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Source 2 is a myth, right, guys, right?
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string m_Id = "Attribute.CBaseRendererSource2.m_bAdditive" | |
string m_Id = "Attribute.CBaseRendererSource2.m_flDiffuseAmount" | |
string m_Id = "Attribute.CBaseRendererSource2.m_flSelfIllumAmount" | |
string m_Id = "Attribute.CBaseRendererSource2.m_hTexture" | |
"cmdLine" "string" "dmxexport -filename D:/dev/source2/content/source2/models/dev/dmx/mesh/error_mesh.dmx -type mesh;" | |
"mod" "left4dead2_source2" | |
// don't import source2 files sitting in source 1 (source1 had no 'sounds' dir, it was 'sound') | |
// Source 2 has its own debug\dev\editor materials | |
// Source 2 has its own debug\dev\editor models | |
// Specific to how L4D2/Source works, invalid for Source2 | |
-c:\buildslave\source2_dota_rel_win64\build\src\tier1\mempool.cpp | |
.?AV?$CBaseAppSystem@VISource2Client@@@@ | |
.?AV?$CBaseAppSystem@VISource2ClientConfig@@@@ | |
.?AV?$CBaseAppSystem@VISource2GameClients@@@@ | |
.?AV?$CBaseAppSystem@VISource2GameEntities@@@@ | |
.?AV?$CBaseAppSystem@VISource2Host@@@@ | |
.?AV?$CBaseAppSystem@VISource2Server@@@@ | |
.?AV?$CBaseAppSystem@VISource2ServerConfig@@@@ | |
.?AV?$CConCommandMemberAccessor@VCSource2Server@@@@ | |
.?AV?$CGameAppSystem@VISource2Client@@$0A@@@ | |
.?AV?$CGameAppSystem@VISource2GameClients@@$0A@@@ | |
.?AV?$CGameAppSystem@VISource2GameEntities@@$0A@@@ | |
.?AV?$CGameAppSystem@VISource2Host@@$0A@@@ | |
.?AV?$CGameAppSystem@VISource2Server@@$0A@@@ | |
.?AV?$CGameSystemFactory@VCSource2EntitySystem@@V1@@@ | |
.?AV?$CSchemaNonConstructibleClassBinding@VCBaseRendererSource2@@@@ | |
.?AV?$CTier0AppSystem@VISource2Client@@@@ | |
.?AV?$CTier0AppSystem@VISource2GameClients@@@@ | |
.?AV?$CTier0AppSystem@VISource2GameEntities@@@@ | |
.?AV?$CTier0AppSystem@VISource2Host@@@@ | |
.?AV?$CTier0AppSystem@VISource2Server@@@@ | |
.?AV?$CTier1AppSystem@VISource2Client@@$0A@@@ | |
.?AV?$CTier1AppSystem@VISource2GameClients@@$0A@@@ | |
.?AV?$CTier1AppSystem@VISource2GameEntities@@$0A@@@ | |
.?AV?$CTier1AppSystem@VISource2Host@@$0A@@@ | |
.?AV?$CTier1AppSystem@VISource2Server@@$0A@@@ | |
.?AV?$CTier2AppSystem@VISource2Client@@$0A@@@ | |
.?AV?$CTier2AppSystem@VISource2GameClients@@$0A@@@ | |
.?AV?$CTier2AppSystem@VISource2GameEntities@@$0A@@@ | |
.?AV?$CTier2AppSystem@VISource2Host@@$0A@@@ | |
.?AV?$CTier2AppSystem@VISource2Server@@$0A@@@ | |
.?AV?$CTier3AppSystem@VISource2Client@@$0A@@@ | |
.?AV?$CTier3AppSystem@VISource2GameClients@@$0A@@@ | |
.?AV?$CTier3AppSystem@VISource2GameEntities@@$0A@@@ | |
.?AV?$CTier3AppSystem@VISource2Host@@$0A@@@ | |
.?AV?$CTier3AppSystem@VISource2Server@@$0A@@@ | |
.?AVCBaseRendererSource2@@ | |
.?AVCQSource2Style@@ | |
.?AVCSource2Client@@ | |
.?AVCSource2EntitySystem@@ | |
.?AVCSource2GameClients@@ | |
.?AVCSource2GameEntities@@ | |
.?AVCSource2HostBase@@ | |
.?AVCSource2HostDota@@ | |
.?AVCSource2Server@@ | |
.?AVISource2Client@@ | |
.?AVISource2ClientConfig@@ | |
.?AVISource2Engine@@ | |
.?AVISource2GameClients@@ | |
.?AVISource2GameEntities@@ | |
.?AVISource2Host@@ | |
.?AVISource2Server@@ | |
.?AVISource2ServerConfig@@ | |
.?AVISource2WorldSession@@ | |
// "integ" = integ src1 file over to source2 location with no change | |
; Exported entry 6. Source2Main | |
?Source2EngineToClientStringTable001 | |
application/x-source2-assetname | |
aSource2 | |
aSource2_dota_g | |
aSource2_dota_t | |
aSource2client0 | |
aSource2clientc | |
aSource2clientp | |
aSource2engin_0 | |
aSource2engin_1 | |
aSource2engin_2 | |
aSource2engin_3 | |
aSource2engines | |
aSource2enginet | |
aSource2gamecli | |
aSource2gameent | |
aSource2host001 | |
aSource2init | |
aSource2launche | |
aSource2main | |
aSource2main_0 | |
aSource2preinit | |
aSource2server0 | |
aSource2serverc | |
C:\buildslave\source2_dota_rel_win64\build\src\animationsystem\Retail\win64\animationsystem.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\appframework\appsystemdict.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\assetbrowser\Retail\win64\assetbrowser.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\assetpreview\assetpreviewsystem.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\assetpreview\qassetpreviewtoolscenewidget.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\assetpreview\Retail\win64\assetpreview.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\assetsystem\assetfilesystem_stdio.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\assetsystem\assetfilesystem_test.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\assetsystem\assetsystem.h | |
c:\buildslave\source2_dota_rel_win64\build\src\assetsystem\assetsystemtest.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\assetsystem\Retail\win64\assetsystem.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\assetsystem\utlcoveragetest.h | |
