Created
July 6, 2017 08:53
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fn_weaponShopAccs.sqf
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#include "..\..\script_macros.hpp" | |
/* | |
File: fn_weaponShopAccs.sqf | |
Author: Daniel Stuart | |
Description: | |
Set Weapon Shop in accessories mode | |
*/ | |
disableSerialization; | |
if ((uiNamespace getVariable ["Weapon_Accessories",0]) isEqualTo 0) then { | |
private["_weapon","_slotArray","_weaponArray"]; | |
_weapon = lbData[38403,lbCurSel (38403)]; | |
_slotArray = []; | |
_weaponArray = []; | |
if (isArray (configFile >> "CfgWeapons" >> _weapon >> "WeaponSlotsInfo" >> "CowsSlot" >> "compatibleItems")) then { | |
_slotArray = FETCH_CONFIG3(getArray,"CfgWeapons",_weapon,"WeaponSlotsInfo","CowsSlot","compatibleItems"); | |
{ | |
_weaponArray pushBack _x; | |
} forEach _slotArray; | |
}; | |
if (isArray (configFile >> "CfgWeapons" >> _weapon >> "WeaponSlotsInfo" >> "MuzzleSlot" >> "compatibleItems")) then { | |
_slotArray = FETCH_CONFIG3(getArray,"CfgWeapons",_weapon,"WeaponSlotsInfo","MuzzleSlot","compatibleItems"); | |
{ | |
_weaponArray pushBack _x; | |
} forEach _slotArray; | |
}; | |
if (isArray (configFile >> "CfgWeapons" >> _weapon >> "WeaponSlotsInfo" >> "PointerSlot" >> "compatibleItems")) then { | |
_slotArray = FETCH_CONFIG3(getArray,"CfgWeapons",_weapon,"WeaponSlotsInfo","PointerSlot","compatibleItems"); | |
{ | |
_weaponArray pushBack _x; | |
} forEach _slotArray; | |
}; | |
if (isArray (configFile >> "CfgWeapons" >> _weapon >> "WeaponSlotsInfo" >> "UnderBarrelSlot" >> "compatibleItems")) then { | |
_slotArray = FETCH_CONFIG3(getArray,"CfgWeapons",_weapon,"WeaponSlotsInfo","UnderBarrelSlot","compatibleItems"); | |
{ | |
_weaponArray pushBack _x; | |
} forEach _slotArray; | |
}; | |
uiNamespace setVariable["Accessories_Array",_weaponArray]; | |
uiNamespace setVariable["Weapon_Accessories",1]; | |
} else { | |
uiNamespace setVariable["Weapon_Accessories",0]; | |
}; |
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