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\engine2\hltvclientstate.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\host.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\inputservice.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\loopmodeconsole.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\loopmodeingameui.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\loopmodelevelload.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\loopmodemainmenu.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\looptypebase.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\memtools.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\networkgameclient.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\networkgameclient_interface.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\networkgameclientbase.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\networkgameserver_interface.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\networkgameserverbase.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\networkstringtable.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\networkstringtableitem.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\pure_server.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\pvs.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\renderingworld.cpp
C:\buildslave\source2_dota_rel_win64\build\src\engine2\Retail\win64\engine2.pdb
c:\buildslave\source2_dota_rel_win64\build\src\engine2\serversideclientbase.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\splitscreenservice.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\sv_ents_write.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\sv_packedentities.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\toolgamesimulationsystem.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\vgui_baseui_interface.cpp
c:\buildslave\source2_dota_rel_win64\build\src\engine2\xboxsystem.cpp
c:\buildslave\source2_dota_rel_win64\build\src\entity2\entity2_networking.cpp
c:\buildslave\source2_dota_rel_win64\build\src\entity2\entityclass.cpp
c:\buildslave\source2_dota_rel_win64\build\src\entity2\entitykeyvalues.cpp
c:\buildslave\source2_dota_rel_win64\build\src\entity2\entitysystem.cpp
c:\buildslave\source2_dota_rel_win64\build\src\entity2\predictioncopy.cpp
c:\buildslave\source2_dota_rel_win64\build\src\filesystem\basefilesystem.cpp
c:\buildslave\source2_dota_rel_win64\build\src\filesystem\filesystem_stdio.cpp
c:\buildslave\source2_dota_rel_win64\build\src\filesystem\filesystemasync.cpp
C:\buildslave\source2_dota_rel_win64\build\src\filesystem\RetailStdio\win64\filesystem_stdio.pdb
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_basecombatcharacter.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_baseentity.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_baseentity.h
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_baseflex.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_effects.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_env_deferred_light.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_fire_smoke.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_gameinstructor.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_impact_effects.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_particle_system.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_playerresource.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_point_commentary_node.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_rope.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_smoke_trail.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_soundscape.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_te_effect_dispatch.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_vehicle_jeep.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_world.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\cdll_client_int.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\chat_store.h
c:\buildslave\source2_dota_rel_win64\build\src\game\client\clientglowproperty.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\clientmode_shared.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\cloth_system.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\c_dota_capture.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\c_dota_capture.h
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\c_dota_combatlog.h
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\c_dota_projectile.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\clientmode_dota.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\dota_global_light.h
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\dota_hud_base.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\dota_hud_healthbars.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\dota_material_proxies.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\dota_minimap.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\dota_minimap_helpers.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\dota_scalability.h
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\gameui\basepanel.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\gameui\basesavegamedialog.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\gameui\gameui_interface.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\keybindings.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\renderingpipeline_dota.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\scaleform\dota_sf_dashboard.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\scaleform\dota_sf_hud_error_msg.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\fx.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\fx_blood.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\fx_explosion.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\fx_impact.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\fx_shelleject.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\fx_sparks.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\fx_tracer.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\fx_water.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\base_gcmessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\demo.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\dota_broadcastmessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\dota_clientmessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\dota_commonmessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\dota_gcmessages_client.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\dota_gcmessages_common.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\dota_modifiers.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\dota_usermessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\econ_gcmessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\gameevents.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\gcsdk_gcmessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\gcsystemmsgs.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\htmlmessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\matchmaker_common.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\netmessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\network_connection.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\networkbasetypes.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\steammessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\te.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\usermessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\client\glow_overlay.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\glowmanager.h
