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@paigeshin
Created June 10, 2023 13:26
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import Foundation
import SwiftUI
class DialogPresenter: NSObject, UIViewControllerTransitioningDelegate {
private var transitionStyle: PopupDialogTransitionStyle = .zoomIn
private var popupContentViewController: UIViewController = UIViewController()
private var overlayController: PresentationController?
override init() {
super.init()
self.popupContentViewController.modalPresentationStyle = .custom
self.popupContentViewController.transitioningDelegate = self
self.popupContentViewController.view.backgroundColor = .clear
}
func presentationController(forPresented presented: UIViewController, presenting: UIViewController?, source: UIViewController) -> UIPresentationController? {
let presentationController = PresentationController(presentedViewController: presented, presenting: source)
self.overlayController = presentationController
self.overlayController?.onTapOverlay = { [weak self] in
self?.dismiss()
}
return presentationController
}
func animationController(forPresented presented: UIViewController, presenting: UIViewController, source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
var transition: TransitionAnimator
switch transitionStyle {
case .bounceUp:
transition = BounceUpTransition(direction: .in)
case .bounceDown:
transition = BounceDownTransition(direction: .in)
case .zoomIn:
transition = ZoomTransition(direction: .in)
case .fadeIn:
transition = FadeTransition(direction: .in)
}
return transition
}
func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
var transition: TransitionAnimator
switch transitionStyle {
case .bounceUp:
transition = BounceUpTransition(direction: .out)
case .bounceDown:
transition = BounceDownTransition(direction: .out)
case .zoomIn:
transition = ZoomTransition(direction: .out)
case .fadeIn:
transition = FadeTransition(direction: .out)
}
return transition
}
func present<Content: View>(style: PopupDialogTransitionStyle = .zoomIn,
content: () -> Content) {
self.transitionStyle = style
self.popupContentViewController = UIHostingController(rootView: content())
self.popupContentViewController.modalPresentationStyle = .custom
self.popupContentViewController.transitioningDelegate = self
self.popupContentViewController.view.backgroundColor = .clear
UIApplication.shared.topMostViewController?.present(self.popupContentViewController, animated: true)
}
func dismiss() {
self.popupContentViewController.dismiss(animated: true)
}
}
extension UIApplication {
var keyWindow: UIWindow? {
UIApplication
.shared
.connectedScenes
.map({$0 as? UIWindowScene})
.compactMap {$0}
.first?
.windows
.filter { $0.isKeyWindow }
.first!
}
var topMostViewController: UIViewController? {
var topMostVC = self.keyWindow?.rootViewController
while let presentedVC = topMostVC?.presentedViewController {
topMostVC = presentedVC
}
return topMostVC
}
}
extension View {
func fullScreenDialog<Content: View>(
isPresented: Binding<Bool>,
modalTransitionStyle: UIModalTransitionStyle = .crossDissolve,
modalPresentationStyle: UIModalPresentationStyle = .overCurrentContext,
backgroundColor: UIColor = .clear,
content: () -> Content
) -> some View{
let vc = UIHostingController(rootView: content())
vc.modalTransitionStyle = modalTransitionStyle
vc.modalPresentationStyle = modalPresentationStyle
vc.view.backgroundColor = backgroundColor
vc.definesPresentationContext = true
return self.onChange(of: isPresented.wrappedValue, perform: { show in
if show {
UIApplication.shared.topMostViewController?.present(vc, animated: true)
} else {
UIApplication.shared.topMostViewController?.dismiss(animated: true)
}
})
}
}
/*!
