Created
November 18, 2017 22:11
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[Example] [Dcdr] How to write PPM format
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// WARNING: this is a deprecated code from dcdr project; | |
// This can be broken, but still can be used as example how to write ppm file. | |
// Enjoy. | |
#include <vector> | |
#include <ifstream> | |
namespace Dcdr | |
{ | |
// ------------- dcdr/Types.h --------------- | |
namepsace Types | |
{ | |
typedef size_t Offset; | |
typedef float Real; | |
stuct Vec3 | |
{ | |
Real r, g, b; | |
}; | |
} | |
// ------------- dcdr/renderer/ISurfaceRasterizer.h --------------- | |
class ISurfaceRasterizer | |
{ | |
public: | |
virutal void set_image_size(Types::Size width, Types::Size height) = 0; | |
virutal void draw_pixel(Types::Vec3 color, Types::Offset x, Types::Offset y) = 0; | |
virtual ~ISurfaceRasterizer() = default; | |
}; | |
// ------------- dcdr/renderer/PpmRasterizer.h --------------- | |
class PpmRasterizer : public ISurfaceRasterizer | |
{ | |
public: | |
PpmRasterizer(Types::Offset width, Types::Offset height) : | |
width_(width), | |
height_(height), | |
pixels_() | |
{} | |
void set_image_size(Types::Size width, Types::Size height) override | |
{ | |
pixels_.resize(width * height); | |
} | |
void draw_pixel(Types::Vec3 color, Types::Offset x, Types::Offset y) override | |
{ | |
pixels_[y * width_ + x][0] = (unsigned char)(color.r * 255); | |
pixels_[y * width_ + x][1] = (unsigned char)(color.g * 255); | |
pixels_[y * width_ + x][2] = (unsigned char)(color.b * 255); | |
} | |
void save_file(const std::string& filename) | |
{ | |
std::ofstream file(filename, std::ofstream::binary); | |
file << "P3" << std::endl; | |
file << width_ << " " << height_ << std::endl; | |
file << "255" << std::endl; | |
for (auto& pixel : pixels_) | |
file << Types::Offset(pixel[0]) << " " | |
<< Types::Offset(pixel[1]) << " " | |
<< Types::Offset(pixel[2]) | |
<< std::endl; | |
} | |
private: | |
Types::Offset width_; | |
Types::Offset height_; | |
std::vector<unsigned char[3]> pixels_; | |
}; | |
} |
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