c:\buildslave\source2_dota_rel_win64\build\src\game\client\hud.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\hud_locator_target.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\physics.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\prediction.cpp
C:\buildslave\source2_dota_rel_win64\build\src\game\client\Retaildota\win64\unity\client.pdb
c:\buildslave\source2_dota_rel_win64\build\src\game\client\rpg\rpg_hud_healthbars.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\smoke_fog_overlay.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\vgui_helpers.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\vgui_int.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\view_effects.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\client\warp_overlay.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\gamecore\gameconfiguration.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\gamecore\igamesystem2.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\gameinterfaces\gameinterfaces.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\host\dota\groundheighttrace.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\host\dota\loopmodegamehostdota.cpp
C:\buildslave\source2_dota_rel_win64\build\src\game\host\Retaildota\win64\host.pdb
c:\buildslave\source2_dota_rel_win64\build\src\game\server\basecombatweapon.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\baseentity.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\baseflex.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\client.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\colorcorrection.h
c:\buildslave\source2_dota_rel_win64\build\src\game\server\commentarysystem.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\dota\dota_client.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\dota\dota_combatlog.h
c:\buildslave\source2_dota_rel_win64\build\src\game\server\dota\dota_eventlog.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\dota\dota_holdout.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\dota\dota_player.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\dota\dota_xmas.h
c:\buildslave\source2_dota_rel_win64\build\src\game\server\entityflame.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\eventlog.h
c:\buildslave\source2_dota_rel_win64\build\src\game\server\flex_expresser.h
c:\buildslave\source2_dota_rel_win64\build\src\game\server\gameinterface.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\generated_protodota\win64\base_gcmessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\server\generated_protodota\win64\demo.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\server\generated_protodota\win64\dota_broadcastmessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\server\generated_protodota\win64\dota_clientmessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\server\generated_protodota\win64\dota_commonmessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\server\generated_protodota\win64\dota_gcmessages_common.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\server\generated_protodota\win64\dota_gcmessages_server.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\server\generated_protodota\win64\dota_modifiers.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\server\generated_protodota\win64\dota_usermessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\server\generated_protodota\win64\econ_gcmessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\server\generated_protodota\win64\gameevents.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\server\generated_protodota\win64\gcsdk_gcmessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\server\generated_protodota\win64\gcsystemmsgs.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\server\generated_protodota\win64\matchmaker_common.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\server\generated_protodota\win64\netmessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\server\generated_protodota\win64\network_connection.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\server\generated_protodota\win64\networkbasetypes.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\server\generated_protodota\win64\steammessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\server\generated_protodota\win64\te.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\server\generated_protodota\win64\usermessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\game\server\hltvdirector.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\info_spawngroupstream.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\markup_volume.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\nav_file.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\nav_gamesystem.h
c:\buildslave\source2_dota_rel_win64\build\src\game\server\nav_gen_recast.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\nav_generate.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\nextbot_s1\simple_bot.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\physics.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\player_lagcompensation.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\props.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\pvsmanager.h
C:\buildslave\source2_dota_rel_win64\build\src\game\server\Retaildota\win64\unity\server.pdb
c:\buildslave\source2_dota_rel_win64\build\src\game\server\rpg\rpg_inventory_item.h
c:\buildslave\source2_dota_rel_win64\build\src\game\server\sceneentity_class.h
c:\buildslave\source2_dota_rel_win64\build\src\game\server\server_achievement_manager.h
c:\buildslave\source2_dota_rel_win64\build\src\game\server\serverbenchmark_base.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\soundscape_system.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\soundscape_system.h
c:\buildslave\source2_dota_rel_win64\build\src\game\server\test_stressentities.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\testfunctions.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\util.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\server\vguiscreen.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\ai_responsesystem.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\aimtargetmanager.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\baseanimating.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\beam_shared.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\bodygamesystem.h