c:\buildslave\source2_dota_rel_win64\build\src\avi\avi.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\avi\Retail\win64\valve_avi.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\bitmap\floatbitmap.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\common\protobuf_helpers.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\configurationsystem\configurationsystem.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\configurationsystem\Retail\win64\configurationsystem.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\datacache\datacache.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\datacache\Retail\win64\datacache.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\datamodel\datamodelschema.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\datamodel\undomanager.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\dmeutils\loadfromdmx.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\cl_demo.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\cl_demoaction.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\cl_ents_parse.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\clockdriftmgr.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\downloadlistgenerator.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\engine2.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\engineservicemgr.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\gameeventsystem.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\gameuiservice.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\generated_proto\win64\connectionless_netmessages.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\generated_proto\win64\demo.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\generated_proto\win64\netmessages.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\generated_proto\win64\network_connection.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\generated_proto\win64\networkbasetypes.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\generated_proto\win64\peertopeer_netmessages.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\hltvclientstate.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\host.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\inputservice.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\loopmodeconsole.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\loopmodeingameui.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\loopmodelevelload.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\loopmodemainmenu.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\looptypebase.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\memtools.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\networkgameclient.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\networkgameclient_interface.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\networkgameclientbase.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\networkgameserver_interface.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\networkgameserverbase.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\networkstringtable.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\networkstringtableitem.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\pure_server.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\pvs.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\renderingworld.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\engine2\Retail\win64\engine2.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\serversideclientbase.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\splitscreenservice.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\sv_ents_write.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\sv_packedentities.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\toolgamesimulationsystem.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\vgui_baseui_interface.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\engine2\xboxsystem.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\entity2\entity2_networking.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\entity2\entityclass.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\entity2\entitykeyvalues.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\entity2\entitysystem.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\entity2\predictioncopy.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\filesystem\basefilesystem.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\filesystem\filesystem_stdio.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\filesystem\filesystemasync.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\filesystem\RetailStdio\win64\filesystem_stdio.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_basecombatcharacter.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_baseentity.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_baseentity.h | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_baseflex.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_effects.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_env_deferred_light.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_fire_smoke.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_gameinstructor.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_impact_effects.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_particle_system.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_playerresource.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_point_commentary_node.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_rope.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_smoke_trail.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_soundscape.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_te_effect_dispatch.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_vehicle_jeep.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\c_world.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\cdll_client_int.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\chat_store.h | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\clientglowproperty.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\clientmode_shared.