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phase 0 unit 2 week 1boggle class challenge
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# Challenge completed - still working on #get_diagonal method. Mine is not currently functioning. | |
class BoggleBoard | |
attr_reader :board | |
def initialize(board) | |
@board = board | |
end | |
def create_word(*coords) | |
coords.map { |coord| @board[coord.first][coord.last]}.join("") | |
end | |
def get_row(row) | |
@board[row] | |
end | |
def get_col(col) | |
@board.transpose[col] | |
end | |
=begin #get_diagonal not yet working | |
def get_diagonal(start, finish) | |
diagonal = [] | |
if start.first < finish.first && start.last < finish.last | |
diagonal << @board[start.first][start.last] | |
until diagonal.last == @board[finish.first][finish.last] | |
start.each { |coord| coord +=1 } | |
diagonal << @board[start.first][start.last] | |
end | |
#elsif start.first > finish.first && start.last < finish.last | |
# until diagonal.last == @board[finish.first][finish.last] | |
# start.each { |coord| coord -=1 } | |
# diagonal << @board[start.first][start.last] <--This wouldn't work because we need to be subtracting 1 from the row coordinate & adding 1 to the column coordinate | |
else | |
puts "Error" | |
end | |
diagonal | |
end | |
=end | |
end | |
dice_grid = [["b", "r", "a", "e"], | |
["i", "o", "d", "t"], | |
["e", "c", "l", "r"], | |
["t", "a", "k", "e"]] | |
boggle_board = BoggleBoard.new(dice_grid) | |
# Implement tests for each of the methods here: | |
# Use #create_word method to spell words with coordinates: | |
puts boggle_board.create_word([1,2], [1,1], [2,1], [3,2]) # => "dock" | |
puts boggle_board.create_word([1,2], [0,2], [1,3], [0,3]) # => "date" | |
puts boggle_board.create_word([2,1], [1,1], [2,2], [1,2]) # => "cold" | |
puts boggle_board.create_word([0,0], [0,1], [1,0], [2,1], [3,2]) # => "brick" | |
# Now print out all the rows and columns of the board as strings. You should end up | |
# with 8 four letter words. Are there any real words shown? Add your total output as a | |
# comment in your gist. | |
# Print out all the rows as strings: | |
puts boggle_board.get_row(0).join("") # => "brae" | |
puts boggle_board.get_row(1).join("") # => "iodt" | |
puts boggle_board.get_row(2).join("") # => "eclr" | |
puts boggle_board.get_row(3).join("") # => "take" <-- "take" is a real word | |
# Print out all the columns as strings: | |
# None of the columns form a real 4-letter word | |
puts boggle_board.get_col(0).join("") # => "biet" | |
puts boggle_board.get_col(1).join("") # => "roca" | |
puts boggle_board.get_col(2).join("") # => "adlk" | |
puts boggle_board.get_col(3).join("") # => "etre" | |
# How does the boggle_board object hold the dice_grid? | |
# The dice_grid is the array that is input as the board in the above example. | |
# boggle_board is the variable name given to the new BoggleBoard object that was | |
# just generated. | |
# Create driver test code to retrieve a value at a coordinate here: | |
# Can you access the "k" character at row 3 column 2? | |
puts boggle_board.board[3][2] # => "k" | |
# More Driver Test Code | |
puts boggle_board.board[3][2] == "k" # => "true" | |
puts boggle_board.board[1][0] == "i" # => "true" | |
puts boggle_board.board[1][3] == "t" # => "true" | |
# REFLECT | |
# You just made a transition from procedural programming to object-oriented | |
# programming! How is the implementation different? What are the benefits to | |
# using the Object Oriented approach (even if it is a bit more code?) | |
# | |
# In Object Oriented Programming (OOP), you create an instance of a class (an | |
# object) and work is done through the object. OOP allows us to simulate | |
# real-world concepts more effectively and allows you to write code that is | |
# less redundant and easier to reuse and maintain. | |
# | |
# I learned how to use the #transpose array method in Ruby and can go back and | |
# refactor my #get_col method in the other Boggle Board challenge using this | |
# new method. | |
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