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\choreoevent.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\debugoverlay.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\decalgamesystem.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\decalgamesystem.h
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\dota\dota_game_manager.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\dota\dota_gamerules.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\dota\dota_minimap_utils.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\dota\dota_modifier_manager.h
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\dota\dota_quest.h
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\dota\dota_speech.h
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\dota\dota_utils.h
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\dota\dota_vscriptgamesystem.h
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\dota\dota_world_map.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\econ\econ_wearable.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\entitydebuggamesystem.h
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\entitytouchmanager.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\gameentitysystem.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\gameeventmanager.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\gameevents.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\gamerules_register.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\lightquerygamesystem.h
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\loopmodegame.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\notifymanager.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\particle_parse.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\physics_shared.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\physicscomponent.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\physicsgamesystem.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\physicsgamesystem.h
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\point_worldtext.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\precache_register.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\precache_register.h
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\props_shared.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\props_shared.h
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\ragdoll_shared.h
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\rendergamesystem.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\rendergamesystem.h
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\rpg\rpg_action_system.h
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\simthinkmanager.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\skeletoninstance.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\soundopgamesystem.h
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\spawngroupmgrgamesystem.h
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\stepsimulationmanager.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\te\te_bubbles.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\te\te_bubbletrail.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\te\te_energysplash.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\te\te_fizz.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\te\te_glassshatter.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\te\te_glowsprite.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\te\te_largefunnel.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\te\te_muzzleflash.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\te\te_playerdecal.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\te\te_smoke.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\teamplay_round_timer.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\voice_status.cpp
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\voice_status.h
c:\buildslave\source2_dota_rel_win64\build\src\game\shared\vscriptgamesystem.cpp
c:\buildslave\source2_dota_rel_win64\build\src\gcsdk\job.cpp
c:\buildslave\source2_dota_rel_win64\build\src\gcsdk\string_misc.cpp
C:\buildslave\source2_dota_rel_win64\build\src\inputsystem\Retail\win64\inputsystem.pdb
c:\buildslave\source2_dota_rel_win64\build\src\interfaces\interfaces.cpp
C:\buildslave\source2_dota_rel_win64\build\src\localize\Retail\win64\localize.pdb
c:\buildslave\source2_dota_rel_win64\build\src\mapdoclib\areafootprinthelper.cpp
c:\buildslave\source2_dota_rel_win64\build\src\mapdoclib\brushops.cpp
c:\buildslave\source2_dota_rel_win64\build\src\mapdoclib\hammer_matsys2_utils.cpp
c:\buildslave\source2_dota_rel_win64\build\src\mapdoclib\hammerrenderablemgr.cpp
c:\buildslave\source2_dota_rel_win64\build\src\mapdoclib\iconhelper.cpp
c:\buildslave\source2_dota_rel_win64\build\src\mapdoclib\imageplanenode.cpp
c:\buildslave\source2_dota_rel_win64\build\src\mapdoclib\mapnode.cpp
c:\buildslave\source2_dota_rel_win64\build\src\mapdoclib\mapstaticoverlay.cpp
c:\buildslave\source2_dota_rel_win64\build\src\mapdoclib\modelinstance.cpp
c:\buildslave\source2_dota_rel_win64\build\src\mapdoclib\modelsnapshot.cpp
c:\buildslave\source2_dota_rel_win64\build\src\mapdoclib\optimizerthread.cpp
c:\buildslave\source2_dota_rel_win64\build\src\mapdoclib\painteditor.cpp
c:\buildslave\source2_dota_rel_win64\build\src\mapdoclib\renderutils.cpp
c:\buildslave\source2_dota_rel_win64\build\src\materialsystem2\fontmanager\win32font.cpp
c:\buildslave\source2_dota_rel_win64\build\src\materialsystem2\material2.cpp
c:\buildslave\source2_dota_rel_win64\build\src\materialsystem2\material_shader_params.cpp
c:\buildslave\source2_dota_rel_win64\build\src\materialsystem2\material_type_manager.cpp
C:\buildslave\source2_dota_rel_win64\build\src\materialsystem2\Retail\win64\materialsystem2.pdb
c:\buildslave\source2_dota_rel_win64\build\src\materialsystem2\utils\materialsystem2utils.cpp
c:\buildslave\source2_dota_rel_win64\build\src\mathlib\mathlib_base.cpp
c:\buildslave\source2_dota_rel_win64\build\src\mdlobjects\authphysmodel.cpp
c:\buildslave\source2_dota_rel_win64\build\src\meshsystem\meshinstance_imp.cpp
c:\buildslave\source2_dota_rel_win64\build\src\meshsystem\meshsystem.cpp
c:\buildslave\source2_dota_rel_win64\build\src\meshsystem\meshutils.cpp
c:\buildslave\source2_dota_rel_win64\build\src\meshsystem\rendermeshmgr.cpp
C:\buildslave\source2_dota_rel_win64\build\src\meshsystem\Retail\win64\meshsystem.pdb
c:\buildslave\source2_dota_rel_win64\build\src\meshsystem\sceneobjecthelpers.cpp
c:\buildslave\source2_dota_rel_win64\build\src\meshutils\formats.cpp
c:\buildslave\source2_dota_rel_win64\build\src\meshutils\mesh.cpp
c:\buildslave\source2_dota_rel_win64\build\src\networksystem\flattenedserializers.cpp
c:\buildslave\source2_dota_rel_win64\build\src\networksystem\generated_proto\win64\netmessages.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\networksystem\generated_proto\win64\network_connection.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\networksystem\generated_proto\win64\networkbasetypes.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\networksystem\netchan.cpp