Presentation transition styles for the popup dialog
- BounceUp: Dialog bounces in from bottom and is dismissed to bottom
- BounceDown: Dialog bounces in from top and is dismissed to top
- ZoomIn: Dialog zooms in and is dismissed by zooming out
- FadeIn: Dialog fades in and is dismissed by fading out
*/
@objc public enum PopupDialogTransitionStyle: Int {
case bounceUp
case bounceDown
case zoomIn
case fadeIn
}
/// Dialog bounces in from bottom and is dismissed to bottom
final internal class BounceUpTransition: TransitionAnimator {
init(direction: AnimationDirection) {
super.init(inDuration: 0.22, outDuration: 0.2, direction: direction)
}
override func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
super.animateTransition(using: transitionContext)
switch direction {
case .in:
to.view.bounds.origin = CGPoint(x: 0, y: -from.view.bounds.size.height)
UIView.animate(withDuration: 0.6, delay: 0.0, usingSpringWithDamping: 0.6, initialSpringVelocity: 0, options: [.curveEaseOut], animations: { [weak self] in
guard let self = self else { return }
self.to.view.bounds = self.from.view.bounds
}, completion: { _ in
transitionContext.completeTransition(true)
})
case .out:
UIView.animate(withDuration: outDuration, delay: 0.0, options: [.curveEaseIn], animations: { [weak self] in
guard let self = self else { return }
self.from.view.bounds.origin = CGPoint(x: 0, y: -self.from.view.bounds.size.height)
self.from.view.alpha = 0.0
}, completion: { _ in
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
})
}
}
}
/// Dialog bounces in from top and is dismissed to top
final internal class BounceDownTransition: TransitionAnimator {
init(direction: AnimationDirection) {
super.init(inDuration: 0.22, outDuration: 0.2, direction: direction)
}
override func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
super.animateTransition(using: transitionContext)
switch direction {
case .in:
to.view.bounds.origin = CGPoint(x: 0, y: from.view.bounds.size.height)
UIView.animate(withDuration: 0.6, delay: 0.0, usingSpringWithDamping: 0.6, initialSpringVelocity: 0, options: [.curveEaseOut], animations: { [weak self] in
guard let self = self else { return }
self.to.view.bounds = self.from.view.bounds
}, completion: { _ in
transitionContext.completeTransition(true)
})
case .out:
UIView.animate(withDuration: outDuration, delay: 0.0, options: [.curveEaseIn], animations: { [weak self] in
guard let self = self else { return }
self.from.view.bounds.origin = CGPoint(x: 0, y: self.from.view.bounds.size.height)
self.from.view.alpha = 0.0
}, completion: { _ in
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
})
}
}
}
/// Dialog zooms in and is dismissed by zooming out
final internal class ZoomTransition: TransitionAnimator {
init(direction: AnimationDirection) {
super.init(inDuration: 0.22, outDuration: 0.2, direction: direction)
}
override func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
super.animateTransition(using: transitionContext)
switch direction {
case .in:
to.view.transform = CGAffineTransform(scaleX: 0.1, y: 0.1)
UIView.animate(withDuration: 0.6, delay: 0.0, usingSpringWithDamping: 0.6, initialSpringVelocity: 0, options: [.curveEaseOut], animations: { [weak self] in
guard let self = self else { return }
self.to.view.transform = CGAffineTransform(scaleX: 1, y: 1)
}, completion: { _ in
transitionContext.completeTransition(true)
})
case .out:
UIView.animate(withDuration: outDuration, delay: 0.0, options: [.curveEaseIn], animations: { [weak self] in
guard let self = self else { return }
self.from.view.transform = CGAffineTransform(scaleX: 0.1, y: 0.1)
self.from.view.alpha = 0.0
}, completion: { _ in
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
})
}
}
}
/// Dialog fades in and is dismissed by fading out
final internal class FadeTransition: TransitionAnimator {
init(direction: AnimationDirection) {
super.init(inDuration: 0.22, outDuration: 0.2, direction: direction)
}
override func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
super.animateTransition(using: transitionContext)
switch direction {
case .in:
to.view.alpha = 0
UIView.animate(withDuration: 0.6, delay: 0.0, options: [.curveEaseOut],
animations: { [weak self] in
guard let self = self else { return }
self.to.view.alpha = 1
}, completion: { _ in
transitionContext.completeTransition(true)
})
case .out:
UIView.animate(withDuration: outDuration, delay: 0.0, options: [.curveEaseIn], animations: { [weak self] in
guard let self = self else { return }
self.from.view.alpha = 0.0
}, completion: { _ in
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
})
}
}
}
/// Used for the always drop out animation with pan gesture dismissal
final internal class DismissInteractiveTransition: TransitionAnimator {
init() {
super.init(inDuration: 0.22, outDuration: 0.32, direction: .out)
}
override func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
super.animateTransition(using: transitionContext)
UIView.animate(withDuration: outDuration, delay: 0.0, options: [.beginFromCurrentState], animations: { [weak self] in
guard let self = self else { return }
self.from.view.bounds.origin = CGPoint(x: 0, y: -self.from.view.bounds.size.height)
self.from.view.alpha = 0.0
}, completion: { _ in
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
})
}
}
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