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\cloth_system.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\c_dota_capture.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\c_dota_capture.h | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\c_dota_combatlog.h | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\c_dota_projectile.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\clientmode_dota.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\dota_global_light.h | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\dota_hud_base.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\dota_hud_healthbars.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\dota_material_proxies.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\dota_minimap.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\dota_minimap_helpers.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\dota_scalability.h | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\gameui\basepanel.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\gameui\basesavegamedialog.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\gameui\gameui_interface.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\keybindings.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\renderingpipeline_dota.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\scaleform\dota_sf_dashboard.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\dota\scaleform\dota_sf_hud_error_msg.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\fx.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\fx_blood.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\fx_explosion.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\fx_impact.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\fx_shelleject.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\fx_sparks.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\fx_tracer.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\fx_water.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\base_gcmessages.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\demo.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\dota_broadcastmessages.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\dota_clientmessages.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\dota_commonmessages.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\dota_gcmessages_client.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\dota_gcmessages_common.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\dota_modifiers.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\dota_usermessages.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\econ_gcmessages.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\gameevents.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\gcsdk_gcmessages.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\gcsystemmsgs.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\htmlmessages.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\matchmaker_common.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\netmessages.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\network_connection.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\networkbasetypes.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\steammessages.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\te.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\generated_protodota\win64\usermessages.pb.cc | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\glow_overlay.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\glowmanager.h | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\hud.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\hud_locator_target.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\physics.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\prediction.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\game\client\Retaildota\win64\unity\client.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\rpg\rpg_hud_healthbars.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\smoke_fog_overlay.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\vgui_helpers.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\vgui_int.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\view_effects.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\client\warp_overlay.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\gamecore\gameconfiguration.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\gamecore\igamesystem2.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\gameinterfaces\gameinterfaces.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\host\dota\groundheighttrace.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\host\dota\loopmodegamehostdota.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\game\host\Retaildota\win64\host.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\game\server\basecombatweapon.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\server\baseentity.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\server\baseflex.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\server\client.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\server\colorcorrection.h | |
c:\buildslave\source2_dota_rel_win64\build\src\game\server\commentarysystem.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\server\dota\dota_client.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\server\dota\dota_combatlog.h | |