c:\buildslave\source2_dota_rel_win64\build\src\networksystem\networkmessages.cpp
c:\buildslave\source2_dota_rel_win64\build\src\networksystem\networkserializer.cpp
c:\buildslave\source2_dota_rel_win64\build\src\networksystem\networksystem.cpp
C:\buildslave\source2_dota_rel_win64\build\src\networksystem\Retail\win64\networksystem.pdb
C:\buildslave\source2_dota_rel_win64\build\src\p4lib\Retail\win64\p4lib.pdb
c:\buildslave\source2_dota_rel_win64\build\src\particles\particles.cpp
C:\buildslave\source2_dota_rel_win64\build\src\particles\Retail\win64\particles.pdb
c:\buildslave\source2_dota_rel_win64\build\src\particleslib\particle_property.cpp
C:\buildslave\source2_dota_rel_win64\build\src\propertyeditor\Retail\win64\propertyeditor.pdb
c:\buildslave\source2_dota_rel_win64\build\src\public\animationsystem\compression.h
c:\buildslave\source2_dota_rel_win64\build\src\public\appframework\tier1app.h
c:\buildslave\source2_dota_rel_win64\build\src\public\closedcaptions.cpp
c:\buildslave\source2_dota_rel_win64\build\src\public\configurationsystem\iconfigurationsystem.h
c:\buildslave\source2_dota_rel_win64\build\src\public\datamodel\dmattribute.h
c:\buildslave\source2_dota_rel_win64\build\src\public\entity2\concreteentitylist.h
c:\buildslave\source2_dota_rel_win64\build\src\public\entity2\entitycomponent.h
c:\buildslave\source2_dota_rel_win64\build\src\public\entity2\predictioncopy_referenced.h
c:\buildslave\source2_dota_rel_win64\build\src\public\entity2\predictioncopy_utlvector.h
c:\buildslave\source2_dota_rel_win64\build\src\public\fbxsystem\fbxsystem.cpp
c:\buildslave\source2_dota_rel_win64\build\src\public\iprerequisite.h
c:\buildslave\source2_dota_rel_win64\build\src\public\movieobjects\dmerigconstraintoperators.h
c:\buildslave\source2_dota_rel_win64\build\src\public\networksystem\inetworkmessages.h
c:\buildslave\source2_dota_rel_win64\build\src\public\networksystem\networkquantizedtypes.h
c:\buildslave\source2_dota_rel_win64\build\src\public\resourcefile\resourcestream.h
c:\buildslave\source2_dota_rel_win64\build\src\public\scenesystem\iscenesystem.h
c:\buildslave\source2_dota_rel_win64\build\src\public\scenesystem\sceneobject.h
c:\buildslave\source2_dota_rel_win64\build\src\public\schemalib\schemaprimitives.h
c:\buildslave\source2_dota_rel_win64\build\src\public\schemalib\schematype.h
c:\buildslave\source2_dota_rel_win64\build\src\public\schemasystem\schema.h
c:\buildslave\source2_dota_rel_win64\build\src\public\steam\steammessages_cloud.steamworkssdk.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\public\steam\steammessages_oauth.steamworkssdk.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\public\steam\steammessages_publishedfile.steamworkssdk.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\public\steam\steammessages_unified_base.steamworkssdk.pb.cc
c:\buildslave\source2_dota_rel_win64\build\src\public\tier0\threadtools.inl
c:\buildslave\source2_dota_rel_win64\build\src\public\tier0\tslist.h
c:\buildslave\source2_dota_rel_win64\build\src\public\tier1\quantizedfloatencoder.h
c:\buildslave\source2_dota_rel_win64\build\src\public\tier1\utlblockmemory.h
c:\buildslave\source2_dota_rel_win64\build\src\public\tier1\utlfixedmemory.h
c:\buildslave\source2_dota_rel_win64\build\src\public\tier1\utlleanvector.h
c:\buildslave\source2_dota_rel_win64\build\src\public\tier1\utllinkedlist.h
c:\buildslave\source2_dota_rel_win64\build\src\public\tier1\utlmultilist.h
c:\buildslave\source2_dota_rel_win64\build\src\public\tier1\utlntree.h
c:\buildslave\source2_dota_rel_win64\build\src\public\tier1\utlsortvector.h
c:\buildslave\source2_dota_rel_win64\build\src\public\tier2\fileutils.h
c:\buildslave\source2_dota_rel_win64\build\src\public\toolscene\qtoolscenewidget.h
c:\buildslave\source2_dota_rel_win64\build\src\public\toolscene\toolscene.h
c:\buildslave\source2_dota_rel_win64\build\src\public\toolutils2\attributeeditorbase.h
c:\buildslave\source2_dota_rel_win64\build\src\qcontrols\qcommoncontrols\qinputbindmanager.cpp
c:\buildslave\source2_dota_rel_win64\build\src\renderingpipelines\postprocess.cpp
c:\buildslave\source2_dota_rel_win64\build\src\renderingpipelines\renderingpipelinedeferred.cpp
c:\buildslave\source2_dota_rel_win64\build\src\renderingpipelines\renderingpipelineforward.cpp
c:\buildslave\source2_dota_rel_win64\build\src\renderingpipelines\renderingpipelinehybrid.cpp
c:\buildslave\source2_dota_rel_win64\build\src\renderingpipelines\renderingpipelinepostprocess.cpp
c:\buildslave\source2_dota_rel_win64\build\src\renderingpipelines\renderingpipelineslimdeferred.cpp
c:\buildslave\source2_dota_rel_win64\build\src\renderingpipelines\renderingpipelinessao.cpp
C:\buildslave\source2_dota_rel_win64\build\src\renderingpipelines\Retail\win64\renderingpipelines.pdb
c:\buildslave\source2_dota_rel_win64\build\src\renderingpipelines\scalable_ambient_obscurance.cpp
c:\buildslave\source2_dota_rel_win64\build\src\rendersystem\dx\dynamicdatadx11.cpp
c:\buildslave\source2_dota_rel_win64\build\src\rendersystem\dx\forceloadshaderdx11.h
c:\buildslave\source2_dota_rel_win64\build\src\rendersystem\dx\rendercontextdx11.cpp
c:\buildslave\source2_dota_rel_win64\build\src\rendersystem\dx\renderdevicedx11.cpp
c:\buildslave\source2_dota_rel_win64\build\src\rendersystem\dx\renderdevicemgrdx11.cpp
c:\buildslave\source2_dota_rel_win64\build\src\rendersystem\dx\renderthreaddx9.cpp
c:\buildslave\source2_dota_rel_win64\build\src\rendersystem\rendersystemglobals.cpp
C:\buildslave\source2_dota_rel_win64\build\src\rendersystem\Retaildx11\win64\rendersystemdx11.pdb
C:\buildslave\source2_dota_rel_win64\build\src\rendersystem\Retaildx9\win64\rendersystemdx9.pdb
C:\buildslave\source2_dota_rel_win64\build\src\rendersystem\Retailempty\win64\rendersystemempty.pdb
c:\buildslave\source2_dota_rel_win64\build\src\rendersystem\sheetcache.cpp
c:\buildslave\source2_dota_rel_win64\build\src\rendersystem\texturebase.cpp(1325):ResourceHandleToData( %s ) failed! Falling back to error texture!
c:\buildslave\source2_dota_rel_win64\build\src\rendersystem\texturebase.cpp(1368):ResourceHandleToData( %s ) failed! Falling back to error texture!
c:\buildslave\source2_dota_rel_win64\build\src\rendersystem\texturebase.cpp(1379):ResourceHandleToData( %s ) failed! Falling back to error texture!
c:\buildslave\source2_dota_rel_win64\build\src\rendersystem\texturebase.cpp(1390):ResourceHandleToData( %s ) failed! Falling back to error texture!
c:\buildslave\source2_dota_rel_win64\build\src\rendersystem\texturebase.cpp(1401):ResourceHandleToData( %s ) failed! Falling back to error texture!
c:\buildslave\source2_dota_rel_win64\build\src\rendersystem\texturebase.cpp(1422):ResourceHandleToData( %s ) failed! Falling back to error texture!
c:\buildslave\source2_dota_rel_win64\build\src\rendersystem\texturebase.cpp(1434):ResourceHandleToData( %s ) failed! Falling back to error texture!
