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####Looking back to move forward: Measuring the impact of existing digital resources relevant to Irish archaeology

Teresa Bolger

Key themes in impact studies.

Bolger took JISC's 'Toolkit for the impact of scholarly resources' and applied it to Irish archeology. [I think]

Target resources:

Bolger applied three measurements

  • bibliometrics (using Google Scholar, 'publish or perish')
  • webometrics (set of quantitative techniques for tracking impact of web sites - 'link impact assessment' used in this case)
  • surveyed Irish archeologists.

Results:

  • bibliometrics: some resources just haven't been cited, others are doing quite well. All benchmarked against the Journal of Irish Archaeology [a rated 'Journal of National Importance']. Valid citations for 6 of 7 resources, only 4 had enough to calculate bibliometrics. Seems that websites can be optimised for this - i.e. will citations be split between landing page and subdomain?
  • Bibliometrics can have "the "Irih problem" where dearching for excavations.ie will return all results with the strings "excavations ... i.e." closely situated.
  • Webliometrics will return domains citations come from, most domains were from English speaking countries.
  • sites like 'Excavations' and 'Archeolgogical Survey of Ireland' have large levels of recognition / awareness amongst archeologists
  • data shared through email rather than online publishing.
  • provenance and 'completness' valued, metadata isn't.
  • JSTOR regarded as an important resource - because survey informants have free access to it.
  • Do Irish archeologists cite digital resources? Seems they are willing to do so, but have concerns around being able to reference online resources,

Overall Impact Assessment:

  • see table from slides.

Factors affecting impact:

  • tracability
  • maintain stable url
  • well presented citation guidance
  • remove barriers - pay wall etc
  • information seeking behavious of target audience.

####3D-ICONS: Digitising our Cultural Heritage Structures for Scientific and Public Use

Anthony Corns, The Discovery Programme @DiscProg

Robert Shaw, The Discovery Programme

Gary Devlin, The Discovery Programme

Aaron Deevy, The Discovery Programme

Louise Kennedy, The Discovery Programme

Buildings and built structures are a finite resource. They will disappear over time so how to we record them?

Discovery Programme are part of a 3 year, €5 million project to digitise 4k [?] sites. Results going into Europeana, idea being that 3d content might be more appealing than MS Excel thumbnails.

Developed a pipeline of digitisation:

Capture -> Moedlling -> Online delivery

Metadata runs accross all 3 stages

Capture

  • Landcapes [Plane or helicoptor mounted laser capture syste
  • Structures [accurate enough to see a coin on a structure]
  • Detail [accurate enough to see a tick]

Challenges:

  • how do you give people access to huge datasets?
  • supposed to make it available to the gen public & to maximise the 3d experience

Solutions

  • gaming techniques
  • reduce point models to shape models, add texture via 'normal mapping' so that it doesn't look reduced.
  • allows you to change a 2.1gb model to somethng that's 3mb
  • sketchfab used to distro these [again sketchfab developed for gaming]

Metadata:

  • CARARE used, Connecting ARchaeology and ARchitecture XXXSomething

Activity Chain / workflow

  • check slide

Outcomes:

  • 3D Icons Website
  • models accompanied by detailed technical info on how images were scanned etc
  • going to make Knowth experience available via Oculus Rift

100k page views on first day site was launched. Major traffic coming from the States.

ATHENA [greek partner in Europeana] developed a technical metadata tool for the project.

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