c:\buildslave\source2_dota_rel_win64\build\src\game\server\dota\dota_eventlog.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\server\dota\dota_holdout.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\server\dota\dota_player.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\server\dota\dota_xmas.h | |
c:\buildslave\source2_dota_rel_win64\build\src\game\server\entityflame.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\game\server\eventlog.h | |
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c:\buildslave\source2_dota_rel_win64\build\src\rendersystem\texturebase.cpp(1422):ResourceHandleToData( %s ) failed! Falling back to error texture! | |
c:\buildslave\source2_dota_rel_win64\build\src\rendersystem\texturebase.cpp(1434):ResourceHandleToData( %s ) failed! Falling back to error texture! | |
c:\buildslave\source2_dota_rel_win64\build\src\rendersystem\texturebase.cpp(672):Error loading texture: %s | |
c:\buildslave\source2_dota_rel_win64\build\src\resourcefile\resourcefile.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\resourcefile\resourcestream.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\resourcesystem\resourceremapper.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\resourcesystem\resourcesystem.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\resourcesystem\Retail\win64\resourcesystem.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\responserules\runtime\response_system.h | |
c:\buildslave\source2_dota_rel_win64\build\src\responserules\runtime\response_system_parser.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\rubikon\rnserialize.inl | |
c:\buildslave\source2_dota_rel_win64\build\src\rubikon\rnsnoop.inl | |
c:\buildslave\source2_dota_rel_win64\build\src\rubikon\rubikon.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\scaleformui\Retail_4_dx11\win64\scaleformui_4_dx11.pdb | |
C:\buildslave\source2_dota_rel_win64\build\src\scaleformui\Retail_4_dx9\win64\scaleformui_4_dx9.pdb | |
C:\buildslave\source2_dota_rel_win64\build\src\scaleformui\Retail_4_gl\win64\scaleformui_4_gl.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\scaleformui\scaleformuiimpl\scaleformui_movie.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\scenefilecache\Retail\win64\scenefilecache.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\scenefilecache\scenefilecache.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\scenesystem\rendertargettoken.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\scenesystem\Retail\win64\scenesystem.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\scenesystem\scenegfxresources.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\scenesystem\sceneobject_methods.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\scenesystem\scenesystem.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\scenesystem\sceneview.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\scenesystem\sceneviewdebugoverlays.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\scenesystem\skybox.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\scenesystem\utils\tonemapsystem.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\schemalib\binaryintrospection.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\schemalib\dyndata.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\schemalib\dynelement.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\schemalib\schematraversal.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\schemalib\schematype.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\schemasystem\oldschemasynthesis.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\schemasystem\resourcecompileutils.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\schemasystem\resourceintrospection.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\schemasystem\Retail\win64\schemasystem.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\schemasystem\schemaconversion.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\schemasystem\schemamismatchreport.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\schemasystem\schemasystem.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\schemasystem\schematexttype.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\schemasystem\schematextwriter.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\schemasystem\textsave_dyndata.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\schemasystem\utils\schemasystemutils.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\serverbrowser\Retail\win64\serverbrowser.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\socketlib\socketlib.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\soundemittersystem\Retail\win64\soundemittersystem.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\soundemittersystem\soundemittersystembase.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\soundsystem\mp3_miles.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\soundsystem\Retail\win64\soundsystem.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\soundsystem\snd_dma.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\soundsystem\snd_dsp.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\soundsystem\snd_mixgroups.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\soundsystem\snd_op_sys\sos_system.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\source1importlib\source1importlib.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\source2launcher\Retaildota\win64\dota2.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\tier0\commandline.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tier0\cpu.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tier0\hangwatchdogthread.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tier0\logging.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tier0\memprocessheap.cpp(270):***** OUT OF MEMORY! attempted allocation size: %I64d **** | |