c:\buildslave\source2_dota_rel_win64\build\src\rendersystem\texturebase.cpp(672):Error loading texture: %s
c:\buildslave\source2_dota_rel_win64\build\src\resourcefile\resourcefile.cpp
c:\buildslave\source2_dota_rel_win64\build\src\resourcefile\resourcestream.cpp
c:\buildslave\source2_dota_rel_win64\build\src\resourcesystem\resourceremapper.cpp
c:\buildslave\source2_dota_rel_win64\build\src\resourcesystem\resourcesystem.cpp
C:\buildslave\source2_dota_rel_win64\build\src\resourcesystem\Retail\win64\resourcesystem.pdb
c:\buildslave\source2_dota_rel_win64\build\src\responserules\runtime\response_system.h
c:\buildslave\source2_dota_rel_win64\build\src\responserules\runtime\response_system_parser.cpp
c:\buildslave\source2_dota_rel_win64\build\src\rubikon\rnserialize.inl
c:\buildslave\source2_dota_rel_win64\build\src\rubikon\rnsnoop.inl
c:\buildslave\source2_dota_rel_win64\build\src\rubikon\rubikon.cpp
C:\buildslave\source2_dota_rel_win64\build\src\scaleformui\Retail_4_dx11\win64\scaleformui_4_dx11.pdb
C:\buildslave\source2_dota_rel_win64\build\src\scaleformui\Retail_4_dx9\win64\scaleformui_4_dx9.pdb
C:\buildslave\source2_dota_rel_win64\build\src\scaleformui\Retail_4_gl\win64\scaleformui_4_gl.pdb
c:\buildslave\source2_dota_rel_win64\build\src\scaleformui\scaleformuiimpl\scaleformui_movie.cpp
C:\buildslave\source2_dota_rel_win64\build\src\scenefilecache\Retail\win64\scenefilecache.pdb
c:\buildslave\source2_dota_rel_win64\build\src\scenefilecache\scenefilecache.cpp
c:\buildslave\source2_dota_rel_win64\build\src\scenesystem\rendertargettoken.cpp
C:\buildslave\source2_dota_rel_win64\build\src\scenesystem\Retail\win64\scenesystem.pdb
c:\buildslave\source2_dota_rel_win64\build\src\scenesystem\scenegfxresources.cpp
c:\buildslave\source2_dota_rel_win64\build\src\scenesystem\sceneobject_methods.cpp
c:\buildslave\source2_dota_rel_win64\build\src\scenesystem\scenesystem.cpp
c:\buildslave\source2_dota_rel_win64\build\src\scenesystem\sceneview.cpp
c:\buildslave\source2_dota_rel_win64\build\src\scenesystem\sceneviewdebugoverlays.cpp
c:\buildslave\source2_dota_rel_win64\build\src\scenesystem\skybox.cpp
c:\buildslave\source2_dota_rel_win64\build\src\scenesystem\utils\tonemapsystem.cpp
c:\buildslave\source2_dota_rel_win64\build\src\schemalib\binaryintrospection.cpp
c:\buildslave\source2_dota_rel_win64\build\src\schemalib\dyndata.cpp
c:\buildslave\source2_dota_rel_win64\build\src\schemalib\dynelement.cpp
c:\buildslave\source2_dota_rel_win64\build\src\schemalib\schematraversal.cpp
c:\buildslave\source2_dota_rel_win64\build\src\schemalib\schematype.cpp
c:\buildslave\source2_dota_rel_win64\build\src\schemasystem\oldschemasynthesis.cpp
c:\buildslave\source2_dota_rel_win64\build\src\schemasystem\resourcecompileutils.cpp
c:\buildslave\source2_dota_rel_win64\build\src\schemasystem\resourceintrospection.cpp
C:\buildslave\source2_dota_rel_win64\build\src\schemasystem\Retail\win64\schemasystem.pdb
c:\buildslave\source2_dota_rel_win64\build\src\schemasystem\schemaconversion.cpp
c:\buildslave\source2_dota_rel_win64\build\src\schemasystem\schemamismatchreport.cpp
c:\buildslave\source2_dota_rel_win64\build\src\schemasystem\schemasystem.cpp
c:\buildslave\source2_dota_rel_win64\build\src\schemasystem\schematexttype.cpp
c:\buildslave\source2_dota_rel_win64\build\src\schemasystem\schematextwriter.cpp
c:\buildslave\source2_dota_rel_win64\build\src\schemasystem\textsave_dyndata.cpp
c:\buildslave\source2_dota_rel_win64\build\src\schemasystem\utils\schemasystemutils.cpp
C:\buildslave\source2_dota_rel_win64\build\src\serverbrowser\Retail\win64\serverbrowser.pdb
c:\buildslave\source2_dota_rel_win64\build\src\socketlib\socketlib.cpp
C:\buildslave\source2_dota_rel_win64\build\src\soundemittersystem\Retail\win64\soundemittersystem.pdb
c:\buildslave\source2_dota_rel_win64\build\src\soundemittersystem\soundemittersystembase.cpp
c:\buildslave\source2_dota_rel_win64\build\src\soundsystem\mp3_miles.cpp
C:\buildslave\source2_dota_rel_win64\build\src\soundsystem\Retail\win64\soundsystem.pdb
c:\buildslave\source2_dota_rel_win64\build\src\soundsystem\snd_dma.cpp
c:\buildslave\source2_dota_rel_win64\build\src\soundsystem\snd_dsp.cpp
c:\buildslave\source2_dota_rel_win64\build\src\soundsystem\snd_mixgroups.cpp
c:\buildslave\source2_dota_rel_win64\build\src\soundsystem\snd_op_sys\sos_system.cpp
c:\buildslave\source2_dota_rel_win64\build\src\source1importlib\source1importlib.cpp
C:\buildslave\source2_dota_rel_win64\build\src\source2launcher\Retaildota\win64\dota2.pdb
c:\buildslave\source2_dota_rel_win64\build\src\tier0\commandline.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tier0\cpu.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tier0\hangwatchdogthread.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tier0\logging.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tier0\memprocessheap.cpp(270):***** OUT OF MEMORY! attempted allocation size: %I64d ****
c:\buildslave\source2_dota_rel_win64\build\src\tier0\minidump.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tier0\platform.cpp
C:\buildslave\source2_dota_rel_win64\build\src\tier0\Retail\win64\tier0.pdb
