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February 24, 2018 08:53
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# Maintainer: Dylan Ferris <dylan@psilly.com> | |
# You must register at unrealengine.com and link your github account to access this private repo. | |
# @see https://wiki.archlinux.org/index.php/Unreal_Engine_4 | |
# The source is over 8 GiB, with an extra 3 GiB of dependencies downloaded in build(), and may take several hours to compile. | |
pkgname='unreal-engine' | |
pkgver=4.18.3 | |
# shellcheck disable=SC2034 | |
{ | |
pkgrel=1 | |
pkgdesc='A 3D game engine by Epic Games which can be used non-commercially for free.' | |
arch=('x86_64') | |
url='https://www.unrealengine.com/' | |
makedepends=('clang' 'mono' 'dos2unix' 'cmake' 'git') | |
depends=('icu' 'xdg-user-dirs' 'sdl2' 'qt4' 'python') | |
license=('custom:UnrealEngine') | |
source=( | |
"git+ssh://git@github.com/EpicGames/UnrealEngine.git#tag=$pkgver-release" | |
'UE4Editor.desktop' | |
'ignore-return-value-error.patch' | |
'disable-pie.patch' | |
'only-generate-makefile.patch' | |
'html5-build.patch' | |
) | |
sha256sums=('SKIP' | |
'46871ed662a3c97698be609d27da280d9000ec97183f1fa6592986f9910a2118' | |
'918dff809a7e815343a8d233f704f52a910b8f01a9cb3d29de541a0334fecc7c' | |
'a8bb46ad630c077dd302cd8397f2c8d79d6bb13dbff1cbfbbdad447033ad3c6e' | |
'dba4b1910dd6424d50a8d95a461c5cf3a96f3e7df0b015624d9bf1c97dc317d3' | |
'9fd6d16d56fbe0489a2580b86359df84b83a6987b5760a9e57ae0898f51943ac') | |
# Package is 3 Gib smaller with "strip" but it's skipped because it takes a long time and generates many warnings | |
options=(!strip) | |
} | |
prepare() { | |
export TERM=xterm | |
# shellcheck disable=SC2154 | |
ue4src="$srcdir/UnrealEngine/Engine/Source" | |
patch "$ue4src/Programs/UnrealBuildTool/Platform/Linux/LinuxToolChain.cs" ignore-return-value-error.patch | |
patch "$ue4src/Programs/UnrealBuildTool/Platform/Linux/LinuxToolChain.cs" disable-pie.patch | |
patch -p0 -i only-generate-makefile.patch | |
# Source Code Accessors | |
# CodeLite (Fully integrated) | |
# cd $srcdir/UnrealEngine/Engine/Config/Linux && sed -i '10c\PreferredAccessor=CodeLiteSourceCodeAccessor' LinuxEngine.ini | |
# Qt Creator | |
# cd $srcdir/UnrealEngine/Engine/Plugins/Developer && git clone https://github.com/fire/QtCreatorSourceCodeAccess | |
# cd $srcdir/UnrealEngine/Engine/Config/Linux && sed -i '10c\PreferredAccessor=QtCreatorSourceCodeAccessor' LinuxEngine.ini | |
# VIM or EMACS | |
# cd $srcdir/UnrealEngine/Engine/Plugins/Developer && git clone https://github.com/fire/SensibleEditorSourceCodeAccess | |
# cd $srcdir/UnrealEngine/Engine/Config/Linux && sed -i '10c\PreferredAccessor=SensibleEditorSourceCodeAccessor' LinuxEngine.ini | |
# shellcheck disable=SC2164 | |
cd "$srcdir/UnrealEngine" | |
# clean up old builds before building a new version | |
#git clean -xdf | |
./Setup.sh | |
dos2unix "$ue4src/ThirdParty/Linux/LibCxx/include/c++/v1/__locale" | |
#patch "$ue4src/ThirdParty/Linux/LibCxx/include/c++/v1/__locale" "$srcdir/xlocale-crash.patch" | |
patch "$ue4src/Programs/UnrealBuildTool/Platform/HTML5/HTML5SDKInfo.cs" "$srcdir/html5-build.patch" | |
./GenerateProjectFiles.sh | |
} | |
build() { | |
# shellcheck disable=SC2164 | |
cd "$srcdir/UnrealEngine" | |
# this should work instead of "git clean", but something leftover causes crashes | |
#make ARGS=-clean | |
# -j1 to force one make job; the first time fails if there are multiple jobs | |
make -j1 | |
} | |
package() { | |
# install dir | |
dir="opt/$pkgname" | |
# install .desktop | |
if [ "$dir" != "opt/$pkgname" ] # set new path if dir changed | |
then | |
sed -i "5c\Path=/$dir/Engine/Binaries/Linux/" UE4Editor.desktop | |
sed -i "6c\Exec=\'/$dir/Engine/Binaries/Linux/UE4Editor\' %F" UE4Editor.desktop | |
fi | |
# shellcheck disable=SC2154 | |
install -Dm644 UE4Editor.desktop "$pkgdir/usr/share/applications/UE4Editor.desktop" | |
# shellcheck disable=SC2164 | |
cd "$srcdir/UnrealEngine" | |
# license | |
install -Dm644 LICENSE.md "$pkgdir/usr/share/licenses/UnrealEngine/LICENSE.md" | |
# fix "could not chmod +x" warning when compiling c++ project | |
chmod a+x Engine/Binaries/DotNET/IOS/IPhonePackager.exe | |
# icon for .desktop file | |
install -Dm644 Engine/Source/Programs/UnrealVS/Resources/Preview.png "$pkgdir/usr/share/pixmaps/UE4Editor.png" | |
# engine | |
install -d "$pkgdir/$dir/Engine" | |
mv Engine/Binaries "$pkgdir/$dir/Engine/Binaries" | |
mv Engine/Build "$pkgdir/$dir/Engine/Build" | |
mv Engine/Config "$pkgdir/$dir/Engine/Config" | |
mv Engine/Content "$pkgdir/$dir/Engine/Content" | |
install -d "$pkgdir/$dir/Engine/DerivedDataCache" # editor needs this | |
mv Engine/Documentation "$pkgdir/$dir/Engine/Documentation" | |
mv Engine/Extras "$pkgdir/$dir/Engine/Extras" | |
install -d "$pkgdir/$dir/Engine/Intermediate" # editor needs this, but not the contents | |
mv Engine/Plugins "$pkgdir/$dir/Engine/Plugins" | |
mv Engine/Programs "$pkgdir/$dir/Engine/Programs" | |
mv Engine/Saved "$pkgdir/$dir/Engine/Saved" | |
mv Engine/Shaders "$pkgdir/$dir/Engine/Shaders" | |
mv Engine/Source "$pkgdir/$dir/Engine/Source" # the source cannot be redistributed, but seems to be needed to compile c++ projects | |
# these folders needs to be writable, otherwise there is a segmentation fault when starting the editor | |
chmod -R a+rwX "$pkgdir/$dir/Engine" | |
# content | |
mv FeaturePacks "$pkgdir/$dir/FeaturePacks" | |
mv Samples "$pkgdir/$dir/Samples" | |
mv Templates "$pkgdir/$dir/Templates" | |
# build scripts, used by some plugins (CLion) | |
install -Dm755 GenerateProjectFiles.sh "$pkgdir/$dir/GenerateProjectFiles.sh" | |
install -Dm755 Setup.sh "$pkgdir/$dir/Setup.sh" | |
install -Dm644 .ue4dependencies "$pkgdir/$dir/.ue4dependencies" | |
} |
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