c:\buildslave\source2_dota_rel_win64\build\src\tier0\minidump.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tier0\platform.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\tier0\Retail\win64\tier0.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\tier0\threadtools.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tier1\configvalue.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tier1\interface.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tier1\keyvalues.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tier1\mempool.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tier1\strtools.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tier1\utlbuffer.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tier1\utlsoacontainer.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tier2\utlstreambuffer.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\toolframework2\Retail\win64\toolframework2.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\toolframework2\toolframework2.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tools\hammer\hammertoolsystem.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\tools\hammer\Retail\win64\unity\hammer.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\tools\hammer\toolnavmesh.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tools\hammer\toolpainting.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\tools\helpsystem\Retail\win64\helpsystem.pdb | |
C:\buildslave\source2_dota_rel_win64\build\src\tools\met\Retail\win64\met.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\tools\model_editor\modeleditortoolsystem.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tools\model_editor\modelviewer.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\tools\model_editor\Retail\win64\model_editor.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\tools\pet\qsequencepickerwidget.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\tools\pet\Retail\win64\pet.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolscene\toolscene_collisionmodel.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolscene\toolscene_hitboxes.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolscene\toolscene_hlmv_ground.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolscene\toolscene_materialpreview.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolscene\toolscene_model.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolscene\toolscene_phys_collision.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolscene\toolscene_pointcloud.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolscene\toolscene_primitivelist.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolscene\toolscene_sky.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolscene\toolscenetraceenvironment.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\tools\toolscenenodes\Retail\win64\toolscenenodes.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolutils2\baseeditorapp.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolutils2\qsource2style.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolutils2\toolhud.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\tools\toolutils2\toolrenderutils.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\toolscript\Retail\win64\toolscript.pdb | |
C:\buildslave\source2_dota_rel_win64\build\src\utils\bakedlodbuilder\Retail\win64\bakedlodbuilder.pdb | |
C:\buildslave\source2_dota_rel_win64\build\src\utils\binlaunch\Retail\win64\binlaunch.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\common\cmdlib.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\common\threads.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\dmxconvert\dmxconvert.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\utils\dmxconvert\Retail\win64\dmxconvert.pdb | |
C:\buildslave\source2_dota_rel_win64\build\src\utils\dota2cfg\Retail\win64\dota2cfg.pdb | |
C:\buildslave\source2_dota_rel_win64\build\src\utils\environmentmapbuilder\Retail\win64\environmentmapbuilder.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\filesystemopendialog\filesystemopendlg.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\utils\filesystemopendialog\Retail\win64\filesystemopendialog.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\itemtest_lib\itemtest.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\utils\lightingbuilder\Retail\win64\lightingbuilder.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\modelprocessing\animation\toolsceneanimreferencetables.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\modelprocessing\animation\toolsceneinternalanimation.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\modelprocessing\animation\toolsceneinternalsequence.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\modelprocessing\compilecollisionmesh.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\modelprocessing\dmxfilenodes.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\modelprocessing\flexcontrollerutils.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\modelprocessing\modelprocessingsystem.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\utils\modelprocessing\morph.g | |