c:\buildslave\source2_dota_rel_win64\build\src\tier0\threadtools.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tier1\configvalue.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tier1\interface.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tier1\keyvalues.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tier1\mempool.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tier1\strtools.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tier1\utlbuffer.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tier1\utlsoacontainer.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tier2\utlstreambuffer.cpp
C:\buildslave\source2_dota_rel_win64\build\src\toolframework2\Retail\win64\toolframework2.pdb
c:\buildslave\source2_dota_rel_win64\build\src\toolframework2\toolframework2.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tools\hammer\hammertoolsystem.cpp
C:\buildslave\source2_dota_rel_win64\build\src\tools\hammer\Retail\win64\unity\hammer.pdb
c:\buildslave\source2_dota_rel_win64\build\src\tools\hammer\toolnavmesh.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tools\hammer\toolpainting.cpp
C:\buildslave\source2_dota_rel_win64\build\src\tools\helpsystem\Retail\win64\helpsystem.pdb
C:\buildslave\source2_dota_rel_win64\build\src\tools\met\Retail\win64\met.pdb
c:\buildslave\source2_dota_rel_win64\build\src\tools\model_editor\modeleditortoolsystem.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tools\model_editor\modelviewer.cpp
C:\buildslave\source2_dota_rel_win64\build\src\tools\model_editor\Retail\win64\model_editor.pdb
c:\buildslave\source2_dota_rel_win64\build\src\tools\pet\qsequencepickerwidget.cpp
C:\buildslave\source2_dota_rel_win64\build\src\tools\pet\Retail\win64\pet.pdb
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolscene\toolscene_collisionmodel.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolscene\toolscene_hitboxes.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolscene\toolscene_hlmv_ground.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolscene\toolscene_materialpreview.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolscene\toolscene_model.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolscene\toolscene_phys_collision.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolscene\toolscene_pointcloud.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolscene\toolscene_primitivelist.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolscene\toolscene_sky.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolscene\toolscenetraceenvironment.cpp
C:\buildslave\source2_dota_rel_win64\build\src\tools\toolscenenodes\Retail\win64\toolscenenodes.pdb
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolutils2\baseeditorapp.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolutils2\qsource2style.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolutils2\toolhud.cpp
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolutils2\toolrenderutils.cpp
C:\buildslave\source2_dota_rel_win64\build\src\toolscript\Retail\win64\toolscript.pdb
C:\buildslave\source2_dota_rel_win64\build\src\utils\bakedlodbuilder\Retail\win64\bakedlodbuilder.pdb
C:\buildslave\source2_dota_rel_win64\build\src\utils\binlaunch\Retail\win64\binlaunch.pdb
c:\buildslave\source2_dota_rel_win64\build\src\utils\common\cmdlib.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\common\threads.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\dmxconvert\dmxconvert.cpp
C:\buildslave\source2_dota_rel_win64\build\src\utils\dmxconvert\Retail\win64\dmxconvert.pdb
C:\buildslave\source2_dota_rel_win64\build\src\utils\dota2cfg\Retail\win64\dota2cfg.pdb
C:\buildslave\source2_dota_rel_win64\build\src\utils\environmentmapbuilder\Retail\win64\environmentmapbuilder.pdb
c:\buildslave\source2_dota_rel_win64\build\src\utils\filesystemopendialog\filesystemopendlg.cpp
C:\buildslave\source2_dota_rel_win64\build\src\utils\filesystemopendialog\Retail\win64\filesystemopendialog.pdb
c:\buildslave\source2_dota_rel_win64\build\src\utils\itemtest_lib\itemtest.cpp
C:\buildslave\source2_dota_rel_win64\build\src\utils\lightingbuilder\Retail\win64\lightingbuilder.pdb
c:\buildslave\source2_dota_rel_win64\build\src\utils\modelprocessing\animation\toolsceneanimreferencetables.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\modelprocessing\animation\toolsceneinternalanimation.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\modelprocessing\animation\toolsceneinternalsequence.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\modelprocessing\compilecollisionmesh.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\modelprocessing\dmxfilenodes.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\modelprocessing\flexcontrollerutils.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\modelprocessing\modelprocessingsystem.cpp
C:\buildslave\source2_dota_rel_win64\build\src\utils\modelprocessing\morph.g
C:\buildslave\source2_dota_rel_win64\build\src\utils\modelprocessing\Retail\win64\modelprocessing.pdb
C:\buildslave\source2_dota_rel_win64\build\src\utils\physicsbuilder\Retail\win64\physicsbuilder.pdb
c:\buildslave\source2_dota_rel_win64\build\src\utils\resourcecompiler\compiledyndata.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\resourcecompiler\mapbuildercontext.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\resourcecompiler\resourcecompilercontext.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\resourcecompiler\resourcecompilersystem.cpp
C:\buildslave\source2_dota_rel_win64\build\src\utils\resourcecompiler\Retail\win64\resourcecompiler.pdb