C:\buildslave\source2_dota_rel_win64\build\src\utils\modelprocessing\Retail\win64\modelprocessing.pdb | |
C:\buildslave\source2_dota_rel_win64\build\src\utils\physicsbuilder\Retail\win64\physicsbuilder.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\resourcecompiler\compiledyndata.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\resourcecompiler\mapbuildercontext.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\resourcecompiler\resourcecompilercontext.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\resourcecompiler\resourcecompilersystem.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\utils\resourcecompiler\Retail\win64\resourcecompiler.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\resourcecopy\resourcecopy.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\utils\resourcecopy\Retail\win64\resourcecopy.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\resourceinfo\extracttga.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\resourceinfo\resourceinfo.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\utils\resourceinfo\Retail\win64\resourceinfo.pdb | |
C:\buildslave\source2_dota_rel_win64\build\src\utils\vconsole2\Retail\win64\vconsole2.pdb | |
C:\buildslave\source2_dota_rel_win64\build\src\utils\vfxcompile\Retail\win64\vfxcompile.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\vfxcompile\vfxc_cmdline.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\vfxcompile\vfxc_misc.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\vfxcompile\vfxc_mpi.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\vfxcompile\vfxc_vfx.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\utils\visbuilder\Retail\win64\visbuilder.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\vmpi\filesystem_init.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\vmpi\iphelpers.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\vmpi\threadedtcpsocket.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\vmpi\vmpi.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\vmpi\vmpi_distribute_work.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\vmpi\vmpi_distribute_work_default.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\vmpi\vmpi_distribute_work_sdk.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\vmpi\vmpi_filesystem_master.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\utils\vmpi\vmpi_filesystem_worker.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\utils\worldrendererbuilder\Retail\win64\worldrendererbuilder.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\valve_bink\bink.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\valve_bink\Retail\win64\valve_bink.pdb | |
C:\buildslave\source2_dota_rel_win64\build\src\vconcomm\Retail\win64\vconcomm.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\vconcomm\vconcomm.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\vfx\compiletargetexpr.g | |
c:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_common.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_compile_helpers.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_dx\hlslvariables.g | |
C:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_dx\Retaildx11\win64\vfx_dx11.pdb | |
C:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_dx\Retaildx9\win64\vfx_dx9.pdb | |
C:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_dx\Retailgl\win64\vfx_gl.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_dx\vfx_compile_helpers_gl.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_dx\vfx_context_mgr_gl.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_dx\vfx_dx11.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_dx\vfx_dx9.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_dx\vfx_gl.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\vfx\vfx_dx\vfx_shader_validator_glslang.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\vfx\vfxexpr.g | |
C:\buildslave\source2_dota_rel_win64\build\src\vgui2\src\Retail\win64\vgui2.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\vgui2\src\scheme.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\vgui2\src\surface.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\vgui2\vgui_controls\buildfactoryhelper.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\vgui2\vgui_controls\controls.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\vguirendersurface\Retail\win64\vguirendersurface.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\vguirendersurface\vguirendersurface.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\vmf_to_vmap\vmftovmap.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\vphysics2\Retail\win64\vphysics2.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\vphysics2\vphys2_debug.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\vphysics2\vphysics2.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\vpklib\packedstore.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\vscript\Retail\win64\vscript.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\vscript\vscript_nuggets.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\vstdlib\jobthread.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\vstdlib\keyvaluessystem.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\vstdlib\processutils.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\vstdlib\Retail\win64\vstdlib.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\vstdlib\testscriptmgr.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\vtf\s3tc_decode.cpp | |
c:\buildslave\source2_dota_rel_win64\build\src\vtf\vtf.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\workshop\Retail\win64\workshop.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\workshop\workshop.cpp | |
C:\buildslave\source2_dota_rel_win64\build\src\worldrenderer\Retail\win64\worldrenderer.pdb | |
c:\buildslave\source2_dota_rel_win64\build\src\worldrenderer\streamingenvironmentmapmgr.cpp | |
C:\Dev\source2\main\game\core\tools\images\common\bindable_camera_lock_height_toggle.psd | |
c:\source2_minidump_log.txt | |
CBaseRendererSource2 | |
CNetworkGameClientBase::ProcessClassInfo is unimplemented in Source2! | |
CParticleSystemMgr::InitForSource2(4270): | |
CSchemaNonConstructibleClassBinding<class CBaseRendererSource2>::Allocate | |
CSchemaNonConstructibleClassBinding<class CBaseRendererSource2>::AllocateAndCopyConstruct | |
CSchemaNonConstructibleClassBinding<class CBaseRendererSource2>::ConstructInPlace | |
CSchemaNonConstructibleClassBinding<class CBaseRendererSource2>::Copy | |
CSchemaNonConstructibleClassBinding<class CBaseRendererSource2>::Deallocate | |
CSchemaNonConstructibleClassBinding<class CBaseRendererSource2>::DestructInPlace | |
CSource2Client::Disconnect | |
CSource2Client::Shutdown | |
CSource2EntitySystem | |
CSource2EntitySystem::YouForgot::YouForgot | |
CSource2GameClients::ClientSetupVisibility | |
CSource2SaveRestore::OnLoad: not such save file '%s' | |
d:\clients\source2_main\src\tools\ati_compress_wrapper\x64\Release\ati_compress_wrapper.pdb | |
D:\Dev\source2\main\game\core\tools\images\model_editor\gizmo_select_shapes_icon.png | |
D:\Dev\source2\main\game\core\tools\images\qstandalonecontrols\split_four_way.pngJ$ | |
D:\Dev\source2\main\game\core\tools\images\qstandalonecontrols\split_single.pngY | |
D:\Dev\source2\main\game\core\tools\images\qstandalonecontrols\split_two_horizontal.png | |
D:\Dev\source2\main\game\core\tools\images\qstandalonecontrols\split_two_left_one_right.png\ | |
D:\Dev\source2\main\game\core\tools\images\qstandalonecontrols\split_two_right_one_left.png | |
D:\Dev\source2\main\game\core\tools\images\qstandalonecontrols\split_two_top_one_bottom.pngx\, | |
D:\Dev\source2\main\game\core\tools\images\qstandalonecontrols\split_two_vertical.png | |
D:\Dev\source2\main\game\core\tools\images\valve_style\dock_close_button.png" | |
D:\Dev\source2\main\game\core\tools\images\valve_style\dock_float_button.png | |
dmxexport -filename d:/dev/source2/main/content/core/models/dev/dmx/mesh/material_sphere.dmx -type mesh pSphere1; | |
dmxexport -filename d:/dev/source2/main/content/core/models/dev/new_model/dmx/mesh/new_model_mesh.dmx -type mesh pCube1; | |
dmxexport -filename D:/dev/source2/main/content/source2/models/dev/dmx/mesh/mirror_normal_test_mesh.dmx -type mesh; | |
ERROR: CSource2Server::Connect - 'cvar' is NULL | |
ERROR: CSource2Server::Connect - Failed to connect to blackboxrecorder | |
ERROR: CSource2Server::Connect - Failed to connect to datacache | |
ERROR: CSource2Server::Connect - Failed to connect to engine | |
ERROR: CSource2Server::Connect - Failed to connect to enginesound | |
ERROR: CSource2Server::Connect - Failed to connect to filelogginglistener | |
ERROR: CSource2Server::Connect - Failed to connect to filesystem | |
ERROR: CSource2Server::Connect - Failed to connect to g_pGameConfiguration | |
ERROR: CSource2Server::Connect - Failed to connect to g_pVoiceServer | |
ERROR: CSource2Server::Connect - Failed to connect to IEngineVGui | |
ERROR: CSource2Server::Connect - Failed to connect to modelinfo | |
ERROR: CSource2Server::Connect - Failed to connect to netsupport | |
ERROR: CSource2Server::Connect - Failed to connect to networkstringtable | |
ERROR: CSource2Server::Connect - Failed to connect to scenefilecache | |
ERROR: CSource2Server::Connect - Failed to connect to soundemitterbase | |
ERROR: CSource2Server::Connect - Failed to connect to soundmixgroupsystem | |
ERROR: CSource2Server::Connect - Failed to connect to soundopsystem | |
ERROR: CSource2Server::Connect - Failed to connect to xboxsystem | |
ERROR: CSource2Server::Connect - No g_pSource2Engine | |
GenerateSource2Filename: requires relative path for source 1 filename! | |
GenerateSource2Filename: requires source and dest paths to convert absolute path for source 1 filename! | |
m_iszSource2EntityLumpName | |
PARALLEL_PROCESS invoked from CNetworkGameServer::PackEntities_Normal,c:\buildslave\source2_dota_rel_win64\build\src\engine2\sv_packedentities.cpp:733 | |
SaveInMemoryCallback: UNTESTED CODE PATH IN SOURCE2!!! | |
Source 2 Tools | |
Source1 env_tonemap_controller input "BlendTonemapScale" does not map to a Source2 input | |
Source1 env_tonemap_controller input "SetBloomExponent" does not map to a Source2 input | |
source2 | |
source2 savegame comment goes here | |
source2_dota.gnv | |
source2_dota.tga | |
source2_minidump_log.txt | |
Source2Client001 | |
Source2ClientConfig001 | |
Source2ClientPrediction001 | |
Source2EngineSoundClient001 | |
Source2EngineSoundServer001 | |
Source2EngineToClient001 | |
Source2EngineToClientStringTable001 | |
Source2EngineToServer001 | |
Source2EngineToServerStringTable001 | |
Source2EntitySystem | |
Source2GameClients001 | |
Source2GameDirector001 | |
Source2GameEntities001 | |
Source2Host001 | |
Source2Init | |
source2launcher | |
Source2Main | |
Source2PreInit | |
Source2Server001 | |
Source2ServerConfig001 | |
vsDmxIO -export -filename E:/dev/ValveGames/source2/main/content/source2/models/editor/sun.dmx; |
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