c:\buildslave\source2_dota_rel_win64\build\src\utils\resourcecopy\resourcecopy.cpp
C:\buildslave\source2_dota_rel_win64\build\src\utils\resourcecopy\Retail\win64\resourcecopy.pdb
c:\buildslave\source2_dota_rel_win64\build\src\utils\resourceinfo\extracttga.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\resourceinfo\resourceinfo.cpp
C:\buildslave\source2_dota_rel_win64\build\src\utils\resourceinfo\Retail\win64\resourceinfo.pdb
C:\buildslave\source2_dota_rel_win64\build\src\utils\vconsole2\Retail\win64\vconsole2.pdb
C:\buildslave\source2_dota_rel_win64\build\src\utils\vfxcompile\Retail\win64\vfxcompile.pdb
c:\buildslave\source2_dota_rel_win64\build\src\utils\vfxcompile\vfxc_cmdline.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\vfxcompile\vfxc_misc.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\vfxcompile\vfxc_mpi.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\vfxcompile\vfxc_vfx.cpp
C:\buildslave\source2_dota_rel_win64\build\src\utils\visbuilder\Retail\win64\visbuilder.pdb
c:\buildslave\source2_dota_rel_win64\build\src\utils\vmpi\filesystem_init.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\vmpi\iphelpers.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\vmpi\threadedtcpsocket.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\vmpi\vmpi.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\vmpi\vmpi_distribute_work.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\vmpi\vmpi_distribute_work_default.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\vmpi\vmpi_distribute_work_sdk.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\vmpi\vmpi_filesystem_master.cpp
c:\buildslave\source2_dota_rel_win64\build\src\utils\vmpi\vmpi_filesystem_worker.cpp
C:\buildslave\source2_dota_rel_win64\build\src\utils\worldrendererbuilder\Retail\win64\worldrendererbuilder.pdb
c:\buildslave\source2_dota_rel_win64\build\src\valve_bink\bink.cpp
C:\buildslave\source2_dota_rel_win64\build\src\valve_bink\Retail\win64\valve_bink.pdb
C:\buildslave\source2_dota_rel_win64\build\src\vconcomm\Retail\win64\vconcomm.pdb
c:\buildslave\source2_dota_rel_win64\build\src\vconcomm\vconcomm.cpp
C:\buildslave\source2_dota_rel_win64\build\src\vfx\compiletargetexpr.g
c:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_common.cpp
c:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_compile_helpers.cpp
C:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_dx\hlslvariables.g
C:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_dx\Retaildx11\win64\vfx_dx11.pdb
C:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_dx\Retaildx9\win64\vfx_dx9.pdb
C:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_dx\Retailgl\win64\vfx_gl.pdb
c:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_dx\vfx_compile_helpers_gl.cpp
c:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_dx\vfx_context_mgr_gl.cpp
c:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_dx\vfx_dx11.cpp
c:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_dx\vfx_dx9.cpp
c:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_dx\vfx_gl.cpp
c:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_dx\vfx_shader_validator_glslang.cpp
C:\buildslave\source2_dota_rel_win64\build\src\vfx\vfxexpr.g
C:\buildslave\source2_dota_rel_win64\build\src\vgui2\src\Retail\win64\vgui2.pdb
c:\buildslave\source2_dota_rel_win64\build\src\vgui2\src\scheme.cpp
c:\buildslave\source2_dota_rel_win64\build\src\vgui2\src\surface.cpp
c:\buildslave\source2_dota_rel_win64\build\src\vgui2\vgui_controls\buildfactoryhelper.cpp
c:\buildslave\source2_dota_rel_win64\build\src\vgui2\vgui_controls\controls.cpp
C:\buildslave\source2_dota_rel_win64\build\src\vguirendersurface\Retail\win64\vguirendersurface.pdb
c:\buildslave\source2_dota_rel_win64\build\src\vguirendersurface\vguirendersurface.cpp
c:\buildslave\source2_dota_rel_win64\build\src\vmf_to_vmap\vmftovmap.cpp
C:\buildslave\source2_dota_rel_win64\build\src\vphysics2\Retail\win64\vphysics2.pdb
c:\buildslave\source2_dota_rel_win64\build\src\vphysics2\vphys2_debug.cpp
c:\buildslave\source2_dota_rel_win64\build\src\vphysics2\vphysics2.cpp
c:\buildslave\source2_dota_rel_win64\build\src\vpklib\packedstore.cpp
C:\buildslave\source2_dota_rel_win64\build\src\vscript\Retail\win64\vscript.pdb
c:\buildslave\source2_dota_rel_win64\build\src\vscript\vscript_nuggets.cpp
c:\buildslave\source2_dota_rel_win64\build\src\vstdlib\jobthread.cpp
c:\buildslave\source2_dota_rel_win64\build\src\vstdlib\keyvaluessystem.cpp
c:\buildslave\source2_dota_rel_win64\build\src\vstdlib\processutils.cpp
C:\buildslave\source2_dota_rel_win64\build\src\vstdlib\Retail\win64\vstdlib.pdb
c:\buildslave\source2_dota_rel_win64\build\src\vstdlib\testscriptmgr.cpp
c:\buildslave\source2_dota_rel_win64\build\src\vtf\s3tc_decode.cpp
c:\buildslave\source2_dota_rel_win64\build\src\vtf\vtf.cpp
C:\buildslave\source2_dota_rel_win64\build\src\workshop\Retail\win64\workshop.pdb
c:\buildslave\source2_dota_rel_win64\build\src\workshop\workshop.cpp
C:\buildslave\source2_dota_rel_win64\build\src\worldrenderer\Retail\win64\worldrenderer.pdb
c:\buildslave\source2_dota_rel_win64\build\src\worldrenderer\streamingenvironmentmapmgr.cpp
C:\Dev\source2\main\game\core\tools\images\common\bindable_camera_lock_height_toggle.psd
c:\source2_minidump_log.txt
CBaseRendererSource2
CNetworkGameClientBase::ProcessClassInfo is unimplemented in Source2!
CParticleSystemMgr::InitForSource2(4270):
CSchemaNonConstructibleClassBinding<class CBaseRendererSource2>::Allocate
CSchemaNonConstructibleClassBinding<class CBaseRendererSource2>::AllocateAndCopyConstruct
CSchemaNonConstructibleClassBinding<class CBaseRendererSource2>::ConstructInPlace
CSchemaNonConstructibleClassBinding<class CBaseRendererSource2>::Copy
CSchemaNonConstructibleClassBinding<class CBaseRendererSource2>::Deallocate
CSchemaNonConstructibleClassBinding<class CBaseRendererSource2>::DestructInPlace
CSource2Client::Disconnect
CSource2Client::Shutdown
CSource2EntitySystem
CSource2EntitySystem::YouForgot::YouForgot
CSource2GameClients::ClientSetupVisibility
CSource2SaveRestore::OnLoad: not such save file '%s'
d:\clients\source2_main\src\tools\ati_compress_wrapper\x64\Release\ati_compress_wrapper.pdb
D:\Dev\source2\main\game\core\tools\images\model_editor\gizmo_select_shapes_icon.png
D:\Dev\source2\main\game\core\tools\images\qstandalonecontrols\split_four_way.pngJ$
D:\Dev\source2\main\game\core\tools\images\qstandalonecontrols\split_single.pngY
D:\Dev\source2\main\game\core\tools\images\qstandalonecontrols\split_two_horizontal.png
D:\Dev\source2\main\game\core\tools\images\qstandalonecontrols\split_two_left_one_right.png\
D:\Dev\source2\main\game\core\tools\images\qstandalonecontrols\split_two_right_one_left.png
D:\Dev\source2\main\game\core\tools\images\qstandalonecontrols\split_two_top_one_bottom.pngx\,
D:\Dev\source2\main\game\core\tools\images\qstandalonecontrols\split_two_vertical.png
D:\Dev\source2\main\game\core\tools\images\valve_style\dock_close_button.png"
D:\Dev\source2\main\game\core\tools\images\valve_style\dock_float_button.png
dmxexport -filename d:/dev/source2/main/content/core/models/dev/dmx/mesh/material_sphere.dmx -type mesh pSphere1;
dmxexport -filename d:/dev/source2/main/content/core/models/dev/new_model/dmx/mesh/new_model_mesh.dmx -type mesh pCube1;
dmxexport -filename D:/dev/source2/main/content/source2/models/dev/dmx/mesh/mirror_normal_test_mesh.dmx -type mesh;
ERROR: CSource2Server::Connect - 'cvar' is NULL
ERROR: CSource2Server::Connect - Failed to connect to blackboxrecorder
ERROR: CSource2Server::Connect - Failed to connect to datacache
ERROR: CSource2Server::Connect - Failed to connect to engine
ERROR: CSource2Server::Connect - Failed to connect to enginesound
ERROR: CSource2Server::Connect - Failed to connect to filelogginglistener
ERROR: CSource2Server::Connect - Failed to connect to filesystem
ERROR: CSource2Server::Connect - Failed to connect to g_pGameConfiguration
ERROR: CSource2Server::Connect - Failed to connect to g_pVoiceServer
ERROR: CSource2Server::Connect - Failed to connect to IEngineVGui
ERROR: CSource2Server::Connect - Failed to connect to modelinfo
ERROR: CSource2Server::Connect - Failed to connect to netsupport
ERROR: CSource2Server::Connect - Failed to connect to networkstringtable
ERROR: CSource2Server::Connect - Failed to connect to scenefilecache
ERROR: CSource2Server::Connect - Failed to connect to soundemitterbase
ERROR: CSource2Server::Connect - Failed to connect to soundmixgroupsystem
ERROR: CSource2Server::Connect - Failed to connect to soundopsystem
ERROR: CSource2Server::Connect - Failed to connect to xboxsystem
ERROR: CSource2Server::Connect - No g_pSource2Engine
GenerateSource2Filename: requires relative path for source 1 filename!
GenerateSource2Filename: requires source and dest paths to convert absolute path for source 1 filename!
m_iszSource2EntityLumpName
PARALLEL_PROCESS invoked from CNetworkGameServer::PackEntities_Normal,c:\buildslave\source2_dota_rel_win64\build\src\engine2\sv_packedentities.cpp:733
SaveInMemoryCallback: UNTESTED CODE PATH IN SOURCE2!!!
Source 2 Tools
Source1 env_tonemap_controller input "BlendTonemapScale" does not map to a Source2 input
Source1 env_tonemap_controller input "SetBloomExponent" does not map to a Source2 input
source2
source2 savegame comment goes here
source2_dota.gnv
source2_dota.tga
source2_minidump_log.txt
Source2Client001
Source2ClientConfig001
Source2ClientPrediction001
Source2EngineSoundClient001
Source2EngineSoundServer001
Source2EngineToClient001
Source2EngineToClientStringTable001
Source2EngineToServer001
Source2EngineToServerStringTable001
Source2EntitySystem
Source2GameClients001
Source2GameDirector001
Source2GameEntities001
Source2Host001
Source2Init
source2launcher
Source2Main
Source2PreInit
Source2Server001
Source2ServerConfig001
vsDmxIO -export -filename E:/dev/ValveGames/source2/main/content/source2/models/editor/sun.dmx;
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment